Marvel Contest of Champions Changelog

Hey folks! Here is the shiny new Changelog thread. We're including the archived patch notes from the old forums, so that they are preserved for anyone that would like to reference back to them. We will continue to update this thread with new notes as the patches are released.

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  • edited May 12

    0.3.0 Patch Notes - originally from 11-12-2014

    PvP ARENAS!

    New Arena modes:
    • Series matches of 3 fights are now available at certain times
    • Each series has a chest reward. Win more fights in the series to get better chests
    • Compete in these Arenas to earn points toward rank and milestone prizes

    Hero Stamina:
    • PVP energy has been replaced with Hero Stamina. Each Hero has their own Stamina values, meaning the more Heroes you have the more you can play in PVP.
    • Each Hero has 1 Stamina and takes 2 hours to recharge.

    PvP Currency:
    • Battle Chips can be won in the Multiverse Arenas
    • Battle Chips can be used to purchase a new Arena Crystal

    USER ACCOUNTS:
    Login using your Kabam.com or Game Center account to save your progress

    LEADERBOARDS/ACHIEVEMENTS:
    Updated the Achievements and Leaderboards for Game Center

    THE COLLECTOR'S COUNSEL/RECOMMENDED ACTIONS:
    We have removed the Next Quest button for a much more favorable and flavorful approach to teaching and informing people about Marvel : Contest of Champions. In the Main Menu(Bottom Right Corner) you will now see an image of the Collector showing you what the best or recommended actions that you should preform. This can be anything from opening Crystals, Continuing a Quest, Ranking Up Champions if the difficulty is too hard, Tips where to obtain items, and Playing Versus/Arenas.

    HERO BALANCE:

    All Heroes:
    • Adjusted the PI calculation for Power Burn and Power Drain abilities to improve accuracy.

    Vision:
    • Significantly increased the Power Burn multiplier as well as the amount of Power burned. Prior to this change, Vision's Special Attack damage output was far below the curve. Vision's Special Damage is distinct from other heroes in that the dependency on opponents' Power levels cause the damage dealt to be highly variable, and sometimes quite low; however, when striking an opponent with high Power levels, Vision has the potential to deal very high amounts of direct, Armor-ignoring damage.

    Iron Fist:
    • Slightly adjusted the Armor Break trigger to be less punishing to opponents with the Armor Up ability without sacrificing PI or damage output.

    Spiderman:
    • Slightly adjusted the Armor Break trigger to be less punishing to opponents with the Armor Up ability without sacrificing PI or damage output.

    Wolverine:
    • Slightly increased his base Health and, in turn, the amount of Health recovered by Regeneration. This improvement is reflected by an increase to PI of about 1%.

    Hawkeye:
    • Slightly reduced the damage from Bleeding, but slightly increased the amount of Power drained by E.M.P. Arrow to compensate. This added utility strengthens the choice between whether to offensively Bleed the enemy or defensively drain their Power. These changes may modify PI by +/-1%.

    Scarlet Witch:
    • Slightly reduced the frequency of Nullify for basic attacks, but slightly increased the chance a Special Attack is critical. Chaotic Bombardment no longer has a chance to critical, and instead has a 100% chance to Nullify the target. This is less punishing to opponents with beneficial effects, while providing a more reliable source of Nullify. Overall, her PI has decreased by about 2%.

    Ironman
    • Decreased base Health and Attack by 2% each to bring his PI in line with other Champions without compromising Special Attack effectiveness.

    Deadpool
    • Slightly increased base Health by 2% to bring his PI in line with other Champions. This change may result in a PI increase of up to 1%.

    Gamora
    • Fixed a bug with her Bleed ability scaling incorrectly. This has no effect on PI.

    BUG FIXES AND OPTIMIZATIONS:
    • User's on iPhone 4 devices will no longer encounter a progression blocker after fighting Iron Man in the tutorial.
    • Fixed an issue where player's Hero would disappear after using a special move.
    • Fixed an issue where very rarely a character would lose all functionality when dashing.
    • Added additional Network support to better diagnose disconnects. The game should resolve and recover much more gracefully than in previous updates.
    • Adjusted some of the touch sensitivity while fighting. Heroes moves should feel more responsive. This is something that is going to be an ongoing process. Please let us know how you think it feels.
    • Fixed various issues with Chat.
    • We have updated Open GL versions/drivers for iOS devices that support Open GL 3.0.
    • User's will no longer receive delayed Game Center notifications. This caused some weirdness to occur while opening Crystals in the Crystal Vault.
    • The Crystal Vault has received another polish pass and should now feel much more responsive, thank you for all your feedback on this feature!
    • Many more minor bug fixes were included in this update.

    0.3.0 Hotfix Notes:

    Attacks (all Champions):
    • Special Attack 1 base damage increased by +25% Attack Rating.
    • Heavy Attack base Power gained reduced to 63 points.
    • Special Attack 2 base Power gained increased to 85 points.*
    • Special Attack 3 base Power gained increased to 128 points.*

    We recently improved the functionality of Heavy Attacks, so they’re easier to use. Their base Power has been reduced to normal levels – previously, they generated Power at a higher rate to compensate for their difficult execution. Special Attacks have been adjusted to give the unlucky recipients more of a fighting chance. These changes bring these attacks in line with existing damage-to-power ratios.

    *NOTE: Special Attacks only generate Power for the target struck, not for the user; this prevents infinite loops and helps serve as a comeback mechanic.

    Crystal Vault:
    Versus Crystal prizes have been adjusted due to the Champion Stamina changes.
    • Added a chance to receive Battle Chips as prize

    Arena Crystal prizes have been increased to help balance the adjustments to the Versus Crystal.
    • Lowered cost of the Arena Crystal
    • Added 3-Star Punisher

    Duplicate Champions:
    Payouts have significantly increased when receiving a duplicate Champion with a Star rating of two or more. The boosted amount increases based on Star rating. We apologize for any inconvenience caused by delivering each reward individually, and are working to get a fix to you as soon as possible. In the meantime, using the “Skip” button avoids the inconvenience.

    PvP:
    • We fixed a bug where finding a new match could cost a player Units.
    • Spending Units to find a new opponent will now return opponents with lower ratings.

    Story Quests:
    • Chapters 3 and 4 of Act 2 Story Quests are now available. A mysterious opponent awaits you at the end of Act 2!

    *NOTE: This caused some players' progress to reset for a brief time, but that issue should now be corrected.

    Event Quests & Ranking Up:
    • Event Quest difficulty has been adjusted to match Catalyst availability.
    • Rank-Up Recipes have been adjusted to be more accessible across all ranks.
    • Bosses for the Monday through Saturday Daily Events now have a small chance to drop a Class Catalyst. This is in addition to the drop chance from Chests.
    • Ambush Rates have been adjusted on all Event Quests.
    • Ambushes now have a small chance to drop a Premium Hero Crystal
    • Increased Catalyst drops for the Collector Free-For-All Event Quest.
    • Alpha Catalysts now have a chance to drop from Chests in Medium and Hard difficulties of The Collector Free-For-All event.

    Bug fixes:
    • The unobtainable chest in Act 1, Chapter 1, Quest 6 has been removed from the Battlerealm.
    • Fixed several typos with special ability descriptions for multiple heroes
    • Punisher: Fixed the Rival Bonus being the incorrect level
    • Vision: Fixed multiple damage floaters sometimes appearing, and fixed Power Burn scaling incorrectly

  • 0.4.0 Hotfix Notes Originally from 12-05-2014

    Crystal Vault:
    We’ve increased the chances to obtain some 3-Star Heroes from the Premium Crystal:
    • Abomination
    • Cyclops
    • Drax
    • Iron Fist
    • Iron Man
    • Ronan
    • Scarlet Witch
    • Spiderman
    • Storm
    • Winter Soldier

    Increased the amount of Gold awarded by the Arena Crystal.

    Tuning:
    Slightly reduced the cost to level-up a 3-Star Champion at Rank 1 to cleanly align with ISO-8 chunk values.

    Bug Fix:
    Fixed a bug with Billion-Dollar Punch not triggering Armor Break.

  • 1.1 Patch Notes - Originally from 01-23-2015

    SUMMARY:
    • New abilities are awakened when receiving a duplicate 2-Star or above hero
    • Greatly improved framerates and loading times
    • Chat can now be disabled in the Settings screen
    • Improvements to PvP matchmaking
    • New Adaptoids have been added, including the rare Treasure Adaptoid
    • Some Class Relationships updated, and can be viewed from the Edit Team screen
    • Many gameplay improvements, including new effects and resistances
    • Made defender Special move power gains less skewed in the defender’s favor
    • Chat can now be disabled in the Settings screen
    • Added Turkish language support

    General:
    • The pre-fight screen has been updated to display Champion abilities
    • Your full team is now visible on the pre-fight screen
    • Added a cutscene after each Act in the Story
    • More items appear in the Inventory screens
    • Added Turkish language support

    Exclusive New Abilities:
    • Duplicate 2-Star, 3-Star, and 4-Star Champions now awaken a brand new ability unique to that Champion in addition to the rare ISO8 they currently give. Duplicates thereafter continue to level-up this ability to make it stronger. When a Champion is awakened, their Stars turn bright and glow, making them easy to identify (and look pretty cool too). These new abilities can be quite powerful, so please fight responsibly!

    PvP Improvements:
    • Adjusted matchmaking difficulty
    • Added Chat support during PvP screens
    • Various other improvements, including rank and level information for opponents, find match options in team select, and animation tuning.

    New Quest Content:
    • There is now a chance to encounter the elusive Treasure Adaptoid, who divulges his hoard of ISO8 and Gold to those able to defeat him in battle.
    • Class Relationships can be viewed by tapping “Enemy Classes” before entering a quest, and preview the number of enemies in that quest for each class type.
    • You can also now see rewards for completion and exploration on the Edit Team screen.

    Opponent AI:
    • Opponents are more aware of the distance between you and them, improving their interaction with knockback effects, such as that from Heavy Attacks.

    Champion Classes:
    • The Collector has updated the rules of the contest! Some Classes that were effective against other classes have changed:

    Mutant Champions are now effective against Skill Champions.
    • The high Special Attack damage and regenerative abilities of Mutant Champions are effective against Skill Champions, which typically rely on Bleed damage from their weaponry. We think of this relationship as if the X-Gene grants Mutant Champions superpowers that evolved to be stronger than Champions that are merely “Skilled”.

    Skill Champions are now effective against Science Champions.
    • While scientists fiddle in their cute little laboratories to create flasks full of serums to turn even frail young men into super-soldiers, Skill Champions were just born that way baby. Often donning sharp weaponry to make their opponents Bleed, Skill Champions enjoy watching the high base attributes of Science Champions just melt away.

    Cosmic Champions are now effective against Tech Champions.
    • Tech Champions construct durable robots and thick suits of Armor to outlast their opponents in battles of tank-the-nuke...which gives Cosmic Champions extra time to build up stacks of beneficial effects to overrun Tech Champions using their peculiar alien enhancements.

    Some Class relationships remain unchanged:

    • Tech Champions are still effective against Mutant Champions.
    Tech Champions typically excel at Armor, Resistance, and Power manipulation, which is effective against the high Special Attack damage of Mutant Champions. Think of the robotic Sentinels adapting for tactical advantages in the war against Mutantkind!

    Science Champions are still effective against Mystic Champions.
    • Science Champions – a Class of behemoths like Hulk and super-soldiers like Captain America – typically have above average base attributes like Health, Attack, and Armor. These raw stats cannot be affected by pesky Mystics and their removal abilities: Nullify and Purge.

    Mystic Champions are still effective against Cosmic Champions.
    • Cosmic Champions explore strange new beneficial effects to seek out new power and new abilities, to boldly take their attributes where no class has gone before. Well, not if Mystic Champions – who are fully capable of stripping Cosmic Champions of their beneficial effects – have anything to say about it! Maybe it’s the Mystic Agenda to protect the secrets of the universe?

    These changes ensure that having a Class Bonus always gives you the advantage it promises, as it now also reflects ability trends for a particular Class. Please keep in mind that these are generalizations, and some Champions abilities may not always strictly align with these relationships. Learn more about Champions’ abilities by viewing their profiles and tapping on features for detailed information.

    Defender Power Gain:
    • When you attack someone, you charge up their Power in addition to yours. This meant they would reach a full three bars while you only reached one and a half. We've reduced the amount defenders receive such that you'll be at two bars when they're at three. This change maintains the underdog functionality to give defenders a chance to comeback while being less punishing to players earning high Combos.

    New damage types for attacks now play a larger role in the abilities of Champions. For example, some heroes power-up by successfully blocking magical damage, while others’ abilities may harm anyone that makes physical contact with them.

    New Resistances and Immunities have found their way to the Battlerealm. Some heroes are completely immune to specific status effects based on either lore from the comics or logic. For example, the android Vision has no blood, and is therefore fully immune to Bleed conditions. We’ve also strengthened the effectiveness of certain status effects, so be careful who you choose to bring into battle! Could you guess who might be immune to the new “Poison” condition?

    Five powerful new status effects:
    • Poison: Inflicts damage over time and reduces healing and regeneration effectiveness.
    • Unstoppable: A buff to shrug off the impact from attacks, but still take the damage.
    • Weakness: A debuff that reduces Attack attributes.
    • Heal Block: Fully prevents the target from gaining health in any way.
    • Power Lock: Seals the target, preventing them from gaining any Power.

    Stacking Status Effects:
    • When fighting, you may notice that many status effects are now able to stack. This also changes how certain beneficial “buffs” and detrimental “debuffs” interact with one another. For example, it's now possible to have both Armor Up and Armor Break effects on you simultaneously. Let the tug-o-war begin, and may the strongest effects win!

    Special Attacks:
    Many heroes have received updates to their special attacks:
    • Black Bolt's Corkscrew: +25% damage, but at the cost of minor recoil damage.
    • Punisher's “Wrath” has been replaced by "Payback". Payback deals additional damage based on the total damage dealt to Frank.
    • Colossus' “Unbreakable” now deal bonus damage based on his armor level at the time of activation.
    • All of Black Panther’s special attacks now deal bonus damage based on the number of Bleeds on the target.
    • Spider-Man’s Web-Slinger now has a chance to inflict Weakness.
    • Thor, Ronan, Storm receive +10% damage for their first Special Attack
    • Vision’s Physical Disruption: Added a minor Power Burn effect due to “his” use of his Infrared Beam. “He” also now purges all status effects while phasing through the ground.
    • Scarlet Witch: Increased the Critical Hit Chance for Hex Bolt and Hex Sphere.

    All Attacks:
    • Many knockback effects have been adjusted to improve consistency.

  • 1.1.0 HOTFIX NOTES - Originally from 01-28-2015

    MARVEL VERSION 1.1.0 HOTFIX NOTES
    POST-UPDATE SERVER-SIDE HOTFIX

    BUG FIXES:
    • Fixed Iron Man's and Cyclops’ "Armor Break" appearing twice on the HUD
    • Fixed Juggernaut’s “Unstoppable” value always appearing as “100%”
    • Fixed Ronan’s Stun durations being halved
    • Fixed Punisher’s “Defy Pain” sometimes appearing on the HUD without activating
    • Fixed 1-Star Gamora displaying a locked Signature Ability at Rank 2
    • Updated the Class Gates in Daily Event Quests to match the new Class Wheel

    GENERAL:
    • Added an encounter with Magik to the Mystic Daily Event Quest

    BALANCE CHANGES:
    We’ve tested the Signature Abilities quite extensively before releasing them, but there have been a few abilities that we have been keeping an eye on. We’ve compared our notes with the feedback you’ve been sending us and are making some balance changes to them. Thanks for your feedback!

    Slightly reduced the frequency and duration of Juggernaut’s “Unstoppable” ability.
    • He was indeed a bit too...unstoppable. We’ve toned down the frequency this ability triggers, as well as reduced the duration it’s active for when it does trigger. We feel Juggernaut is still a powerful Champion despite these revisions. Take care!

    Slightly reduced the starting values of Wolverine's “Cellular Regeneration”.
    • We found that Cellular Regeneration was too strong at lower levels where fewer counters to Regeneration exist.

    Re-scaled Gamora's “Assassination” to start higher but scale slower.
    • At lower levels, Special Attacks were used too infrequently, giving this powerful ability little visibility. We’ve adjusted the scaling to better match Special Attack usage at all levels.

    Increased the frequency that Black Bolt’s “Provocation” triggers.
    • Due to the varying Critical Hit rates across all Champions, in some cases Provocation would trigger rarely or not at all within a fight. We’ve increased the frequency to ensure you’ll see it every match – but especially so against opponents with high Critical Hit rates.

    We’ll continue to follow the effect of these new abilities on gameplay. Please keep your feedback coming!

  • 2.0 Patch Notes - Originally from 02-25-2015

    FEBRUARY ALLIANCES

    Hey everyone! We have been hard at work on improving the game and have prepared a big update inspired in part by your great community feedback. Please keep letting us know what you think!

    General:
    • Fixed many Dash, Medium, Heavy and Special Attacks missing or failing to execute.
    • Added Alliances and a new Alliance Crystal.
    • Rocket Raccoon and Unstoppable Colossus join The Contest.
    • Temporary Boosts to Attack, Health, and XP are now available from the Alliance Crystal.
    • Rewards for completing and exploring Chapters and Acts. Earn a guaranteed 3-Star hero crystal for each fully explored Act! This is retroactive, just complete any quest to claim them.
    • A new Fight Menu combines The Arenas, Story Quests and Event Quest menus.
    • Updated Summoner Profiles with new information. Inspect other players’ Profiles and brag about your achievements!
    • A list of blocked users has been added to Chat windows. The option to unblock these users is found in this new menu. The power is in your hands now!

    Bug Fixes & Optimization:
    • We fixed Dash and Medium Attack issues for many heroes that sometimes missed or did not activate.
    • We fixed issues to Drax and Colossus Light and Medium Attacks where they would not connect.
    • Fixed an issue where the camera would stop moving after a level 3 special sequence.
    • Fixed an issue where the player’s heavy attack would get stuck in charge even after the player has released input.
    • Fixed a rare bug where Champions were still able to deal damage after they died, resulting in tied fights.

    Form Alliances with your Friends!
    What is better than playing? Playing with your friends! Create a new Alliance or join an existing one through the new Alliance Menu.
    • Invite other players to your Alliance.
    • Search for an Alliance by name or join a Recommended Alliance.
    • Receive rewards for entering your first Alliance.
    • Alliance News Feed. The news feed celebrates your Alliance member’s achievements.
    • Alliance Chat. Chat with other members of your Alliance in a private channel all to yourself.
    • Help Allies. Players can ask for help when out of Energy or Stamina. Alliance members help each other as much as they can to earn Loyalty Points. Loyalty points have a daily limit to how many can be earned.
    • Alliance Crystal. Access a new Alliance Crystal while part of any Alliance. Use new Loyalty Points for purchasing Alliance Crystals.

    New Champion!
    • Find Unstoppable Colossus inside the new Alliance Crystal
    He may start out slow, but watch out for his immense power at high ranks!

    Gameplay:
    • Adjusted the range of many Heavy Attacks, including Hulk and Drax, to ensure they correctly connect with enemies.

    • Many Special Attacks, including those for Wolverine, Iron Fist, Winter Soldier, Punisher, Black Panther, and many others have had their range adjusted to ensure they correctly connect with enemies even if activated immediately after a combo that knocked the enemy back.

    • Heroes no longer Evade while Stunned

    • Payback and Unbreakable now display their maximum potential damage bonus.

    • Added detailed descriptions for Bleed Immunity and Poison Immunity.

    • Gamora: We’ve adjusted the scaling of her base Special Attack damage to ensure they scale up more similarly to other heroes. This also makes Gamora more reliant on her high Bleed damage, and improves the chances of opponents able to deal with her high Bleed.

    Vital Strike and Jade Assassin damage decreased by 10%.
    Godslayer damage increased by 10%.

    • Magik: Rewind is a game-changer for Magik that allows her to go up against foes like Gamora and Rewind off big Critical Hits and Bleed damage; however, the frequency of Rewind triggering was too low to be there when she needed it.

    Increased the likelihood Rewind triggers by +20% at all levels.

    Rewind now heals over one second instead of instantly.

    Fixed a bug allowing Magik to break out of an enemy combo using Rewind. It now only removes Status Effects.

    • Hulk: Given the riskiness of losing Health in certain game modes, Hulk’s anger-management provided too little help too late in the game. We’ve increased the Attack boost to ensure he’s appropriately scary in all game modes – as long as he’s angry!

    Increased Hulk Rage by +20% Attack at all ability levels.

    • Iron Man: The Arc Overload ability is powerful but predictable. We’ve removed the drawback after the ability expires knowing more counters exist:
    Arc Overload no longer causes Armor Break when it expires.

    • Vision: Added Poison Immunity to our robot friend.

    Arenas:
    Arena tuning is an ongoing process. The team is continually making adjustments to Arenas to improve the experience.

  • 3.0.0 PATCH NOTES - Originally from 04-22-2015

    Ultron infects the Contest!

    Summary:
    Ultron has infected The Contest!
    Many new Champions join the battle against Ultron.
    Quest through the new Ultron’s Assault Event.
    Wield new power with Summoner Masteries.
    Grow your Friend’s List with the new Social Hub.
    Duel other Summoners.
    Team up with your Alliance in new Events, Arenas, and more!
    Filter and sort your Stash.

    Bug Fixes and Optimization:
    Fights have been optimized for performance improvements on all devices.
    Users can now filter through the items in their Stash.
    Fixed several issues where Hero Rating would fluctuate.
    Fixed a bug with Rhino and Juggernaut having 11-20% more Armor than intended.
    Fixed a bug with Rocket Raccoon’s Dash attack being slower than intended.
    Added a confirmation popup when spending Units on stamina recharges and unlocking arenas.
    Regeneration no longer displays green Health values if you’re at full Health.
    Several new improvements to how status effects are displayed.
    AI opponents are no longer able to perform one unavoidable attack in response to a Special Attack 3.
    A new and improved look for all Health Potions in the Battlerealm.
    All Revive Potions now revive your Champions with +10% more Health.

    New Characters:
    We’re adding so many new Champions, they could form their own Alliance!
    Some of your favourite heroes of the Marvel Cinematic Universe join The Contest!
    Stay tuned for more details!

    Summoner Mastery:
    Summoner Mastery is on the horizon!
    Masteries provide beneficial effects for your Champions.
    Access Masteries through your Summoner Profile.
    Earn Mastery Points when you level up.
    Choose your Masteries wisely and strategically customize your benefits.
    Recover your points to try a new specialization as often as you’d like.
    Keep an eye on in-game messaging for more information.

    Alliance Help Improvements:
    The daily loyalty limit has been set to refresh at 08:00UTC for all players.
    A timer has been added to show when the daily loyalty limit resets.
    Loyalty balance is now displayed in the Alliance menus.
    Ask for Versus help with a single tap on the ‘Help’ icon in Team Select.

    Alliance Events:
    New Alliance Events are coming very soon!
    Work together with your Alliance to complete objectives and receive rewards!
    Keep an eye on in-game messaging for more information.

    Alliance Arenas:
    Muster your might, Alliance Arenas will soon open their gates!
    Competing in Alliance Arenas shares your points across your whole Alliance; work together to reach milestones and top ranks!

    Work together to amass a huge score, and defeat your competition in classic Arena combat! No slackers here either - if you don’t contribute to win the competition, you’re not eligible for the goods!
    Keep an eye on in-game messaging for more information.

    Social Hub:
    All social features (Chat, Mail, and Friends) can now be accessed through the new Social Hub.
    Search for and add friends, and send private messages to Summoners on your Friends List.
    Redesigned chat and mail screens.

    Duels:
    Take on other Summoners’ top Champions for bragging rights and prizes in 1-on-1 Duels!

    Gameplay:
    Dr. Strange:
    Reduced the chance of Counterspell triggering: 20% -> 15% at Level 1
    Reduced the duration of The Prestige’s Fate Seal effect: 4s..7s -> 2.7s..4.9s
    Black Panther:
    No longer triggers Bleed while Blocking
    Superior Iron Man:
    Reduced Repulsor Ray and Uni-Beam damage by 10%
    Repulsor Ray and Uni-Beam now ignore Armor

    New Ultron’s Assault Event Quests:
    A new series of special Ultron quests are available, starting with the first Chapter. Fight back against Ultron’s infection alongside the Summoner, and team up with some of Marvel’s finest! New quests unlock each week!
    The Spider-Man Champion gate has been removed from Act 1, Chapter 1, Quest 5.

    Have fun Summoners!

  • 3.0.1 Patch Notes - Originally from 05-12-2015

    Hey everyone,

    We've introduced a new patch for our 3.0 build. Here are the details:

    Bug fixes and optimization:
    • Fixed an issue where chat snapped to the most recent message.
    • Fixed several issues where Hero Rating would fluctuate.
    • Various improvements to the Summoner Mastery screens and descriptions.
    • Increased the ISO8 awarded by duplicate 2-Star Champions.

  • edited May 12

    4.0.0 Patch Notes - Originally From 07-08-2015

    JULY ANT-MAN & ALLIANCE QUESTS

    Summary

    • A new area of the Battlerealm has opened, and Ant-Man has found something curious within it...
    • Quest through the new single-player campaign, Ant-Man’s Adventure!
    • New Alliance Quests coming soon! Team up with members from your Alliance for real time, cooperative questing
    • In addition to Ant-Man and Yellowjacket feuding throughout the Battlerealm, additional new Champions will be joining The Contest!
    • Access more Masteries in the new Utility Mastery tree!

    Bug Fixes and Optimizations:

    • Multiple fixes and optimizations for Mastery Skills
    • Please note, these changes may result in a loss of Hero Rating as incorrect effects are restored back to normal levels.
    • Fixed issues with sending and receiving messages in the Social HUB
    • Improved and polished combat mechanics to reduce the amount of stutters and lost input.
    • Fixed and optimized rendering related issues with Metal enabled devices.
    • Added new weather & level effects for all Metal enabled devices
    • Updated Story Quest Rewards for Act 2 & 3 Completion and Act 3 Exploration (These will be retroactively paid out in an in-game mail message)

    New Ant-Man Quests:

    • Team up with Ant-Man, and put a stop to Yellowjacket’s mysterious mission!
    • Nine new Ant-Man quests that unlock over the duration of the event
    • Collect special Pym Canisters in the Ant-Man quests, and use them to shrink your Champions down for competition in the “Micro-Arenas”

    All New Cooperative Alliance Quests:

    • The Collector has opened a new area of the Battlerealm for Alliance Quests! Thanks to the heroic efforts of Summoners everywhere, The Collector has managed to corral Ultron. He now serves as the curator and final opponent of Alliance Quests
    • Quest with your Alliance in real time! Use teamwork and strategy to take down powerful, enhanced foes and nodes that buff your enemies
    • Succeed in early quests to unlock more complex and difficult challenges
    • All Alliance Quests only last for a specified amount of time, defeat the boss with your Alliance before it expires!
    • New Prestige System - A dynamic difficulty and score setting that adjusts as you and your Alliance succeed in harder quests. The better you do and the tougher your Alliance is, the higher the prestige. The higher the prestige, the better the rewards!
    • A new set of potions and other consumable items exclusive to Alliance Quests are now available. Use them wisely, as The Collector has placed a limit on how many may be activated in a single Alliance Quest
    • Choose your teams carefully as Champions within Alliance Quests cannot be used in other Story or Event Quests.
    • Donate resources to your Alliance Treasury to embark on Alliance Quests
    • New Summoner Masteries Available:

    • Go to the Masteries page in your Summoner Profile for access to the new Utility Mastery tree

    • If you like using Champions that inflict Stun, check out new Utility Masteries like Pacify and Petrify that expand upon the disabling capabilities of Stun
    • If you’re interested in changing up your playstyle, or like to take advantage of your awesome fighting skills, try new Utility Masteries like Dexterity and Parry that reward you for timing your actions flawlessly
    • Not all Utility Masteries affect combat: boost your XP or Gold gains using the Intelligence and Prosperity Masteries
  • edited May 15

    MARVEL VERSION 5.0 PATCH NOTES - Originally Posted 10-07-2015
    Summary:

    • Act 4 has been released! Play Chapter 1 now!
    • Summoner level maximum has been increased to level 60!
    • 5-Star Champions are coΩming to The Contest! These are the most powerful Champions yet!
    • Alliance Quest Series have received several improvements to communicate all the important Alliance Quest Series information better
    • New Catalyst Inventory has been added
    • Additional improvements have been made to the UI, Versus Arenas, Synergy Bonuses, the Stash & Items Store.

    Act 4:
    Act 4 - Chapter 1 released!

    • New challenges - more path variation and features to challenge the strongest Summoners!
    • Greater challenge means greater rewards! Earn 4 Star Crystals and Mastery Points!

    Summoner Level:

    • The Summoner Level cap has been increased by ten levels to level 60!
    • New level up rewards have been added to these new levels

    5-Star Champions:

    • The Collector is introducing a new, legendary breed of Champions, who are so powerful that they bear a 5-Star rating
    • 5-Star Champions come with both visual improvements and gameplay improvements (a new timing mini game has been added to the Special 3 sequence) ensuring that they are our most valuable and powerful Champions yet
    • Further information on 5-star Champions is located HERE

    Additional Champion Updates:

    • Some champions have been updated and rebalanced - information and discussion thread HERE
    • Champion Items will be coming soon! These allow you to apply items and buffs to a specific Champion, keep an eye out for updates on these new Champion Items!
    • Synergy Bonuses have updated iconography and the calculation has been updated to a distinct, additive bonus - What you see is what you get!

    Alliance Quest Series:

    • Champions are free to be used in other quests once the team moves to the final quest tile
    • Relative difficulty and score values have been exposed on quest selection
    • The cost of the selected Alliance quest is now displayed for all members
    • Indicators have been added to help communicate if a player is KO’d
    • There is now a Battlegroup chat message celebrating the defeat of a sub-boss
    • Spectating another Battlegroup allows you to view and participate in that chat channel
    • Alliance class distribution is now displayed on team select - Choose the right class!
    • All Alliance members who didn’t contribute are displayed as 0 on the quest overall results
    • A ‘coming soon’ state has been added

    New Catalyst Inventory:

    • Your Catalysts now have their own inventory, and will no longer appear in the Upgrade Item inventory.
    • Each Catalyst now has it’s own distinct inventory cap
    • The ability to use a Catalyst for its ISO value has been removed

    Items Store Improvements:

    • Tabs have been added to allow you to better sort through the available items
    • The ability to increase the quantity of an item you’re purchasing has now been introduced
    • A new featured section will showcase new and special items and special offers

    Stash Improvements:

    • The Stash is now separated into three tabs: Catalysts, Rewards and ISO, allowing you to sort and view your Stash much faster!
    • A “basic” option has been added to the filter so that you can view & sort your basic ISO & Catalysts

    Additional UI Improvements:

    • The UI flow for both Quests and Arenas have been greatly improved. You can now skip through fight victory and reward animations!
    • Each Arena’s win streak and multiplier is now visible from the Versus screen
  • MARVEL VERSION 5.1.0 PATCH NOTES - Originally Posted: 11-19-2015

    Hey everyone,
    Here is the rundown of patch 5.1.0, filled with various bug fixes and optimizations. The important ones to note are below.

    Character Fixes:

    • Daredevil's DD logo is no longer backwards during Victory animations
    • Fixed an issue where Punisher's Endure was activating 100% of the time
    • Fixed an issue where larger characters would "pop" into a Victory animation (Hulk, Rhino, Juggernaut, etc)
    • Fixed some issues with Yellowjacket's Power Sting not triggering properly

    Major Bug Fixes:

    • Fixed a crash after a player competed in Versus Arenas for a couple of hours - This locked a player out of the game after the crash
    • Fixed a crash in Arena menus that would lock a player out of that Arena
    • Fixed various crashes in relation to emoji's in another player's name - Includes Versus/Arena, mail, and duels
    • Fixed a crash that would occur if a user typed a lot of spaces into chat
    • Fixed a rare crash on Samsung phones when the max number of notifications are received

    Minor Bug Fixes:

    • Fixed champion rarely falling out of the world during Special 3 animations
    • Fixed an issue where the player's quest team would reset after completing Alliance Quests
    • Fixed an issue with the "skip Victory animations" only skipping half of the animation

    Audio Fixes:

    • Black Widow's Special 2 now has 4 sounds for all 4 hits
    • Fixed an issue with no audio playing during the comic segment for new players

    UI Fixes:

    • Fixed an issue where the wrong Champion portrait would appear on the Champions screen
    • Fixed the button overlap on the Quest Completion pop-up
    • Fixed some issues with notification badges not updating correctly
    • Over 100 minor UI issues were fixed in this build

    Text Fixes:

    • Corrected Magneto Marvel Now's bio (minor grammatical error)
    • Correction on Moon Knight's description for the Divine Justice special attack (truncheon changed to staff)
    • Fixed various text cutoffs with Rocket Raccoon's info text and in-game abilities
    • Multiple fixes to help improve clarity and consistency in different game features
  • MARVEL VERSION 6.0 PATCH NOTES Originally Posted: 12-01-2015

    Summary:

    • Anniversary Celebration!
    • New Champions, new theme, and a new arena!
    • More Act 4 content!
    • Catalyst Fragments, Inventory Caps, and Sell Item feature
    • Additional improvements made to the UI, and bug fixes

    Anniversary Celebration:

    • To celebrate our one year anniversary AND the holidays, we’ll be running a special event quest! Battle through the history of The Contest, and test your mettle against familiar faces both old and new!
    • A special reward will be available to those who master every quest!
    • Our Anniversary Celebration will be happening very soon; stay tuned for more info!

    Act 4 content:

    • More Act 4 quests are coming very soon!
    • Opponents in Story Quests now have the ability to use their Special 3 attack! Note that we are not changing previous quest opponents to have this special attack (Act 1-3, Proving Grounds, Realm of Legends will not change); this will be in effect starting with the soon-to-be-released Act 4 content.

    New Champions, new theme, and a new arena:

    • Some eagle-eyed users have spotted one of our new Champions in our TV commercial; we have a few more that you will see in the upcoming months
    • As with our previous major build releases (3.0’s Ultron, 4.0’s Ant Man, and 5.0’s Battlerealm), the Contest has been reskinned with a new theme!
    • The Road to Knowhere map is here! Fight in a new level inspired by Guardians of the Galaxy!

    UI Improvements:

    • Multiple potion use! You can now select multiple potions to use on one Champion
    • A new button in your Alliance Chat to take you directly to Alliance Quests!
    • Expiring Items in the Stash will now notify you with a timer
    • Miscellaneous bug fixes throughout

    Catalyst Fragments, Inventory Cap, and Sell Items feature:

    • Information about these can be found here
    • You can now collect Catalyst Fragments in Event Quests, Proving Grounds, and Alliance Quests; these can be pieced together into a Catalyst!
    • Selling Items is now a thing! Sell any items in your inventory for gold!
    • Level 3 and Level 4 Health Potions have arrived! These are powerful instruments to help you tackle all the new Act 4 content!

    Bug Fixes:

    • Over 400 bugs were fixed in this patch!
    • Android 6.0 (Marshmallow) is now supported
    • Fixed a crash on iPad Air 2 when using a Signature Stone
    • Coagulate Mastery bug has been fixed
    • Venom block/dodge delay during a combo has been fixed
  • MARVEL VERSION 6.0.1 ANDROID PATCH NOTES Originally Posted: 12-03-2015
    HOTFIX FOR MISSING CHAMPIONS DURING SPECIAL 3 ANIMATION

    This patch is a fix for the missing Champions during the Special 3 animation on Android devices.

    This issue occurred during our upload process to the Google Play Store. This was an odd edge case scenario that we could not have caught during our internal tests, as it began appearing once we uploaded to the Google Play Store. This hotfix will be out by tomorrow, and will put Android at version 6.0.1. As this issue does not occur on iOS devices, iOS will remain at version 6.0.

    3:30pm PST: We have started slow-rolling this patch out to Android devices, beginning with about 20% of users. We expect this to be available for 100% of users within the next 24 hours.

  • MARVEL VERSION 6.1.0 PATCH NOTES Originally Posted: 01-19-2016
    BUG SQUASHING, NEW CHAMPIONS, CHARACTER BALANCE CHANGES

    Summary:

    • Bug fixes, bug fixes, bug fixes
    • This patch is heavily focused on squashing bugs, in case you can’t tell
    • New Champions
    • Balance changes
    • This patch will be released tomorrow, January 20th

    New Champions:

    • We have a few new Champions that you will see within the next couple of months (including one of my personal favorites)!
    • Stay tuned for more details!

    Bug Fixes (Characters):

    • Fixed particles appearing too high when a large sized character used a Medium attack
    • Fixed Netflix Daredevil being able to evade Black Bolt’s Special 2
    • Also fixed Daredevil being able to evade Iron Patriot’s Special 2
    • Skill Adaptoid can now hit you during their Special 1
    • Fixed an issue with female character faces distorting during War Machine and Spider-Gwen’s Special 3 animation
    • Minor animation and clipping issues also fixed

    Bug Fixes (General):

    • Fixed a crash that would occur in the Store screen if the user remained when time expired on a sale
    • Fixed an issue where 5-Star Featured Hero Crystals were not purchasable
    • Updated the description on the Recovery mastery to reflect its function: “Increase any Health your Champions recover during a fight by X%”
    • Text reworded on the Coagulate mastery for clarity: “Your Champions take X% less damage from any Bleed effect they suffer.”
    • UI fixes throughout (overlapping, vanishing icons, etc)
    • Over 200 total bugs squashed in this patch!

    Balance Changes:
    Black Panther
    Removed Critical Hit Rate boost on Special 3
    Special 3 now has a chance to Bleed for each instance of Bleed already on the target
    An artifact left over from the early days of the contest was Black Panther’s ability to gain a Critical Hit Rate boost during Special 3 attacks. As many might know, Critical Hits aren’t possible during a Special 3 anymore, making this effect...unhelpful. We’ve switched it out with a new ability to stack up even more Bleed effects on the opponent based on how many Bleeds are already active.

    Example: The opponent has 4 stacks (instances) of Bleed on them when you launch a Special 3. With this new ability, you have a chance to add an additional 0 - 4 more stacks (instances) of Bleed.

    Black Widow
    Fixed issue with her Signature Ability not interacting with Evasion
    Previously, a bug existed that allowed champions with Evade to continue to dodge Black Widow’s attacks, even if her Signature Ability was maxed out. This issue has been fixed.

    Captain America WW2
    Chance to Stun on Special 1 and Special 3
    Captain America WW2 has started to become outpaced by his non-WW2 counterpart and while we want the two to feel different and each have their own specific uses, we also want to ensure they are kept within range of each other in terms of balance. To accomplish this, we’ve given WW2 Cap the ability to Stun with his Special 1 and Special 3 attacks, but kept his Bleed on Special 2 the same, giving him options during combat against non-bleeding champions.

    Daredevil (Netflix)
    Fixed bug preventing Armor Breaks from triggering off of Heavy Attacks
    A bug that prevented Daredevil from triggering Armor Breaks from Heavy Attacks has been fixed and is now working as intended.

    Elektra
    Against non-bleeding champions: Critical Hits have a chance to Armor Break on Special Attacks.
    Increase range of Signature to 25% from 20%.
    Many players found Elektra’s signature ability lacked enough opportunities to use it. To remedy this, we’ve increased the range from 20% to 25%. Additionally, to help make Elektra unique from other skill champions, we’ve given her the ability to deal with naturally Bleed Immune champions. Note: This Armor Break only applies to champions naturally immune to bleed, such as Colossus and Ultron, and not to champions granted Bleed Immunity from Local or Link Nodes.

    Guillotine
    Switched Bleed to Critical Hits
    Increase strength of Bleed
    Bleed effects now stack
    Guillotine’s Bleed effect used to have a chance to activate from any given attack, meaning that it had to be kept quite weak to compensate for the frequency of triggers. We’ve made the switch to have her Bleed behave closer to existing champions, and in doing so have boosted the strength of the Bleed and have allowed it to stack.

    Iron Patriot
    Redesigned Signature Ability
    Norman Osborn overloads the Arc Reactor in his chest if Health drops below 10%, granting a large burst of power, with (18% - 48% ) Armor, Regeneration, and Power Gain. After that, his suit burns out and cannot trigger Armor Up, Armor Break or Stun and loses all base Armor.
    Many players didn’t like Iron Patriot’s old signature ability, feeling that due to the lack of Regeneration, it was considerably weaker than Iron Man’s. While we agreed, we didn’t want to just copy and paste his signature ability, but rather give him his own unique twist on the ability. This “all or nothing version” feels more like Norman Osborn, pushing his suit to the limit to get a larger boost but at the cost of damaging the suit. The addition of Power Gain allows Iron Patriot a large attack before the suit burns out, if timed correctly.

    Juggernaut
    New Ability: Stagger
    Heavy Attacks: 90% chance to Stagger the enemy for 8 seconds. A Staggered enemy cannot gain their next beneficial effect.
    All versions of Juggernaut, even those who haven’t been awakened, now gain the 2 second Unstoppable ability at the start of the fight when they hit Rank 2.
    We wanted to add some new functionality to Juggernaut, while also keeping him true to his Mystic class assignment. To accomplish this, we added this “buff smasher” effect which keeps an opponent from gaining their next beneficial effect. Additionally, we wanted to make non-awakened versions of Juggernaut more fun to play, without adding more power to the awakened variations. As a result, we gave all versions of Juggernaut the ability to become Unstoppable at the start of the fight.

    Star-Lord
    Element Gun is now less likely to trigger Heal Block against non-healing champions
    Increased duration of Heal Block
    While many players liked the new functionality of Star-Lord’s Element Gun effect, they found it to be a little too random, specifically when it would Heal Block a champion incapable of Healing. We’ve now added in some contingencies that will make Heal Block appear less unless the opposing champion shows that he / she can Heal during the fight. This includes both activated healing effects, such as Wolverine or Ultron’s Heal, or passive healing effects gained from Masteries, such as Salve or Willpower.

    Winter Soldier
    New synergy with Captain America WW2
    It’s been a bit weird that Bucky wasn’t friends with his most famous friend. Well, he is now. This affects 3 Star and above versions.

    Animation & Timing Updates
    Client Side

    Black Bolt / Iron Patriot
    Increased speed of Special 2
    We’ve increased the overall speed of this attack, allowing quick players to use this ability after a four or five hit combo.

    Captain Marvel / Ms. Marvel
    Increased the range and speed of Special 1
    Increased speed of Special 2
    It seems the Marvel’s have gotten tired of their beams being dodged so easily and have decided to angle it a little better, increasing the overall range of the attack and making it harder to dodge away from. We’ve also increased the speed of both special attacks to allow them to better flow into combat.

    Black Panther / Black Widow / Iron Fist
    Increased speed of Special 1
    In order to allow this attack to better flow in combat, we’ve shaved off a few frames from the beginning, allowing players to chain this attack into 4 and 5 hit combos.

    Black Panther / Wolverine
    Increased speed of Special 2
    Black panther sure is getting a lot of love in this update, and his special 2 is no exception. This attack has also had a few frames shaved allowing it to be used as part of a combo

  • MARVEL VERSION 7.0.0 PATCH NOTES - Originally Posted: 02-23-2016
    ALLIANCE WARS, LOYALTY STORE, NEW BOOST ITEMS & IMPROVEMENTS

    Summary:

    • Alliance Wars have arrived! It’s Alliance versus Alliance in a war for Battlerealm supremacy!
    • Enter the NEW Loyalty Store to buy Alliance Potions, Mastery items, or other EXCLUSIVE items.
    • Gain Power back from Special Attacks, enhance or defend against Special Attacks, OR gain a temporary Arena Point Boosts with hoards of new Summoner Boost items!
    • Additional changes and improvements are listed below.
    • This patch will be released February 24th.

    Alliance Wars:

    • A new area of the Battlerealm has been opened! Compete with your Alliance-mates for pride, glory, and PRIZES!
    • Matchmake to find a rival Alliance, then combine strategy and teamwork to dominate them.
    • Setup the ultimate defensive team to fortify your Battlerealm, then take your offensive team on the assault!
    • Watch your War Rating skyrocket as your Alliance works together to defeat rivals!
    • Load up on Crystal Shards, Loyalty, and brand new exclusive rewards!
    • Note that this will be slow-rolled to Alliances in phases, similar to the introduction of Alliance Quests (to ensure server stability and gather your feedback on the new mode). Expect tuning changes throughout these phases, as well as into Season 1.

    Loyalty Store:

    • Enter the NEW Loyalty Store to buy Alliance Potions, Mastery items, or other EXCLUSIVE items.
    • Use Loyalty instead of Units to obtain items for Alliance Quests & Wars!
    • Items will rotate daily, similar to how the Mastery cores in the current Store change.
    • Store contents will be randomly chosen from a pool of categories/items; a select few items will be persistent and always be available for purchase.
    • A 5-Star version of Unstoppable Colossus will be available in the Loyalty Store (keep in mind, this is an expensive Champion due to his exclusivity; this will require winning quite a few Alliance Wars and saving up!).
    • This is accessible from the “Store” section of the pop-down menu, and will be available at a later date after the initial 7.0 launch; there will be advance notice through forums and in-game before we release the Loyalty Store.

    New Boosts Items:

    • New Summoner Boosts have arrived in the Loyalty Store; NEW Boost types, purchasable with Loyalty Points.
    • Class specific Boosts, such as Mystic Champions restoring power after using Special Attacks 2 and 3, or Skill Champions boosting their Special Attack Damage.
    • Defensive Boosts, where your Champions take reduced incoming Special 3 Attack Damage.
    • Gain a temporary Arena Point boost with new Arena Boost items!

    Character Changes:

    • Fixed an issue where, after Parrying certain Champion’s Special Attacks, your Champion would be stuck in a blocking state until the Special Attack finished.
    • Fixed an issue where 90s Cyclops’ Armor Breaks would not remove Armor Ups.
    • Fixed an issue with Scarlet Witch’s Signature Ability proc rate (previously, the % chance displayed did not match in-game functionality; this is now fixed).
    • (Note: the Scarlet Witch changes are being cancelled based on player feedback)
    • (Netflix) Daredevil’s Heavy Attack now has a chance to apply 2 stacks of Armor Break, instead of the previous 1 stack.
    • Certain Special Attacks have been sped up to flow better for the following Champions:
    • Vision, Special Attack 1
    • The Vision, Special Attack 1
    • Black Bolt, Special Attack 1
    • Storm, Special Attack 1 and Special Attack 2
    • Spider-Man, Special Attack 2
    • Spider-Man (Symbiote), Special Attack 2
    • Adaptoids/Symbioids who share the same Special Attack animation as the above Champions

    Misc Changes & Improvements:

    • When spending Battlechips to enter an Arena (such as the Tier 4 Basic or Alpha Catalyst Arena), there is now a confirmation popup.
    • The Alliance Crystal now has a purchase limit that resets daily.
    • Permanently increased the Alliance Crystal’s points in Summoner Advancement (from 30 to 300).
  • MARVEL VERSION 7.0.1 PATCH NOTES
    CHAMPION FLOW/TIMING UPDATES, BUG FIXES & IMPROVEMENTS

    Summary:

    • Updates to Champion Special Attack animations, flow, and timing.
    • Alliance Wars Improvements.
    • Usability improvements.
    • Various bug fixes.
    • 7.0.1 will be released within the next few days.

    Alliance Wars Improvements:

    • A celebration message is sent to the War Room when an Alliance War battlegroup is cleared.
    • Players can now tap directly on another node icon while the tile info popup is open (previously, the popup had to be closed before selecting another node).
    • Alliance’s reward tier position is now highlighted in the Alliance War tier breakdown.
    • In Attack Phase, players can view the score breakdown for both the battlegroup and overall.
    • The “Place Your Defenders” text now disappears much faster after tapping on the screen.

    Usability Improvements:

    • Mail messages now display the date they were sent.
    • It should be much harder to accidentally tap the Units Store when closing a screen.
    • When replaying a previously completed quest (e.g. for quest mastery), the Rewards Screen button will now state “Replay” as opposed to “Play Next.”
    • Text on the Rank Rewards screen for Percentage rewards (e.g. Arenas, Alliance Events) has been edited for clarity; the text now reads “Ranked players are included in the percent calculations, but are ineligible to receive percent rewards.”

    Bug Fixes (General):

    • Players can tap to skip the point animation in Versus mode again.
    • Resolved an issue with Class Masteries (specifically Mystic Dispersion) not functioning.
    • The Juggernaut issue with his linked nodes not appearing in Act 4, Chapter 3, Quest 3 (4.3.3) has been fixed.
    • Fixed a crash that occurs when a player who is not in an Alliance enters Alliance Wars through an outside link.
    • Fixed a text issue where Alliance War specific descriptions would appear on the Alliance Quest “Select a Battlegroup” screen.
    • Resolved ~20 various rare crashes and additional minor issues in different game modes.
    • Fixed and optimized performance on the new Samsung S7.
    • Fixed an Unknown Error that occurred rarely after a device was woken after going to sleep.
    • Improved Performance(Frames Per Second) tracking per fight to help diagnose hitches/pauses/lag spikes during gameplay.
    • Improved gesture tracking(Swipe, Tap, Hold) during low performance moments in combat.
    • Fixed a rare crash that would sometimes occur when receiving a phone call while in combat.
    • Fixed an issue with the Chaos buff not changing on SP3

    Bug Fixes (Champions):

    • Tuned and updated many Champion Special Attack animations to improve timing and combat flow. Please see the expanded forum post HERE for a full list.
    • Fixed She-Hulk’s Special Attacks being marked as a projectile (allowing Daredevil to evade them).
    • Fixed an issue where the player would be stuck in place after parrying Captain America’s Special 1.
    • Fixed an issue where chaining 2 medium attacks into Old Man Logan’s Special 2 would cause the first 2 strikes to miss opponents.
    • Fixed an issue with Daredevil or Spider-man missing with a dash attack if Vision charges a heavy attack during the dash.

    Bug Fixes (Alliance Wars):

    • Fixed an issue where some hidden information in Alliance Wars was visible.
    • Fixed a display issue where Defender Placement percentage was not displaying all placed Alliance members.
    • Resolved minor issue with the total Alliance’s score being displayed on the War Progress widget (now only displays the score of the battlegroup being viewed).
    • Multiple minor Alliance War issues have also been fixed in this patch.

    Bug Fixes (UI/HUD):

    • Fixed a display issue where Shard amounts provided by defeating a boss displayed as double.
    • Fixed a display issue where opponent PI values would display differently between the map, prefight screen, and in combat.
    • Boss power is now correctly displayed after removing Global and Linked boosts.
    • Fixed an issue where a player in Alliance Quests would lose input ability on the quest board after sleeping the device.
    • Fixed an issue where a player enters Alliance Quests and gets stuck after viewing the linked node or buff node tutorial.
    • Fixed an issue where sending an Alliance invite to a player would cause the “Add Friend” button to become greyed out.
    • Fixed a text issue that appears when viewing Featured Hero information from the Home Screen.
  • edited May 15

    MARVEL VERSION 8.0.0 PATCH NOTES - Originally Posted: 04-27-2016
    CIVIL WAR UPDATE, SOLO EVENTS, LEADERBOARDS, CHAMPION UPDATES, PERFORMANCE IMPROVEMENTS

    Summary:

    • Join The Iron or fight for The Blue with new events, quests, Champions, and special Shards; inspired by Marvel’s Captain America: Civil War!
    • Solo Events: constantly-evolving events that vary in length, requirements, and prizes!
    • Compare statistics against other players and Alliances with the new Leaderboards!
    • Alliance War: view a breakdown for each Champion’s defender kills, and view your opponent’s offensive Champion information during Attack Phase.
    • Several Champions have received updates and improvements

    Civil War Update:

    • Select a Faction: Join Iron Man and The Iron, or team up with Captain America and The Blue.
    • In conjunction with your Faction selection, you will receive a Faction badge on your profile, and see a full UI reskin to match your choice.
    • Attain a strong in-game boost while you are a member of The Iron or The Blue.
    • Gain new faction-specific Crystal Shards that can be used towards limited time Civil War Crystals, featuring Awakening Gems, Signature Stones, and faction-specific Champions!
    • Faction selection is not permanent! You will be able to change Factions twice over the Civil War period; just in case you want to see how the other side lives.

    Solo Events:

    • Earn Milestone and Rank Rewards in new Solo Events.
    • Solo Events are Alliance Events without the Alliance requirement, and feature special rewards.
    • Choose a Faction to compete in faction-specific Solo Events, such as defeating opposing Faction members in Arenas, or completing your faction’s Cosmic Civil War Event Quest.
    • Gain Solo Crystal Shards for a chance at Awakening Gems, Signature Stones, and Alpha Catalysts!
    • Solo Events will initially be 22-hour long events, with shorter events to be released at a later date (based on server stability).

    Leaderboards (Available soon!):

    • Compare Hero Rating, Strongest Team, Alliance Rating, and other statistics with other players and Alliances.
    • Filter your player statistics by Global, Regional, Friends, and Alliance members.
    • Compare your Alliance to others’ globally, regionally, and amongst your friends’ Alliances.
    • With the addition of Leaderboards, you can now also disable incoming Alliance requests and Friend requests through the Settings menu.
    • Discussion Thread here.

    Alliance War Improvements:

    • During War Phase, you can now view the defender kills broken down by each Champion.
    • You can also view your opponent’s offensive Champion information during War Phase.
    • The number of Battlegroups selected is now displayed while matchmaking.
    • War Energy is now only visible during Attack Phase to reduce confusion (as it has no purpose during Placement Phase).
    • Warchat is now color-coded! Red for your opponents, and green for you!
    • Alliances can now be set to “CLOSED”. This allows invites to be sent out from Leaders and Officers, but stops any unwanted incoming requests to join the Alliance.

    Champion Updates:

    • Several Champions have received updates and improvements (details HERE).
    • Fixed a couple issues with certain Champions’ Special 2 missing hits in a M-M-Special 2 combo (Winter Soldier, Iron Fist, Black Widow)
    • Updated the text on Groot’s info page to state that his Special 2 is unblockable (text change only, he already functions like this).

    Bug Fixes:

    • Over 400 bugs have been fixed with this update. 26 Crashes/Exceptions were fixed.
    • Fixed a rare issue where boosts would expire early after following a specific user flow.
    • Fixed an Error popup that appears when searching for a Alliance Wars match if an Officer/Leader recently canceled a search.
    • Fixed a bug where rarely Users would not receive the Push Notifications 2 hours before the Defence and Attack Phase end in Alliance Wars.
    • Fixed a rare case where a player would be taken to their Alliance Quest when trying to Spectate an opponent in Alliance Wars.
    • Found and addressed a rare issue where Combat Text(Fury, Bleed, Regeneration, ETC.) would remain on screen and overlap each other while in combat.

    Memory, Crash, & GPU/Frames Per Second Improvements:

    • We have heard you! In 8.0.0 we have invested a huge amount of time, effort, and resources into solving this problem, and improving our processes on how we identify, fix, and prevent these in the future. This is going to be an ongoing process that we hope to work with all of you Summoners on improving.

    • Found and fixed memory leak when loading into Quest Boards in: Story Mode, Event Quests, Alliance Quests, and Alliance Wars. This was very difficult to track down, and thanks to all your forum and player support reports we were able to do so. This should result in longer play sessions before the Operating System closes Marvel CoC. Hopefully it won’t need to do so, this depend on the total amount of memory of your device.

    • Found and improved a memory leak when loading the Filter Settings in the Stash, Champions, and Inventory Screens. This is ongoing and we are looking to further improve this in future updates.
    • Improved and reduced memory usage while in the Crystal Vault. This is an ongoing investigation and we have identified a few areas of improved for future releases. These require additional development time before they can be released.
    • Improved and reduced memory usage while Upgrading and Ranking up Champions. Again we have some known improvements in this screen that we hope to improve on in future releases.
    • Thanks to our previous release(7.0.1) we are able to gather more information on Memory and F.P.S.. We will be continuing to investigate and improve these with future releases. Currently we have made some memory improvements to the Savage Lands level. More to come in future releases.
    • Reduced the amount of memory the devices use when logging in via Game Center, Google Play, and Kabam ID. This will reduce memory spikes throughout the game where you are required to re-login.
    • Fixed a rare crash when loading into Masteries from the Player Profile while on the Quest Board in Alliance Wars or Alliance Quests.
    • Fixed a crash that occurred on some devices when entering the Settings menu from the Main Menu.
    • Improved Frames Per Second Performance while moving on the Quest Board. You should see less hitching and have a much smoother experience when playing in Alliance Quests and in Alliance Wars, and some of the later Quests in Act 4.

    We have a roadmap for improvements on all three aspects of “Performance”, we will be looking at Memory, Crashing, and Frames Per Second/GPU moving forward, look for more updates relating to these in our future releases. Thanks again for taking the time to provide as much information as you all did in our Player Support tickets, Forums posts, and Questionnaires!

  • MARVEL VERSION 8.0.2 PATCH NOTES- Originally Posted: 05-06-2016
    HOT FIX FOR CRASHING IN COMBAT, PERFORMANCE STUTTERING, ALLIANCE WARS, AND MEMORY IMPROVEMENTS

    Greetings Summoners,

    We are happy to announce that we have a hotfix update coming for many of the issues that players have been experiencing since the Civil War(8.0.0) update. As well as a number of small bug fixes, we've fixed:

    • A crash in combat that was triggered when the player would skip a Victory or Rewards animation. This accounted for a very large amount of crashes in combat.

    • We've identified and fixed major 1-2 second pauses/lag during Combat/Fights. You may still notice some lag during non-interactive parts of the fights, like during Special animations, or during Destructibles Breaking at the end of a fight. We hope to address these in future updates.

    • We have lowered the total amount of memory usage for lower end devices. New Summoners playing on lower memory devices should now see an improvement during the tutorial.

    • Fixed a bug where people were getting stuck in character info screen while playing Alliance Wars.

    • We also fixed a few other crashes identified by the community throughout the game.

    As always, we'll be continuing to fix any issues that start to pop up, but we're happy that we are able to supply you guys with a fix to what many of you have been experiencing. At the moment, we do not have a timeframe for when this will roll out. It is currently being tested but should be available very soon.

  • MARVEL VERSION 9.0.0 PATCH NOTES - Originally Posted: 06-14-2016
    NEW BOOST FLOW, UI IMPROVEMENTS, THEME UPDATE, BUG FIXES

    Summary:

    • New Boost flow allows you to use Boosts directly from the fight flow!
    • UI improvements to help simplify Ranking Up Champions and accessing the Stash!
    • Alliance War UI improvements to help explain exploration, rewards, and map difficulty.
    • The Civil War has subsided, and Faction selection has ended in the Battlerealm.
    • New 5-Star Champions are coming!
    • Performance/Memory changes and improvements.

    New Boost Flow:

    • You can now use/purchase boosts directly from the fight flow.
    • Previously, players would need to leave the fight mode they were on, enter the inventory, apply the boosts, and return to their fight screen.
    • New boost flow includes a button in your Summoner Profile, on all Questboard screens, in the Edit Team Screens, and in the pre-fight screen. Selecting this button opens a popup, where you can use/purchase boosts without leaving the current mode!

    UI Improvements (General):

    • On the Champions screen, the Rank Up arrow in the upper-right corner of a Champion tile now changes color, depending on if you have the proper Catalyst upgrade materials or not (blue if you can upgrade the Champion, grey if you cannot).
    • You can now access the Stash while on the Upgrade Champion screen.

    UI Improvements (Alliance Wars):

    • Exploration percentage is now displayed in War Progress to help reinforce that the progress bar is about exploration, not points.
    • Map difficulty will now be indicated on the Alliance Wars landing screen.
    • Participation earning percentage will now be explained when the rewards Mail Message is sent out, as well as on the History Rewards screen.

    Bug Fixes:

    • Over 60 bugs have been fixed in this patch, including 23 Crashes/Exceptions.
    • Fixed a rare issue where leveling up to level 60 would not increase the Tier 4 Catalyst inventory cap.
    • Fixed an issue where user teams would remain locked in an AvA/AvE past expiry.
    • Fixed a rare issue where ranking up a Champion when server maintenance began would lock the user at a non-max level.
    • Once Alliance Wars History has been viewed, the notification badge will go away as intended.
    • A cosmetic issue when switching between Global and Regional Leaderboards has been fixed.
    • Fixed an issue with the Special Attack button hitbox being smaller than the visible button.
    • Various performance optimizations across low-end iOS, Android, and Samsung devices (more details below).

    Performance/Memory/Load Times/Frame Rate Changes and Improvements:

    • We reduced the overall data we call down from the servers substantially. This will save on data charges and help reduce load times that depend on a strong internet connection.
    • Improved memory when backing out of questboards, or performing multiple quests.
    • Fixed a memory leak when upgrading several Champions.
    • Improved total memory usage when logging in, or disconnecting. This will results in fewer crashes during reconnecting and initially logging in, or switching accounts. Improved this in some cases by ~40MB in savings.
    • Improved(Reduced) overall memory usage in Champions, Upgrade, Stash, and Crystal Vault screens. Biggest savings were in the Crystal Vault.
    • Better optimize and clean up textures during screen transitions. Minor improvements across the entire game.
    • We are continuing our investigations into improving frame rate during combat, and reducing overall stuttering. We made some minor improvements to the HUD for 9.0.0, this may help some users.
    • We have identified a few stutters during Non-Interactive Sequences, these require a significant amount of work, and will be ongoing in future updates. Memory was our primary focus on 9.0.0.
  • edited May 15

    VERSION 10.0.0 RELEASE NOTES - Originally Posted: 08-16-2016

    Summary:

    • New Login Rewards!
    • The Grandmaster has designed a lethal labyrinth to challenge Summoners. Introducing the new Labyrinth of Legends!
    • Champion updates and improvements
    • Leaderboard updates
    • Alliance bug fixes and UI updates
    • Performance/Memory changes and improvements

    Login Calendars:

    In addition to the Free & Daily Crystals players can collect every 4 & 24 hours, we're adding TWO new Login Calendars to the game. This will allow players to claim more free items on a weekly and monthly basis just for logging in!

    Upon release of this feature, a Weekly Login Calendar will be available for players to obtain Premium Hero Crystal Shards. Players that log in all 7 days, within the calendar login week, will earn enough Crystal Shards for 1 complete Premium Hero Crystal. That's 4 free Premium Hero Crystals a month! Players will need to continuously log in to build and sustain a calendar login streak for maximum rewards. Missing any day on a weekly calendar will reset your calendars progress.

    On September 1st, the Monthly Login Calendar will make its debut. This calendar will be loaded with a variety of items such as Gold, Catalysts, Units, etc. It will also have its fair share of Crystals, including a new Login Crystal that is EXCLUSIVE to Login Calendars. This new Login Crystal can be claimed on Day 28 of a monthly calendar and it guarantees either a 3 or 4-Star version of a recently featured Champion!

    Each monthly calendar will consist of 28 days, excess days within a calendar month will be considered a 'grace day'. Grace days allow users to miss a couple of login days, however, don't miss too many, as the number of grace days provided will vary depending on the number of days of each calendar month (e.g. October will have 3 grace days as it has 31 days in the month, June: 2 grace days, Feb: 0-1 grace days, etc). Once all grace days have been used up, missing additional days will result in a loss of monthly calendar rewards starting from the backend of the calendar - Day 28 descending.

    A new monthly calendar will begin on the 1st of each month. We expect to change up the reward structure for each Login Calendar from time-to-time, so check back regularly to see what's new!

    Legends Update

    • New Labyrinth of Legends quest-set provides a Legendary challenge!
    • New Legends Leaderboard allows Legendary Summoners to compare their feats against one another.
    • Legends Points will retroactively be awarded to players who have earned a Legends Title in previous Legends Events.

    Characters:
    A few Champions have updated base attack moves to better match their fighting style and personalities. The following Champions will have updated movesets:

    • Juggernaut
    • Hulk
    • Abomination
    • Thanos

    Alliance Membership Updates

    • Improved communication and warning messages when you join or leave an alliance

    Alliance Updates

    • Fixed an Alliance Quest bug related to the timer that would freeze the game
    • Mail Messages when Alliance War is complete are now more clearly defined
    • Receiving partial rewards in Alliance War messages is more clearly defined
    • Tutorial on a hidden node or strategic view in the Alliance Quest is updated
    • Alliance event milestones will now display the value of the highest milestone
    • Milestone and Rank Rewards description and layout updated
    • Improved matchmaking performance

    UI Improvements (General):

    • Items that were not appearing or faded in the Store is fixed
    • Featured Image and text for Rank Up Packages now displays correctly
    • Event Quest difficulty select screen is now correctly displayed
    • Alliance’s opponent info link is now updated
    • Modifier for Battle Chips in the Reward menu display is updated
    • Updated Alliance War and Alliance Event progress bar alignment
    • Updated alliance invites and friend request screen
    • Updated active alliance events on banner and fight screen
    • Stash reward info tip UI updated

    Leaderboard Improvements:

    • Leaderboard Region now shows your country
    • Leaderboard Friends now shows ranking
    • Banned users are removed from Friends and Alliances Leaderboards
    • Alliance Rating and Alliance Icon Screen updated
    • Improved Animation skipping during duplicate Champion crystals

    Misc Changes and Fixes:

    • View Champion’s abilities from the Pre-Fight screen by tapping on the Ability info button.
    • Time required to qualify for rank and milestone rewards in Alliance Events is now more clearly displayed.
    • Fixed a bug with Double Edge that caused a very small subset of players to experience 2 stacks of Bleed, causing extra damage.
    • Masteries green glow and info page has been updated
    • Boost Tutorial for beginners updated
    • Solo Events alliance, timers and progress bar info and screens updated

    Performance/Memory/Load Times/Frame Rate Changes and Improvements:

    • Server Optimizations reduced heavy load times
    • Bug causing the game to crash when gifting alliance members has been fixed
    • Improved Optimizations for lower memory/performance devices

    • Players will have to update to 10.0 to see the content included in this patch, including Labyrinth of Legends and Terrigenocide Part 2

    EDIT:
    MARVEL VERSION 10.0.1

    • 10.0.1 contains a major bug fix. It is advised players update to 10.0.1 as soon as it is available.

    MARVEL VERSION 10.0.2

    • 10.0.2 contains a minor bug fix for players that were unable to make purchases.

    MARVEL VERSION 10.1

    • 10.1 contains minor bug fixes and content required for the final Terrigenocide Quest. Players will have to update to the latest version before they will be able to play the new Event Quest.
  • Version 10.2.0 release notes - Originally Posted: 10-03-2016

    MODE SPECIFIC BOOSTS, SPECIAL EVENT CALENDARS, EXPERT PROVING GROUNDS, CRASH RECOVERY SYSTEM, LANGUAGE UPDATES, UI IMPROVEMENTS, BUG FIXES

    Summary:

    • Introducing specialized boosts that will give you an advantage in specific areas of the Battlerealm.
    • Special Event Daily Login Calendars make their way into the game
    • Added Support for Dutch and Norwegian
    • New Fight Recovery System
    • General Bug fixes and Performance/Memory changes and improvements

    Mode Specific Boosts
    Introducing a new feature our team has developed that will add another level of strategy and options to gameplay! Mode Specific Boosts are Boosts whose unique effects are only felt in specific areas of Gameplay.

    For example, our first mode specific boost will only affect fights in the upcoming Monthly Quest. Watch your in game mail for more information on those boosts after the launch of the event.

    Special Event Calendars
    Get even more rewards, just for logging in! Event Calendars are new Login Calendars that run alongside our Daily and Monthly calendars, but unlike the Monthly Calendar, these will not run one after the other, and will have no grace days. This means if you want to collect all of the rewards, you have to login every day!

    Our first Special Event Calendar will go live on October 18th.

    Expert Proving Grounds:

    • A new tier of the Proving Grounds has been added!
    • This higher-difficulty quest features Tier 4 Basic Catalyst Fragments, three different paths, and cycles on a 48-hour schedule rather than 24.
    • Chests in this quest will ALWAYS reward Tier 4 Basic Catalyst Fragments, as well as the 1st Time Completion and 100% Completion rewards.

    Language Updates

    • New Languages added - Dutch and Norwegian
    • You now have the ability to change your language in the Options menu. You will also be asked to confirm your language the first time you start the latest version.

    Bug Fixes:

    • Fixed an issue with Unstoppable, which could cause Champions to freeze in place.
    • Fixed an issue where players on an iPhone 5, 5C, or iPad 4 running iOS 10.0.1 would crash when fighting Agent Venom.
    • Fixed an issue with Dr Strange’s Fate Seal not triggering Willpower healing on an opponent.
    • Fixed an issue where an event leaderboard’s display score would display incorrectly while still calculating.

    UI Improvements (General):

    • The Player Search Bar has been relocated from the Friends Submenu to the Social Sidebar. One less click to find your dueling targets!

    UPDATE:

    After enabling the Crash Recovery Screen with this patch, we discovered 2 issues that require us to disable the feature until they are rectified.

    Firstly, if a Player crashes in an Arena Battle and were put back into the fight, they would not receive any points for that fight. Secondly, a potentially exploitable glitch was discovered that allowed players to use the feature and return to a fight with buffs missing from the enemy.

    We have disabled the feature now and will update you all when we have more information on when we can expect it to return.

    We apologize for the inconvenience.

  • Version 11.0 Release Notes - Originally Posted: 11-01-2016

    Marvel’s “Doctor Strange” is in theaters on November 4th! There are powerful mystics at play, and the Battlerealm is not immune! Sorcerer’s Conclave has begun!

    The Collector has organized a tourney for his many Mystic Champions, but something dark lurks in the background of this event. Doctor Strange, his old friend Mordo, and the enigmatic Doctor Voodoo decide to create a Mystic Council to uncover the hidden threat! As they travel the Battlerealm to gather their forces, it becomes clear something or someone is working against them...

    The Collector has also added a new twist to the Battlerealm: Portals transform movement throughout The Contest, offering new challenges and new ways to see the Battlerealm!

    As you battle through the Sorcerer's Conclave, earn Dimension Shards to unlock Dimensional Rifts! These short duration quests come in four difficulty Tiers, much like Event Quests, each with increased rewards as well! The items found here can be extremely valuable, especially in the Master difficulty Rift.

    Dimension Shards can also be exchanged for Dimension Crystals, but the rewards they contain will not be as effective as entering and completing the Dimensional Rifts.

    Dimension Shards for each can be found in:

    • Event Quest Completion and Exploration Rewards
    • Alliance Events
    • Solo Events
    • Dimensional Rifts themselves! Complete a Rift to gain Dimensional Shards for the next difficulty level of Rift!

    Auto Fight is now available!

    • You can now sit back, relax and watch your Champions battle! This new feature allows the AI to take over for you.
    • We recommend that you use the feature when grinding with easier to medium level fights. While our AI is doing it’s best, it’s not as skilled as you!
    • Autofight is only available in Single Player modes of the game, such as Event Quests. It is not available in Competitive Modes, such as Alliance Wars, Alliance Quests, or Arenas.
    • AutoFight will be available at Level 19

    Language Updates

    • New Languages added - Traditional Chinese and Simplified Chinese

    UI Improvements (General):

    • A revamped Champion Info Screen showcases characters stats and abilities with more detail:
    • The Champion Info Screen has been updated and overhauled. Summoners can now get an expanded view on their Champion’s base stats.
    • The Champion Upgrade Screen has been updated to allow for the selection of more than six ISO-8 at a time, behaving similarly to the Stash.
    • Champion tags tell you more about your Champions. Find out which Champions are good targets for Magneto’s Magnetism ability, or use the new Champion types to know who is good for Offensive or Defensive play styles.
    • Synergy Bonus Displays on Team Bars

    Bug Fixes:

    • Fixed issue affecting Phoenix's Max PI
    • Fixed bug causing characters to skip the evade animation and counterattack immediately
    • Fixed bug affecting amount of health regenerated after activating Phoenix's Right of the Phoenix
    • Fixed a bug where Scarlet Witch's Power Steal would activate with no effect. Each activation of Power Steal will deplete opponent's Power Bar by 33% and add 5% of stolen Power to Scarlet Witch's Power Bar.
    • Fixed a bug that allowed Vision (Age of Ultron) and Starlord to stack Heal Block
    • Fixed an issue where a Mystic Symbioid on Map 5 would activate a Fate Seal that does not Trigger Willpower
    • Fixed Black Widow’s signature so she can no longer break through blocking champs
    • Fixed Resonate’s info in Mastery tree to include the chance to activate

    Character Changes:

    • Changed Juggernaut's base Ability to combine both his Armor Up and Unstoppable buffs at the beginning of a fight into the new Cyttorak's Favor ability. Juggernaut's Unstoppable at the beginning of a fight will now scale as he ranks up, from anywhere between 2 - 3.3 Seconds
    • Altered Mirror Image to attempt to duplicate opponent Cruelty, Precision, Resistance, Fury, Armor Up and Regeneration Buffs every 7 seconds instead of immediately. Duplicated Buffs will be in effect for 6 seconds.
    • Reduced callout for Power Steal during Rogue's Special 2 to One, instead of Once per hit. This has no effect of how much power is stolen, but simply clears up the screen.
  • Version 11.1 - Originally Posted 12-05-2016
    Howard and Hyperion’s Holiday Hijinks

    The Battlerealm falls silent as the Collector sends his Champions away for a much-needed break while he retreats to a sanctuary to plan his next move against the Grandmaster. Left by the Collector to catalogue and organize his many crystals, Howard the Duck laments his lonely lot in life when a new friend, Hyperion, arrives in need of Howard’s help. Seeking a home for the Holidays, Howard and Hyperion set out on a festive jaunt and find friends in the most unlikely of places. Howard and Hyperion’s Holiday Hijinks will run from December 7th to January 4th of 2017.

    Titles

    Titles have been added to the Contest. Titles are a way to show off achievements in the Battlerealm. Every player will begin with the “Summoner” title. Other titles will be available through completing event quests, special events, or difficult challenges.

    Titles will appear under your username in your profile, in chat and throughout other areas in the game. Summoners can change their titles by clicking the “Titles” button in the Profile. Be sure to log in during our Anniversary Week (December 10th - 17th) as well as check your mail for future opportunities to earn titles!

    Expert Daily Quests

    Here just for the holidays! To expand on the Daily Quest system, three new Daily Quests have been added to the weekly cycle: Expert Daily Quests! From Monday to Saturday, three 48 hour long quests will offer TIER 4 CLASS CATALYST FRAGMENTS, similar to the Expert Proving Grounds. Each 48 hour period will be lined up with the two classes available in standard dailies during that time:

    Monday and Tuesday: Skill and Mutant Expert Daily Quest
    Wednesday and Thursday: Science and Mystic Expert Daily Quest
    Friday and Saturday: Cosmic and Tech Expert Daily Quest

    Though each quest will contain fragments for BOTH classes, you will be able to choose which type you prefer to collect from the chests by taking the marked path for that class.
    These quests will run December 7th - January 7th.

    Re-introducing Crash Recovery System

    • When resuming a fight after a crash or disconnection, a Fight Recovery Screen will be displayed that will allow players to resume the fight.
    • Players must log back into the game within 10 minutes of the crash, or else the Fight Recovery Screen will not be displayed.
    • To avoid exploitation, the Crash Recovery feature will only trigger once every 2 hours.

    Character Changes:

    • Minor adjustment to Red Hulk’s heavy recovering; we have made it longer to match other champions.
    • Extended Doctor Voodoo’s Power Burn on Special 2 attack from 10 second duration to 15 second duration

    Bug Fixes:

    • Fixed incorrect "Spark" effect when hitting an opponent on Android Devices
    • Match times out after suspending the app during the pre-fight screen
    • Fixed buff Plague mind and now functions as intended
    • Signature stones can now be used to Level up 5-Star Champions past SigLv 100
    • Dr Strange no longer applies multiple FATE SEALS. This is a minor graphic fix with no change in gameplay performance.
    • Fixed Civil Warrior's SP2 to refresh Heal Block on the first hit instead of the last. This will make it easier to convert the Heal Block.
    • Fixed Dr. Voodoo’s % symbol text attached to his duration variable
    • Fixed Mordo’s passive ability text previously stating 2 bars instead of 1 bar
    • Fixed a bug that exposed Champion tags of hidden champions
  • Version 11.2 - Originally Posted: 01-17-2017
    V11.2 will be available on January 18th! Here’s what you need to know about our latest update...

    New 5 Star Characters added to the 5-Star Crystal:

    • Superior Iron Man
    • Colossus
    • Guillotine
    • Yellowjacket
    • Moon Knight
    • Hulkbuster

    Get Tier 2 Alpha Catalysts when you sell Tier 1 Alpha Catalysts

    Bug Fixes:

    • Fixed a bug where Moon Knight’s Special 1 Attack, Waxing Crescents, did not have a +20% Critical Hit Chance, and his Special 2 Attack, Divine Justice, would not inflict Bleed.
    • Fixed a bug that caused the Chat Bar to disappear in Alliance Quests and Wars when tapping nodes to see information.
    • Fixed a bug that caused Rhino’s Rank 2 fury to not activate.
    • The title "Super Dude" appearing on the 3 VS 3 Series Match screen has been fixed.
    • Fixed a bug that caused Rogue's Debuff Duration to set to 60% reduction instead of 65% reduction.
    • Fixed a bug where Recoil was not affecting Special 3 attacks.

    UX Update:

    • Event Quest Panel is now set to the last completed difficulty
  • edited May 15

    Version 12.0 - Originally Posted 02-28-2017
    V12.0 will be available on March 1st! Here’s what you need to know about our latest update...

    Act 5, Elder’s War
    • The Collector prepares a new tournament for his mightiest Summoners and Champions, but a sudden interruption causes a change of plans: The Grandmaster has returned in full force! Curiously, he sides with the Summoner, countering the Collector’s plans and otherwise mocking his little brother’s efforts. Brand new challenges, boosts, and battles await those who enter the ELDER’S WAR!
    • Chapter 1 releases on March 8th, 2017.

    New Event Quest - X-Enforcers
    • A brand new event quest is available to play! After their cataclysmic encounter with Thanos, Beast and the remaining X-Men happen upon a mysteriously resurrected Jean Grey and renew their search for the remaining mutants, but the trail's gone cold. The X-Men will need all the help they can get if they are to find their missing Mutants and fight back against their former brothers and sisters, who've formed the mutant team The X-Enforcers! The results are sure to be explosive, as both teams are after the same prize... the Mutant known as Iceman!

    Elder's War Battlerealm Updates
    • The very rules of combat have been rewritten. Champion abilities, stats, synergies and many other factors have undergone the biggest change The Contest has ever seen. These exciting updates to The Contest will enable it to be more competitive, and introduce some new and exciting Champions and features!
    • The following additional Champion abilities have been added to the game: Armor Penetration, Critical Resistance and Block Penetration.

    Restructured Multiverse Arenas
    Arena changes are coming to The Contest! There are now 4 arenas in total with different rarity restrictions that will give you more choice, and greater chances at earning the top rewards!
    • Increased the number of players that can win the Featured Champion from 400 to 800
    • Updated Ranked Rewards
    • Removed ISO from arena crystals

    New Languages Added
    • Now supporting Indonesian and Thai

    Bug Fixes
    • Fixed an issue that allowed opponents to Evade, and immediately attack in the same motion.
    • Fixed incorrect text that stated Star-Lord gains his benefits every 10 combo hits/received
    • Fixed an issue where Punisher’s Signature Ability would not trigger if Knocked Out while blocking.
    • Fixed incorrect text to state Rogue’s Special 1 does not replicate Unstoppable Buffs
    • Fixed a text issue where Mordo’s Special 3 incorrectly states he gains 20 Stacks of Fury in all Languages except English.

  • Version 12.1 - Originally Posted: 03-24-2017
    Version 12.1 will be released March 27th. It is a bug fix-centric release that also has some optimizations for under the hood.

    Character Fixes:
    The Hood’s Special 1 Attack now delivers Energy damage.
    Fixed an issue causing Daredevil not to Evade The Hood’s projectile attacks
    Fixed an issue causing Daredevil not to Evade Punisher’s Special 2 Attack
    Fixed an issue affecting timing of Unstoppable Colossus and Juggernaut’s Unstoppable buff
    Fixed Rhino’s inflated PI values
    Fixed an issue causing Ronan’s Stun Duration not to Increase as per his Signature Ability
    Fixed an issue with Nightcrawler’s Bleed interacting with Deep Wounds
    Fixed an issue where Archangel’s Special Attacks were dealing energy damage
    Fixed an issue causing Nightcrawler’s Deep Wounds probability not to increase when the opponent has low armor
    Fixed an issue causing Civil Warrior’s Signature ability from reducing SP damage while blocking
    Archangel is now tagged as “Metal”
    Fixed an Issue where Falcon’s Redwing Synergy was not increasing Critical Rating damage by the correct amount
    Dormammu’s Special 2 attack now delivers energy based damage
    Fixed an issue with Cable’s Special 2 attack where the opponent was able to recover and block the 2nd and 3rd hit of the attack
    Fixed an issue with Yellowjacket’s Special attacks not activating his Signature Ability after Power Stings expiring

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