**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Suggestions for reworking the stark family
Cosmos_2002
Posts: 137 ★
Rework the Stark Family
Previous posts have not gotten enough love.
Iron man
Versatility. He needs it.
All specials
Stark AI: Target lock
Opponents cannot trigger passive evades
SP1: Lasers
4 hits, each with a 70% chance to deal a 30% bleed over 3 seconds.
Lasers have 70% block penetration.
Incinerate bleed immune champs the same amount.
SP2: missiles
Deals a 70% armor break lasting 8 seconds
Dazes for 12 seconds (80% ability accuracy reduction)
SP3
Triggers power gain for 33% max power over 6 seconds.
Deals a 120% armor break lasting 12 seconds.
Taser:When the opponent hits full power, he consumes a bar of power to tase his opponent, draining 33% of their max power, dealing 100% shock damage over 5 seconds and paralyzing them for 3 seconds( this has a 24 second cool down and does not trigger if tony has less than one bar of power)
Adaptive armour: decrease the opponent's offensive ability accuracy by 80% whenever an armour up is active.
Increase the armor up's duration
let his sig ability remain the same, decrease its potency of you want in exchange for all this versatility.
Superior ironman
Energy control
After losing more than 8% of his health to energy attacks ( not a single source), he gains 70% energy resistance for the rest of the fight (cannot be nullified)
Additionally he gains 40% more power from energy attacks
Every thing else can remain the same
War Machine
Give him a fury
40% for 6 seconds
12% chance
His armor ups in Empty the Clip should provide him crit resistance.
Additionally empty the clip should trigger at 25% health.
Hulkbuster
Increase his base damage by a good amount.
Increase his crit damage to about 200%
When awakened his armor ups should give him a good amount of crit resistance
Iron patriot
Give him a big boost of damage ( maybe +100% damage?) when he falls below 20% health for around 15 seconds. This will be independent of his arc overload and is there even when he is unawakened.
This will synergize well with his arc overload power gain.
Looking forward to more constructive suggestions and hopefully a reply from kabam.
Previous posts have not gotten enough love.
Iron man
Versatility. He needs it.
All specials
Stark AI: Target lock
Opponents cannot trigger passive evades
SP1: Lasers
4 hits, each with a 70% chance to deal a 30% bleed over 3 seconds.
Lasers have 70% block penetration.
Incinerate bleed immune champs the same amount.
SP2: missiles
Deals a 70% armor break lasting 8 seconds
Dazes for 12 seconds (80% ability accuracy reduction)
SP3
Triggers power gain for 33% max power over 6 seconds.
Deals a 120% armor break lasting 12 seconds.
Taser:When the opponent hits full power, he consumes a bar of power to tase his opponent, draining 33% of their max power, dealing 100% shock damage over 5 seconds and paralyzing them for 3 seconds( this has a 24 second cool down and does not trigger if tony has less than one bar of power)
Adaptive armour: decrease the opponent's offensive ability accuracy by 80% whenever an armour up is active.
Increase the armor up's duration
let his sig ability remain the same, decrease its potency of you want in exchange for all this versatility.
Superior ironman
Energy control
After losing more than 8% of his health to energy attacks ( not a single source), he gains 70% energy resistance for the rest of the fight (cannot be nullified)
Additionally he gains 40% more power from energy attacks
Every thing else can remain the same
War Machine
Give him a fury
40% for 6 seconds
12% chance
His armor ups in Empty the Clip should provide him crit resistance.
Additionally empty the clip should trigger at 25% health.
Hulkbuster
Increase his base damage by a good amount.
Increase his crit damage to about 200%
When awakened his armor ups should give him a good amount of crit resistance
Iron patriot
Give him a big boost of damage ( maybe +100% damage?) when he falls below 20% health for around 15 seconds. This will be independent of his arc overload and is there even when he is unawakened.
This will synergize well with his arc overload power gain.
Looking forward to more constructive suggestions and hopefully a reply from kabam.
1
Comments