Accidentally recorded an impossible AI parry

GreenstrokeGreenstroke Posts: 109
edited December 7 in Bugs and Known Issues
Was testing Quake, and gotta say, great work on the aftershock fix, finally scales the way it should, but also during the same fight i recorded an impossible AI parry, he was dashing back and parried the same time, around the 0.34 mark
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Comments

  • BobomanBoboman Posts: 25
    Whaaaattt?
  • lol that's messed up!
  • MSRDLDMSRDLD Posts: 257
    I don't think he dodged back and parried at same time. Looks to me like he parried your heavy and the force of Quake's heavy pushed him back as he continued thru the block/parry
  • WOW.. the heck is wrong with this update?! The list of messed up things keeps growing by the hour.
  • _noyes_noyes Posts: 20
    Her special pushed him back, so it looks like he just parried the special.
  • _noyes wrote: »
    Her special pushed him back, so it looks like he just parried the special.

    Might want to double check that.
    mlb7u5p0ye4a.png
  • RotmgmoddyRotmgmoddy Posts: 846
    _noyes wrote: »
    Her special pushed him back, so it looks like he just parried the special.

    Might want to double check that.
    mlb7u5p0ye4a.png

    0eonng3g5bxq.png
    Might want to triple check that.
  • _noyes_noyes Posts: 20
    _noyes wrote: »
    Her special pushed him back, so it looks like he just parried the special.

    Might want to double check that.
    mlb7u5p0ye4a.png

    This screen shot shows he is blocking the entire time (hence the energy shield) and there is no dash back animation, which looks like this:

    u48ck0sfzgqy.png
  • UndeadProphetUndeadProphet Posts: 488
    edited December 7
    Am I the only one seeing him miss the attack while quake uses her special to interrupt him... yet he somehow, parry, evades, and well... does everything all at once lol. This game is becoming a huge joke. The computer reacts to whatever out command is and overrides it. This video is an AMAZINGLY PERFECT example of how the computer adjusts mid hit and changes the command despite visual images“glitches”
  • RotmgmoddyRotmgmoddy Posts: 846
    edited December 8
    Look, this is what happened: Only gonna talk about the 34 second mark

    Quake gets hit by Mordo's L1. Quake then throws in an L1 just as Mordo finishes throwing a medium attack at her. By that time, he has recovered fast enough to initiate a block at the split second time of impact, which results in the parry. Quake's L1 knocks him back, because reality check, there are special attacks that are known to knock back enemies a great distance when hit (regardless blocked or not), and Quake's L1 is one of them, which gives the impression Mordo evaded then parry, when in reality, Mordo already parried and was pushed back.
    5ey4zz010coq.png

    The only thing worth "complaining" is Mordo's recovery time, but at the same time, it could be argued that you didn't throw in the L1 fast enough. Nonetheless, the issue is not an impossible parry at this point.
  • shchong2shchong2 Posts: 391
    I slowed it down to x0.25 and watched a few times, and do many stopping in between, and I saw the same as what @Rotmgmoddy accurately described. I didn't read the comment until I finished watching the video few rounds myself, to avoid being influenced or swing my observation.

    This screenshot is a fraction of seconds after the one captured by Rotmgmoody, showing the exact point of Mordo's super fast recovery and the 1st instant his BLOCKING SHIELD appears in front of him to block QUAKE's SP1, and subsequently got pushed back a very long distance to the right, and in the whole process he's body movement did NOT show that he is doing any dash-back move

    tz89mvt1is3a.png
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