**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Iron Man Buff

HeroBoltsyHeroBoltsy Posts: 785 ★★★
edited January 2018 in General Discussion
I've got an idea for a possible Iron Man buff...one of Marvel's most well known characters nowadays should have more going for him then just Armor Ups!
Special Attacks inflict Concussion, reducing the opponent's Ability Accuracy by 35% for 10 seconds. The potency of this debuff is increased by a flat 15% for every Armor Up currently active on Iron Man.
Arc Overload now triggers twice a battle (a la Ultron), at 65% and 15% Health.
Medium attacks have a 65% chance to Power Drain the opponent for a miniscule amount...perhaps around 75% of Dormammu's Power Drain?
While holding Block for 2.5 seconds, Iron Man activates further defense protocols, gaining a Fury buff, which increases his attack by 35% for 10 seconds.
What do you guys think? Was inspired to do this by a similar Iron Fist post...Thoughts?


Comments

  • TBPusherTBPusher Posts: 4
    ANYTHING would be better than the way Iron Man is now. Every champ has armor up and armor break. How about some bleed (ultron) or stun, or degenerate or concussion or power drain or fury stacks or just make him hit much harder...something to make him usable in the current game state...
  • TBPusherTBPusher Posts: 4
    HeroBoltsy wrote: »
    I've got an idea for a possible Iron Man buff...one of Marvel's most well known characters nowadays should have more going for him then just Armor Ups!
    Special Attacks inflict Concussion, reducing the opponent's Ability Accuracy by 35% for 10 seconds. The potency of this debuff is increased by a flat 15% for every Armor Up currently active on Iron Man.
    Arc Overload now triggers twice a battle (a la Ultron), at 65% and 15% Health.
    Medium attacks have a 65% chance to Power Drain the opponent for a minuscule amount...perhaps around 75% of Dormammu's Power Drain?
    While holding Block for 2.5 seconds, Iron Man activates further defense protocols, gaining a Fury buff, which increases his attack by 35% for 10 seconds.
    What do you guys think? Was inspired to do this by a similar Iron Fist post...Thoughts?


  • TBPusherTBPusher Posts: 4
    Here is a repost:
    HeroBoltsy wrote: »
    I've got an idea for a possible Iron Man buff...one of Marvel's most well known characters nowadays should have more going for him then just Armor Ups!
    Special Attacks inflict Concussion, reducing the opponent's Ability Accuracy by 35% for 10 seconds. The potency of this debuff is increased by a flat 15% for every Armor Up currently active on Iron Man.
    Arc Overload now triggers twice a battle (a la Ultron), at 65% and 15% Health.
    Medium attacks have a 65% chance to Power Drain the opponent for a minuscule amount...perhaps around 75% of Dormammu's Power Drain?
    While holding Block for 2.5 seconds, Iron Man activates further defense protocols, gaining a Fury buff, which increases his attack by 35% for 10 seconds.
    What do you guys think? Was inspired to do this by a similar Iron Fist post...Thoughts?

    Any other ideas??
  • SpiritOfVengeanceSpiritOfVengeance Posts: 2,353 ★★★★
    Iron man should be better than stark spidey or just below him at least he is the one who made the suit after all.
  • blade should be buffed as well so that he can hit harder
  • Cosmos_2002Cosmos_2002 Posts: 137
    Marvel Contest of Champions
    IRON MAN
    Cosmos_2002Cosmos_2002
    February 3 in Suggestions and Requests
    STARK TECH
    Everytime Stark ends his 5 hit combo with a medium attack, he cycles through his vast arsenal, placing buffs and debuffs on himself and his opponent.
    1st combo ender: Stun for 1 second.
    2nd combo ender: Gain + 20% max power.
    3rd combo ender: Armour break the opponent reducing armour rating by (Half of Gwenpool's SP3 one.)
    4th combo ender: Power Drain 20% of the opponent's max power.
    After Power Drain, STARK TECH enters cooldown for 10 seconds.
    __________________________________________________

    When Struck by a Critical hit
    40% to Gain 1 stack of ADAPTIVE ARMOUR

    When Opponent crosses a power threshold
    40% to Gain 1 stack of ADAPTIVE ARMOUR.

    ADAPTIVE ARMOUR
    Provides 10% Critical Resistance per stack.
    Stacks upto 3 times.
    Lasts until consumed.

    When struck by a special attack
    Consume all ADAPTIVE ARMOUR stacks.
    Repair 8% of the damage done by the attack per stack consumed over 3 seconds.
    _________________________________________________


    SP1: Lasers
    50% Block Penetration
    Inflicts 2 bleeds each dealing 25% attack rating over 2.5 seconds.
    Incinerates bleed immune champs for the same amount.

    SP2: Inflicts Concussion, reducing enemy Ability Accuracy by 45% for 10 seconds.

    SP3: Gain 3 stacks of ADPATIVE ARMOUR
    If you already have 3 stacks of ADAPTIVE ARMOUR while activating their attack, Consume them to regenerate 8% of the damage done by this attack per stack.

    All Special attacks instantly refresh cooldown on STARK TECH
    _____________________________________________________

    SIGNATURE ABILITY: Stark Combat AI
    Reading the opponents fighting style, Stark familiarises himself with his opponent's moves, granting +100% ability potency based on the combo meter of his opponent or his own.( Maxes out at 50 hits)
    ________________________________________

    He the utility king of mcoc with great damage output
  • Cosmos_2002Cosmos_2002 Posts: 137
    Hulkbuster should gain armour ups on well timed blocks.
    Each armour up increases Special Attack damage by 35%.
  • Cosmos_2002Cosmos_2002 Posts: 137
    War Machine
    Everytime he crosses a power threshold, he gains a fury increasing attack by 50% for 4 seconds.
    His armour ups should be modified to provide critical resistance (8%)
  • Cosmos_2002Cosmos_2002 Posts: 137
    Iron Patriot
    Gains a boost to his special damage lasting as long as his Arc Overload, increasing Special Attack damage by 100%.
    When the opponent activates a special attack, he gains a similar boost to his special damage ( around 50% ) for 4 seconds. This acts as a counter attack mechanic.
  • A_Noob_Is1A_Noob_Is1 Posts: 762 ★★
    Give him stark AI that has varying effects against classes
    Mystic- chance to power drain on hits
    Cosmic- higher armor up chance
  • The1_NuclearOnionThe1_NuclearOnion Posts: 907 ★★★
    Dash back and block for 2 sec activates Jarvis causing 3 precision buffs that ignore armor and evasion completely as Jarvis' advanced CPU takes over for 10 sec.
  • HeroBoltsyHeroBoltsy Posts: 785 ★★★
    Wow, thanks for all the feedback guys! I'd like to know if there are any other champions you'd like me to suggest changes on...I really like doing this kind of thing.
  • BahamutBahamut Posts: 2,307 ★★★★
    edited February 2018
    I like it. Kudos to you :-)
  • DarkestDestroyerDarkestDestroyer Posts: 2,870 ★★★★★
    Realistically Iron Man should be one of the most technically enhanced characters going, he can do anything with his suit.

    Just having armour up and a little regen is a shame
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