**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
We have not set an end-date for the new period, but we will update this banner when we have more information.

CONQUEST

This is for a new mode for players to play.
Conquest Mode.
This is a sandbox mode designed to give players some new self made fun and play as well as a means to gain new champions, upgrade items and various other things.

Steps to play.

1. Players choose a difficulty;
Beginner - Level 5+
Normal - Level 12+
Heroic - Level 25+
Master - Level 40+

2. Players choose Map
Choose 1 of 3 maps.
Each map has a different layout and 200 positions (nodes) for use.

3. Setup Placement
Players then place all the champions in the game wherever they choose.
(Only 1 of each champion - not including alternates-
Eg:
so there can be 1 Spider-Man and 1 Spider-Man Miles Morales and 1 Spider-Man Stark Enhanced etc. Same with Magneto and Marvel Now! And Cyclops Blue Team and NXS.
Placeable champions include unplayable ones too, Thanos, Kang, Maestro, Collector, Dark Pheonix, Jessica Jones etc.
All champions can be placed.

The Star/Tier, Rank, Level etc is decided upon by difficulty.
Master 5* and 6*
Heroic 4* and 5*
Normal 3* and 4*
Beginner 1*, 2* and 3*
Champion and Tier/Star are given randomly for placement.

4 Play Setup.
Once placement is finished, play begins.
Player then picks thier team as usual from thier own roster.

5. Then play.

Rewards are as follows:
Fight - 50 gold, chance of iso drop.
Node- 250 gold, chance of iso drop.
Mini boss - 250 gold, Iso and catalyst fragments.
Boss - 300 gold, Iso, Catalyst fragments.

Completion - Class Catalyst Crystals, 10 units x difficulty. Hero Crystal shards.
100% - Hero crystal dependent on what difficulty;
Master - 4* Hero Crystal
Heroic - 3* Hero Crystal
Normal - Featured Hero Crystal
Beginner - Premium Hero Crystal

Limits:
Can only be played once per week starting the day of Grandmasters Free-for-all.
Only 1 difficulty can be played per week.
Acts as a quest so champions are stuck until quit or finish.
If player quits, cannot be done again until following week.
Difficulty sets rewards and chance drops.
XP and rewards are low as to not be spamed.
Difficulty sets energy requirements;
Beginner - 1
Normal - 2
Heroic - 3
Master - 4.
Timed from start to force end the quest, will end after 84 Hours. (3 and a half days)
If force removed, no rewards are given.

What do you guys think?
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