Champion Spotlight - Wasp

Wasp enters The Contest July 5th at 10AM PDT!

About Wasp:
Empowered with a new cutting-edge Wasp suit, Hope van Dyne is ready to make up for lost time as a Super Hero. Like Ant-Man, she can reduce herself to the size of an insect while disproportionately increasing her strength and durability. Couple this with the ability to fly at impressive speeds and evade enemy attacks and you have one deadly Wasp.

Base Stats & Abilities
*All stats based on 4-Star, Rank 5, Level 50, Signature Level 99

Health: 11099
Attack: 1384
Max PI:
• Without Signature: 3887
• With Signature (99): 4750

*All stats based on 5-Star, Rank 5, Level 65, Signature Level 200

Health: 22253
Attack: 2775
Max PI:
• Without Signature: 7825
• With Signature (200): 10460

Character Class: Science

Basic Abilities: Stun, Enfeeble, Concussion, Power Sting
*All abilities based on 4-Star, Rank 5, Level 50, Signature Level 99

Heavy Attack
• When Wasp charges a Heavy Attack while hitting with a Basic Attack Combo, the opponent loses sight of her and passively gets Stunned for 0.6 seconds.
• Inflicts Weakness for 10 seconds if this attack was chained from a Basic Attack Combo, reducing the opponent’s Attack Rating by 30%.

** Developer Note: Use Wasp’s Heavy Attack as a combo ender! :)

When Attacked
• Wasp has a 8% chance to shrug off all Damaging Debuffs other than Bleed, then shrink to Counter Attack, Evading the opponent’s attack and inflicting Shock, dealing 1384 Energy Damage over 8 seconds. This ability does not activate if Wasp is about to Parry an attack.

Passive
• Whenever Wasp shrinks down, her next 2 hits will be critical, with +622 Attack Rating for each Debuff active on the opponent. Additionally, Counter Attack is disabled for 10 seconds.
• When Wasp has Class Advantage, all of her abilities that are based on the Combo Meter receive an additional bonus equivalent to as if she had 40 more hits on her Combo Meter.

** Developer Note: The bonus against Mystic Champions when you do a Special 1(Concussion, 1% per hit on the Combo Meter) will be +40% and Special 2 (Petrify, 1.75% per hit on the Combo Meter) is 70%.

Special 1: Insect Size - Wasp shrinks down to the size of an insect, knocking down the opponent with a flurry of attacks.
• 40% chance to Stun for 2 seconds.
• Concussion, reducing the opponent’s Ability Accuracy by 1% for each hit on her Combo Meter for 8 seconds.

Special 2: Quick Sting - Losing sight of Wasp even for a moment will result in a series of painful stings.
• Stings the opponent for 6 seconds. An opponent with sting takes 1107 damage when activating a special attack.
• Sting will Petrify opponents after lasting their full duration, reducing the effectiveness of Power Gain and Regeneration by 1.75% for each hit on Wasp’s Combo Meter for 12 seconds.

Special 3: Titanic Treat - Wasp uses her Pym Particle Disks to blow up a bubble gum package to the size of a car, crushing opponents upon impact.
• +69 Attack Rating for each hit on her Combo Meter.

Signature Ability: Quantum Evade
• 20% increased flat chance to shrink and Counter Attack when attacked by the opponent. Additionally, the duration that Counter
• Attack is disabled after shrinking is reduced by 60%.

** Developer Note: The 20% increased chance is a flat increase, meaning the final chance will be 28% to activate Counter Attack if it is not on cooldown.

Synergy Bonuses

Deadly Sting with Yellow Jacket
• Wasp: When she intercepts the opponent’s Dash Attack and Concussion is not active on the opponent, Concussion is inflicted, reducing the opponent’s Ability Accuracy by 100% for 8 seconds. This can activate 3 times in a fight.
• Yellowjacket: 40% chance to reactivate a Power Sting when it’s timer expires.

Hard to Hit with Ant-Man and Ghost
• Wasp: Counter Sting is never disabled when Wasp is below 20% Health.
• Ant-Man: When Glancing Hits, he gains 25% increased Attack for 12 seconds.
• Ghost: Unblockable Special Attacks when Intangible.
• +25% Attack at the start of the fight if Wasp, Ant-Man and Ghost are together in a team.

Advanced Tech with Iron Man and Iron Man (Infinity War)
• Wasp: When she intercepts the opponent’s Dash Attack and Petrify is not active on the opponent, Petrify is inflicted, reducing the effectiveness of Power Gain and Regeneration by 100% for 8 seconds. This can activate 3 times in a fight.
• Iron Man, Iron Man(Infinity War): Armor Up effects last for an additional 2 seconds.

Friends with Ant-Man
All Champions gain +130 Armor Rating.

Enemies with Ghost
All Champions gain +155 Critical Rating.

Recommended Masteries

Glass Cannon
• Wasp is naturally already a Glass Cannon, putting points into this Mastery will make her even better at inflicting damage.

Despair
• Wasp can inflict Petrify, Concussion, Weakness and Stun Debuffs. Despair will reduce the opponent’s Regeneration effects when those are active.

Courage
• When Wasp has less than 20% Health and her Hard to Hit synergy is active, she will be able to activate Counter Attack without entering on a cooldown. Couple this with Courage and she will be able to maintain herself at low Health without dying.

Strengths

Mordo, M.O.D.O.K., Medusa
• Wasp can inflict a Concussion through her “Deadly Sting” synergy bonus and Special 1, preventing Mordo from using his Astral Evade.
• Modok and Medusa’s Auto-Block abilities will not trigger if their Ability Accuracy is reduced by 100%.

** Developer Note: Bring Yellowjacket and Wasp in your AW attack team and you will be able to deal with some of the most effective AW Defenders in the game. Wasp has the damage potential and yellowjacket will provide the utility.

Green Goblin, Hyperion
• When her synergy “Advanced Tech” is active, she is able inflict Petrify on the opponent and reduce the effectiveness of their Power Gain and Regeneration effects.

** Developer Note: Same happens here, Wasp will be able to counter those champions by Intercepting their Dash Attack and applying Petrify if the synergy with Iron Man is active.

Weaknesses

Karnak
• Karnak and Killmonger’s True Strike ability will prevent Wasp’s Counter Attack from happening, add Class Advantage to the mix and they are Wasp’s most effective counters.

Hyperion, Spider man (Stark Enhanced)
• Wasp has a very low Health pool, keeping her stunned and dealing damage through Heavy Attacks will be a very efficient way to counter her.
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Comments

  • will-o-wispwill-o-wisp Posts: 3,603
    "When Attacked
    • Wasp has a 8% chance to shrug off all Damaging Debuffs other than Bleed, then shrink to Counter Attack, Evading the opponent’s attack and inflicting Shock, dealing 1384 Energy Damage over 8 seconds. This ability does not activate if Wasp is about to Parry an attack."

    So, this is all just one ability, right?
    What i'm asking is, she can't trigger this counter attack mechanic unless she is under a damaging debuff, right?
  • Erza_ScarletErza_Scarlet Posts: 56
    Does her SP3 damage have a cap?
  • Stark78AlfaStark78Alfa Posts: 356
    Synergy Bonuses

    Hard to Hit with Ant-Man and Ghost
    • Wasp: Counter Sting is never disabled when Wasp is below 20% Health.
    • Ant-Man: When Glancing Hits, he gains 25% increased Attack for 12 seconds.
    • Ghost: Unblockable Special Attacks when Intangible.
    • +25% Attack at the start of the fight if Wasp, Ant-Man and Ghost are together in a team.

    What does it mean "at the start of the fight"? This bonus of +25% Attack stays on all the fight or just for a period? Does it aplies for all three or just Wasp?
  • BitterSteelBitterSteel Posts: 2,213
    Does the heavy attack stun have to be after a combo hitting the opponent or would one hitting the opponents block stun also?

    Does quantum evade trigger only when a damaging debuff is active or is it there all the time?

    Is there a cap to damage on sp3 or is it infinite

    Just out of curiosity why wasn’t wasp in the event quest this time? There was a rather severe lack of wasp!
  • will-o-wispwill-o-wisp Posts: 3,603
    Synergy Bonuses

    Hard to Hit with Ant-Man and Ghost
    • Wasp: Counter Sting is never disabled when Wasp is below 20% Health.
    • Ant-Man: When Glancing Hits, he gains 25% increased Attack for 12 seconds.
    • Ghost: Unblockable Special Attacks when Intangible.
    • +25% Attack at the start of the fight if Wasp, Ant-Man and Ghost are together in a team.

    What does it mean "at the start of the fight"? This bonus of +25% Attack stays on all the fight or just for a period? Does it aplies for all three or just Wasp?

    I think it means that it won't work to extend the enrage timer in the Labyrinth
  • BitterSteelBitterSteel Posts: 2,213
    Synergy Bonuses

    Hard to Hit with Ant-Man and Ghost
    • Wasp: Counter Sting is never disabled when Wasp is below 20% Health.
    • Ant-Man: When Glancing Hits, he gains 25% increased Attack for 12 seconds.
    • Ghost: Unblockable Special Attacks when Intangible.
    • +25% Attack at the start of the fight if Wasp, Ant-Man and Ghost are together in a team.

    What does it mean "at the start of the fight"? This bonus of +25% Attack stays on all the fight or just for a period? Does it aplies for all three or just Wasp?

    I think it means that it won't work to extend the enrage timer in the Labyrinth

    I thought it meant the opposite. Doesn’t medusa’s Inhuman royal family mean she can extend the enrage timer? I’ll admit I’m not 100% sure on whether medusa needs the synergy to extend the timer or not.
  • BitterSteelBitterSteel Posts: 2,213
    Synergy Bonuses

    Hard to Hit with Ant-Man and Ghost
    • Wasp: Counter Sting is never disabled when Wasp is below 20% Health.
    • Ant-Man: When Glancing Hits, he gains 25% increased Attack for 12 seconds.
    • Ghost: Unblockable Special Attacks when Intangible.
    • +25% Attack at the start of the fight if Wasp, Ant-Man and Ghost are together in a team.

    What does it mean "at the start of the fight"? This bonus of +25% Attack stays on all the fight or just for a period? Does it aplies for all three or just Wasp?

    I think it means that it won't work to extend the enrage timer in the Labyrinth

    I thought it meant the opposite. Doesn’t medusa’s Inhuman royal family mean she can extend the enrage timer? I’ll admit I’m not 100% sure on whether medusa needs the synergy to extend the timer or not.
  • ASV27ASV27 Posts: 78
    Where is she in the EQ?
  • will-o-wispwill-o-wisp Posts: 3,603
    Synergy Bonuses

    Hard to Hit with Ant-Man and Ghost
    • Wasp: Counter Sting is never disabled when Wasp is below 20% Health.
    • Ant-Man: When Glancing Hits, he gains 25% increased Attack for 12 seconds.
    • Ghost: Unblockable Special Attacks when Intangible.
    • +25% Attack at the start of the fight if Wasp, Ant-Man and Ghost are together in a team.

    What does it mean "at the start of the fight"? This bonus of +25% Attack stays on all the fight or just for a period? Does it aplies for all three or just Wasp?

    I think it means that it won't work to extend the enrage timer in the Labyrinth

    I thought it meant the opposite. Doesn’t medusa’s Inhuman royal family mean she can extend the enrage timer? I’ll admit I’m not 100% sure on whether medusa needs the synergy to extend the timer or not.

    I don't think that it extends the timer, but I'm not sure of it too. At least I saw many comments saying it didn't
  • ButtehrsButtehrs Posts: 52
    Why does this sound like mesmerize but in a champ ability.....
  • OnlyOneAboveAllOnlyOneAboveAll Posts: 259
    Is she in the monthly quest?
  • BitterSteelBitterSteel Posts: 2,213
    Buttehrs wrote: »
    Why does this sound like mesmerize but in a champ ability.....

    It’s the love child of Mesmerise and Astral Evade.
  • AbsimiliardAbsimiliard Posts: 29
    Buttehrs wrote: »
    Why does this sound like mesmerize but in a champ ability.....

    It’s the love child of Mesmerise and Astral Evade.

    Personally sounds like they turned the evade counter bug into an actual character mechanic.
  • "When Attacked
    • Wasp has a 8% chance to shrug off all Damaging Debuffs other than Bleed, then shrink to Counter Attack, Evading the opponent’s attack and inflicting Shock, dealing 1384 Energy Damage over 8 seconds. This ability does not activate if Wasp is about to Parry an attack."

    So, this is all just one ability, right?
    What i'm asking is, she can't trigger this counter attack mechanic unless she is under a damaging debuff, right?

    We understand that this ability would be a bit confusing, but she does not need to be under the effect of a damaging debuff in order to activate her counter attack. This basically means characters that rely on damage over time effects to bypass Evade will not work against Wasp. For example, Iceman's Cold Snap is a damage over time effect and will be Purified right before she Evades. Iceman will not be able to deal with Wasp's Evade, but there are other ways to deal with it.
  • BitterSteelBitterSteel Posts: 2,213
    "When Attacked
    • Wasp has a 8% chance to shrug off all Damaging Debuffs other than Bleed, then shrink to Counter Attack, Evading the opponent’s attack and inflicting Shock, dealing 1384 Energy Damage over 8 seconds. This ability does not activate if Wasp is about to Parry an attack."

    So, this is all just one ability, right?
    What i'm asking is, she can't trigger this counter attack mechanic unless she is under a damaging debuff, right?

    We understand that this ability would be a bit confusing, but she does not need to be under the effect of a damaging debuff in order to activate her counter attack. This basically means characters that rely on damage over time effects to bypass Evade will not work against Wasp. For example, Iceman's Cold Snap is a damage over time effect and will be Purified right before she Evades. Iceman will not be able to deal with Wasp's Evade, but there are other ways to deal with it.


    So in general, Wasp has a 28% chance to hit you every time you hit her. Great. I’m assuming the energy damage increases with attack nodes.
  • QwertyQwerty Posts: 601
    "When Attacked
    • Wasp has a 8% chance to shrug off all Damaging Debuffs other than Bleed, then shrink to Counter Attack, Evading the opponent’s attack and inflicting Shock, dealing 1384 Energy Damage over 8 seconds. This ability does not activate if Wasp is about to Parry an attack."

    So, this is all just one ability, right?
    What i'm asking is, she can't trigger this counter attack mechanic unless she is under a damaging debuff, right?

    We understand that this ability would be a bit confusing, but she does not need to be under the effect of a damaging debuff in order to activate her counter attack. This basically means characters that rely on damage over time effects to bypass Evade will not work against Wasp. For example, Iceman's Cold Snap is a damage over time effect and will be Purified right before she Evades. Iceman will not be able to deal with Wasp's Evade, but there are other ways to deal with it.


    So in general, Wasp has a 28% chance to hit you every time you hit her. Great. I’m assuming the energy damage increases with attack nodes.

    let's not forget about how many hits that will require to take her out in AW...
  • AbsimiliardAbsimiliard Posts: 29
    I think there's a cooldown for the counter attack with the exception of the synergy with Ant-Man, which synergies don't work in alliance wars anyway.
  • Does her SP3 damage have a cap?

    Her Sp3 has a damage cap at 600 Hits.
  • Synergy Bonuses

    Hard to Hit with Ant-Man and Ghost
    • Wasp: Counter Sting is never disabled when Wasp is below 20% Health.
    • Ant-Man: When Glancing Hits, he gains 25% increased Attack for 12 seconds.
    • Ghost: Unblockable Special Attacks when Intangible.
    • +25% Attack at the start of the fight if Wasp, Ant-Man and Ghost are together in a team.

    What does it mean "at the start of the fight"? This bonus of +25% Attack stays on all the fight or just for a period? Does it aplies for all three or just Wasp?

    It works just like Medusa, Black Bolt and Karnak's Synergy. They will have +25% attack permanently from the start of the fight. It just does not count towards extending the enrage timer on Labyrinth.
  • Does the heavy attack stun have to be after a combo hitting the opponent or would one hitting the opponents block stun also?

    Does quantum evade trigger only when a damaging debuff is active or is it there all the time?

    Is there a cap to damage on sp3 or is it infinite

    Just out of curiosity why wasn’t wasp in the event quest this time? There was a rather severe lack of wasp!

    Heavy Attack stun just activates if Wasp is hitting with a combo. Hitting the opponent's block and then charging the heavy attack will not activate the Stun. I know this is something you guys were concerned about.

    Quantum Evade is there all the time, as long as it's not on a cooldown.

    The cap for damage on her SP3 is 600 Hits.

    As for Wasp not being in the Event Quest, this was a narrative decision. Wasp is busy in the Micro Realms, and we wanted Summoners to face her there. We also couldn't really find a way to make her fit into the story of this month's quest as an encounter.
  • ASV27ASV27 Posts: 78
    Leaving her out of the EQ, where people can practice figuring her out is a really scummy move.
  • BitterSteelBitterSteel Posts: 2,213
    Does the heavy attack stun have to be after a combo hitting the opponent or would one hitting the opponents block stun also?

    Does quantum evade trigger only when a damaging debuff is active or is it there all the time?

    Is there a cap to damage on sp3 or is it infinite

    Just out of curiosity why wasn’t wasp in the event quest this time? There was a rather severe lack of wasp!

    Heavy Attack stun just activates if Wasp is hitting with a combo. Hitting the opponent's block and then charging the heavy attack will not activate the Stun. I know this is something you guys were concerned about.

    Quantum Evade is there all the time, as long as it's not on a cooldown.

    The cap for damage on her SP3 is 600 Hits.

    As for Wasp not being in the Event Quest, this was a narrative decision. Wasp is busy in the Micro Realms, and we wanted Summoners to face her there. We also couldn't really find a way to make her fit into the story of this month's quest as an encounter.

    Thanks for the response. In regards to the new champs being in event quests. I do think it’s a very important part of learning the new champs that they are in the new quests. Seeing how they fight early on. I’ve talked to my alliance and mates and they agree too. Would it be possible to just take this feedback to the team and let them know it’s great to be able to see them in the quest?
  • MagrailothosMagrailothos Posts: 889
    "When Attacked
    • Wasp has a 8% chance to shrug off all Damaging Debuffs other than Bleed, then shrink to Counter Attack, Evading the opponent’s attack and inflicting Shock, dealing 1384 Energy Damage over 8 seconds. This ability does not activate if Wasp is about to Parry an attack."

    So, this is all just one ability, right?
    What i'm asking is, she can't trigger this counter attack mechanic unless she is under a damaging debuff, right?

    We understand that this ability would be a bit confusing, but she does not need to be under the effect of a damaging debuff in order to activate her counter attack. This basically means characters that rely on damage over time effects to bypass Evade will not work against Wasp. For example, Iceman's Cold Snap is a damage over time effect and will be Purified right before she Evades. Iceman will not be able to deal with Wasp's Evade, but there are other ways to deal with it.

    Thanks. That's right, I was thinking of Iceman as a counter, but clearly he very specifically isn't. Wasp shouldn't be a major problem for Electra though, or the usual Ability Accuracy reducing champs BW and CB.

    Since her ability is described as a type of Evade, presumably Agent Venoms evade reduction works, too?
  • Does the heavy attack stun have to be after a combo hitting the opponent or would one hitting the opponents block stun also?

    Does quantum evade trigger only when a damaging debuff is active or is it there all the time?

    Is there a cap to damage on sp3 or is it infinite

    Just out of curiosity why wasn’t wasp in the event quest this time? There was a rather severe lack of wasp!

    Heavy Attack stun just activates if Wasp is hitting with a combo. Hitting the opponent's block and then charging the heavy attack will not activate the Stun. I know this is something you guys were concerned about.

    Quantum Evade is there all the time, as long as it's not on a cooldown.

    The cap for damage on her SP3 is 600 Hits.

    As for Wasp not being in the Event Quest, this was a narrative decision. Wasp is busy in the Micro Realms, and we wanted Summoners to face her there. We also couldn't really find a way to make her fit into the story of this month's quest as an encounter.

    Thanks for the response. In regards to the new champs being in event quests. I do think it’s a very important part of learning the new champs that they are in the new quests. Seeing how they fight early on. I’ve talked to my alliance and mates and they agree too. Would it be possible to just take this feedback to the team and let them know it’s great to be able to see them in the quest?

    I get where you're coming from. I'll talk to the team about it for sure.
  • becauseicantbecauseicant Posts: 154
    First off thank you for putting a cooldown on her evade and also giving us some options for countering it as well as making sure the heavy auto stun only applies when she is actually hitting her opponent (fingers crossed this is all programmed correctly)

    One of the most exciting things is this line:

    When Attacked
    • Wasp has a 8% chance to shrug off all Damaging Debuffs other than Bleed, then shrink to Counter Attack, Evading the opponent’s attack and inflicting Shock, dealing 1384 Energy Damage over 8 seconds. This ability does not activate if Wasp is about to Parry an attack.
    Is there any possibility this functionality can be brought to the other champs who use evasion? It would make them significantly more usable and fun to play if evasion wouldn't prevent you from parrying constantly.
  • KarakanliKarakanli Posts: 62
    edited July 4
    Argh
  • INTEGRALINTEGRAL Posts: 453
    ^ It is Ghost..

    Wasp looks like a garbage tier
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