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A fun Colossus buff idea!

SIGNATURE ABILITY
Organic Steel (Level 200)
When Attacked and When Attacking: Piotr's organic metal skin shapes and strengthens to his will with no limit, increasing Armor by 500 with a 40% chance. This chance decreases by 5% for every currently active Armor Up buff, up to a minimum of 10%. Additionally, any Armor Up buffs he has hardens his whole body, increasing attack by 250 for each Armor Up buff currently active.

Passive
A layer of Armor provides an additional 1500 Armor rating.
Impenetrable armor provides full immunity to Bleeding.

When Attacked
25% chance to Armor Up, reducing damage from attacks by 10% for 10 seconds.
25% chance to place a weakness effect on the Attacker, reducing thier current attacks by 10% for 10 seconds, and has a max of 5 stacks.

When Attacking
25% chance to Armor Up, reducing damage from attacks by 10% for 10 seconds.
25% chance to apply Concussion, reducing opponents’ ability accuracy by 15%. This effect stacks above each othe, and has a max of 5 stacks.

Armor Guard
Every time Colossus has 5 Armor Up buffs active at the same time, he will activate Armor Guard for 20 seconds and consume all his Armor Up buffs. Once this ability is triggered, it has a cool down of 45 seconds. He will be able to continue gaining Armor Up buffs.

Armor Guard increases Colossus’ Armor by 6000 and increases his attack by 400 and an additional 400 for every detrimental effect and Armor Up buffs he has.

Every time Colossus’ opponents get into physical contact with him, Colossus has a 30% chance to inflict both Concussion and Weakness on them separately, reducing thier ability accuracy by 15% and thier attack by 10%, a max of 5 stacks for each

For every 5 hits in succession in the duration of Armor Guard, Colossus has a 20% chance to inflict stun on his opponents, stunning them for 3 seconds. During this period of time, the opponents ability accuracy is decreased by 20%.

While under the effect of Armor Guard, Colossus’ attacks has a 30% chance to be unblockable and his dash attacks cannot be intercepted.

Every Armor Break applied on Colossus reduces Armor Guard’s timer by 2 seconds. If 3 or more Armor Breaks are applied on Colossus during Armor Guard at the same time, Armor Guard immediately ends and is put into cool down. However, the cool down timer is reduced by 50% and his ability potency is increased by 20% if this occurs.

Heavy Attacks
Colossus’ heavy Attacks has a 20% chance to stun the opponent, and he gains a burst of 800 attack for 10 seconds if the stun occuds. This ability has a cool down of 15 seconds.

Special Attacks
Damage for this attack is based on current Armor Up buffs. Damage increases by 75% for each currently active Armor Up, up to a maximum of 300%.

Paralyzed
Whenever the opponent reaches a max stack of 5 Concussion/Weakness effects, it turns into a Paralyzed debuff, decreasing both ability accuracy and attack by 80% and 60%. It lasts for 10 seconds. Colossus gains 30% extra damage whenever the opponent gains a Paralyzed debuff. The opponent is not able to gain any more Concussion/Weaknees debuff after this is applied.

Armor Break
Colossus has a 10% chance to break the opponents’ Armor, decreasing current Armor by 8%. Lasts for 6 seconds. Effects do not stack. The chance increases to 25% during Armor Guard and when the opponent has a Paralyzed debuff.

Special Attacks
Dropkick
Colossus has a 40% chance to stun the opponent for 2 seconds. The potency of the stun increases by 30% for every Armor Up buff and detrimental effect the opponent is suffering from.

Unstoppable
Colossus gains Indestructible for 2 seconds after this attack. Each hit from Colossus has an increased critical rating of 900 and each critical applies a Concussion debuff. This attack has a 70% chance to stun

Unbreakable
Colossus attack increases based on Armor rating, up to a maximum of 200%. Colossus also has a 100% chance to apply a Paralyzed debuff. For each current detrimental effect on the opponent, the duration of it increases by 2 seconds. If there already is a current Paralyzed debuff on the opponent, increase the duration of the current debuff by 10 seconds instead.
Colossus has a 100% chance to stun opponents for 3 seconds.

Comments

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    Honeybunny217Honeybunny217 Posts: 33
    I like it. He should have the best armor buff in the game, like danger sense good. I was thinking about his synergy with Magik the other day and they should change it to a unique one where he gains temporary and stack-able fury buffs while she is alive and then they change to permanent buffs if she is KO because he is such a protective big brother.
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    phillgreenphillgreen Posts: 3,682 ★★★★★
    edited July 2018
    I've always though Colossus would benefit from something like electro's static charge mechanic.

    It cant be too pleasant punching a steel block, reflect some of that damage back to the attacker, scale it based on active armor ups (as the armor increases, so does the reflected damage since I suppose he gets denser as the armor ups increase)

    Add it to the sig and call it "Ring the Bell"

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    VizardVizard Posts: 71
    What about an iceman - colossus lovers synergy?
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    SolotrixSolotrix Posts: 64
    Bump
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    Rich_RyderRich_Ryder Posts: 238
    Just needs stronger armor and a timer on it that resets when struck OR even if he blocks. Stronger armor that lasts longer and stacks easier for his specials would be a nice boost.
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    MordridCowl_1979MordridCowl_1979 Posts: 199
    Just make his armor Inc his base attack instead of special dmg. Let it proc more. Boom! Similar Luke cage mechanic, which has proven to be very beneficial to his character.
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