**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Announcing: M.O.D.O.K.'s Lab

edited December 2017 in General Discussion
MAD SCIENTIST

The Grandmaster has been so focused on his grand machinations that M.O.D.O.K. has renovated his Laboratory right beneath The Grandmaster’s nose in order to test his new device: M.O.D.O.K.’s Randomizer! Enter M.O.D.O.K.’s Lab and see how the dice rolls as you face off against 6 random opponents with their own set of completely random Buffs! Use M.O.D.O.K.’s Randomizer to spin the wheel again and try to land your ideal set of Buffs! M.O.D.O.K.’s Lab opens for business on December 6th at 10:00 AM PST. You will need to update to Version 16.1 to be able to see or access M.O.D.O.K.’s Lab, which will be available December 6th. Please note, there is a chance that 16.1 will not be available until after 10 AM PST.

THAT’S SO RANDOM

In M.O.D.O.K.’s Lab, there are 4 difficulties. Each Difficulty has 1 path with 6 fights on it. Each fight is a random Champion from 1 of the 6 classes (i.e. the first is a random Mutant , the second is a random Mystic, etc.), and each fight has the same Rarity, Rank, Level, and Signature Level as all the other fights in the same difficulty. Here’s where things get interesting:

Each fight also has a number of random Buffs. The number of random Buffs is always the same on every fight in a given difficulty, but is different between difficulties (i.e. Easy has 1 random buff, Expert has 6). There are over 150 potential Buffs you can encounter, and several million possible combinations. While not every Buff in the game is included in this list of potential Buffs, it does include most of them.


ROLL THE DEFINITELY-NOT-DICE

We know it’s very possible that, especially on harder difficulties, you’ll run into a combo of Buffs that’s just ridiculous. That’s why we have The Randomizer. This item can be used in the pre-fight screen while viewing the Random Active Buffs on a fight to re-randomize all Buffs on that fight. This can be done as many times as you have Randomizers, and we will be including 12 Randomizers in a welcome message when M.O.D.O.K.’s Lab releases. You can also collect 1 from each completion of any difficulty of M.O.D.O.K.’s Lab, so you can collect another 4 every 8 hours (12 each Day). Randomizers will ALSO be purchasable for 2500 Gold up to 12 times per day.

THE WAY IS SHUT

There’s going to be LOTS of things to spend Energy on in December, so we’ve made the Energy requirement for M.O.D.O.K.’s Lab 0. That’s right, absolutely 0. This doesn’t mean you can infinitely farm for rewards, however (you’ll understand why when you see the rewards). Instead, M.O.D.O.K.’s Lab features something new called Entry Limits. Every 8 Hours, you will be able to ENTER each difficulty of M.O.D.O.K.’s Lab 1 time. When the timer on the quest hits 0, your entries will refresh, and you’ll be able to enter each difficulty another time.


Q&A

Why are you doing this?


Because we want there to be something fun, a little more out-there, but also more rewarding that a typical special quest like this. We’re also genuinely interested in observing some of the less-utilized combinations of Buffs to see how you guys handle them!

EDIT: 12/06/2017 @ 10:56 AM PST: Auto-Fight is intentionally NOT enabled in M.O.D.O.K.'s Lab. The main reason is that we want to see how PLAYERS handle the random Buffs, not how the AI does.


So, all the fights are Random?

Yes. This doesn’t work any different from, let’s say, Class Daily quests where there’s a range of potential enemies on a node that change every time you enter the quest. Here’s what it looks like in-game:

2c8nbdmxvn2m.png


But when you re-enter, it might look like this:

cz7dbi13mscl.png


As you can see, each node is always the same Class, just a different character from that Class.


So, how hard are the fights then?

This depends significantly on which Buffs appear on a given fight, and which character you’re fighting. As a general rule, any character that can be collected by players can appear as an opponent, so character like Weapon X Wolverine or Dark Phoenix aren’t there. Here’s how the fights are tuned:

Easy
- 2-Star Champions
- Rank 1
- Level 10
- Signature 0

Medium
- 3-Star Champions
- Rank 2
- Level 20
- Signature 10

Hard
- 4-Star Champions
- Rank 3
- Level 30
- Signature 50

Expert
- 5-Star Champions
- Rank 4
- Level 55
- Signature 200


What about the Buffs, are all the Buffs random too?

Yes. This is new, unlike random Champions. Essentially, each Node has a number of Buffs (the number is determined based on whichever difficulty you’re playing) applied to it. The specific Buff(s) are determined based on a Pool of Buffs, which for M.O.D.O.K.’s Lab contains over 150 Buffs. Here’s what that translates to in-game:

yduox0wyl3mv.png


As you can see, this fight has a few Buffs on it, but nothing too outrageous, however once you re-enter the quest, these Buffs might look like this:

7amjzf33a047.png
Post edited by Kabam DK on
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Comments

  • Etaki_LirakoiEtaki_Lirakoi Posts: 480 ★★
    So not only is M.O.D.O.K. science, but he’ll have a thing that is brought to multiple fights (like souls), because of that symbol next to his name, right?

    I’m a bit hyped now.
  • CoatHang3rCoatHang3r Posts: 4,965 ★★★★★
    Are the rewards only random for the 50% and the rest guaranteed? I’m guessing the reroll item let’s you reroll the 50% chance items once per completion? Or is it that you get one item like frags or shards and can reroll that once?
  • IanMooneIanMoone Posts: 640 ★★
    So not only is M.O.D.O.K. science, but he’ll have a thing that is brought to multiple fights (like souls), because of that symbol next to his name, right?

    I’m a bit hyped now.

    Just like MS and Mephisto he will have charges
  • roastedbagelroastedbagel Posts: 346 ★★★
    edited December 2017
    Oh hey look it's Taskmaster.

    Don't recall him being announced :)

    And I'm looking forward to this. Anything to break the monotony!
  • QwertyQwerty Posts: 636 ★★★
    are there any plans for left over randomizer dice after the event is over?
  • When does the quest end?
  • DJJZ15DJJZ15 Posts: 46
    Im glad to see MODOK will be playable
  • HulksmasshhHulksmasshh Posts: 742 ★★★
    Wow those are pretty decent rewards for master. Definitely stepping it up. Would love to have seen some T1A shards in normal or heroic though.
  • Im sure you guys could have picked aomone cooler than modok a floating head lol
  • Eb0ny-O-M4wEb0ny-O-M4w Posts: 13,731 ★★★★★
    edited December 2017
    You start by saying that we can enter the quest 4 times per day (every 8 hours), but then in the rewards section it says that we can only get them 3 times per day. Is that a typo or am I missing something?

    EDIT: Did a mistake reading the info.
  • Qwerty wrote: »
    are there any plans for left over randomizer dice after the event is over?

    They'll be converted to 2500 Gold Each (their purchase cost)
  • Renegade_DoggyRenegade_Doggy Posts: 358 ★★
    How long will this event run for?
  • When does the quest end?

    January 3rd at 10:00 AM PST
  • DJJZ15DJJZ15 Posts: 46
    You guys said all the champs that are in it are playable "As a general rule, any character that can be collected by players can appear as an opponent," so that confirms MODOK with that pic
  • RaganatorRaganator Posts: 2,498 ★★★★★
    edited December 2017
    Y'all are just killin' it this week.

    I would also like to add that the posts today are great for visualizing what is happening. Many times details are confusing when just written out.
  • Rocket_RakRocket_Rak Posts: 17
    When does this event end? Perhaps show the maximum amount of rewards one can obtain too if one does all the challenges.
  • NOOOOOOOOPEEEEENOOOOOOOOPEEEEE Posts: 2,803 ★★★★★
    So no Title this EQ, a little disappointed but nothing to worrisome
  • KarinshiKarinshi Posts: 280 ★★
    for how long the event will stay ??
  • This is just amazing and different. Thank you
  • Etaki_LirakoiEtaki_Lirakoi Posts: 480 ★★
    So no Title this EQ, a little disappointed but nothing to worrisome
    I don’t think this is the event quest, this is more like the Valor quest we have now.
  • IanMooneIanMoone Posts: 640 ★★
    DJJZ15 wrote: »
    You guys said all the champs that are in it are playable "As a general rule, any character that can be collected by players can appear as an opponent," so that confirms MODOK with that pic

    We fight Wolvy.SW.BW.Strange as opponents yet we wont get them as 5* lol
  • DarkestDestroyerDarkestDestroyer Posts: 2,870 ★★★★★
    Love it
This discussion has been closed.