**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
AI blocking WHILE BEING STRUCK by a Special Attack!!! [Under Investigation]
Professor_Skill
Posts: 13 Content Creator
In my opinion this is a side effect of the obvious tweaking of AI behaviour/abilities since 13.1.
AI still blocks a lot of specials, even right after "save" combos. AI also uses dexterity in an almost Spidey-like manner, and if you get a combo in your block YOU SHALL NEVER EVER try a counter attack: In arena/AQ/AQ you'll definitely get parried (and combo'ed into oblivion).
The Game Team has tried to remedy the blocking issues with faster special attack animations (e.g. Scarlet Witch SP1), but this is just treating symptoms instead of curing the underlying condition: AI recovery thresholds have to be carefully re-adjusted!
The parry issues seem to be result of either parry now having some sort of cooldown after an MLLLM combo (thus either resulting in a block or just eating a full combo (since your champion didn't even raise his guard in time despite perfect parry timing) OR AI tweaking.
Nevertheless, this NEW problem has (for me) begun to occur in v15.0: AI gets struck by a multi-hit special and interrupts the special attack animation by recovering and blocking mid animation! Evidence of this can be found here.
Hopefully this gets fixed ASAP (along with the other issues which definitely seem to have a common origin in altered AI behaviour/abilities)!
AI still blocks a lot of specials, even right after "save" combos. AI also uses dexterity in an almost Spidey-like manner, and if you get a combo in your block YOU SHALL NEVER EVER try a counter attack: In arena/AQ/AQ you'll definitely get parried (and combo'ed into oblivion).
The Game Team has tried to remedy the blocking issues with faster special attack animations (e.g. Scarlet Witch SP1), but this is just treating symptoms instead of curing the underlying condition: AI recovery thresholds have to be carefully re-adjusted!
The parry issues seem to be result of either parry now having some sort of cooldown after an MLLLM combo (thus either resulting in a block or just eating a full combo (since your champion didn't even raise his guard in time despite perfect parry timing) OR AI tweaking.
Nevertheless, this NEW problem has (for me) begun to occur in v15.0: AI gets struck by a multi-hit special and interrupts the special attack animation by recovering and blocking mid animation! Evidence of this can be found here.
Hopefully this gets fixed ASAP (along with the other issues which definitely seem to have a common origin in altered AI behaviour/abilities)!
Post edited by Kabam Wolf on
14
This discussion has been closed.
Comments
Additionally, other than SWitch and maybe Spidey, I don't find it any easier to chain a combo into a special (MLLL or MLLLM) than before. It honestly doesn't seem like anything has been changed.
"AI still blocks a lot of specials, even right after "save" combos. AI also uses dexterity in an almost Spidey-like manner, and if you get a combo in your block YOU SHALL NEVER EVER try a counter attack: In arena/AQ/AQ you'll definitely get parried (and combo'ed into oblivion)."
Hoping for a fix soon.
If you are expecting a response from the moderator (Kabam Wolf) that posted on this thread too then I have dire concerns. Seems he/she has not been logged on in over a month. Makes me wonder if it is even still on the radar now.