**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Bugs
YamJet
Posts: 33
Several bugs noticed last couple weeks;
OG Vision 5* vs 6* Nebula in arena; Vision Special 1 & 2 having no power drain effect
Lab of Legends; Medusa 5* vs Hulkbuster, BPCW, and Civil Warrior. Opponents able to armor up even though armor shatter in effect.
Lab of Legends; Agent Venom passes incinerate timer to all champions even if you evade his attack.
Medusa and Blade 5* in Lab of Legends; since update it seems stringing combos from ml attacks to sp1 & 2 has a delay and allows the opponent extra time to block. Did Kabam adjust the frame rate on these champs as well?
OG Vision 5* vs 6* Nebula in arena; Vision Special 1 & 2 having no power drain effect
Lab of Legends; Medusa 5* vs Hulkbuster, BPCW, and Civil Warrior. Opponents able to armor up even though armor shatter in effect.
Lab of Legends; Agent Venom passes incinerate timer to all champions even if you evade his attack.
Medusa and Blade 5* in Lab of Legends; since update it seems stringing combos from ml attacks to sp1 & 2 has a delay and allows the opponent extra time to block. Did Kabam adjust the frame rate on these champs as well?
1
Comments
These are passive armor ups, afaik
As another user said above, IW IM armor's aren't buffs. Therefore, armor shattered can't avoid them because it only works against armor up buffs
Is not irrelevant. Just read it.
Armor break debuffs shouldn't "nullify" armor up passives. However, IW IM has the ability to lose armor passives when an opponent causes an armor break debuff on him.
IW IM armors are passive armors. They ARE NOT armor buffs. Armor shattered is not an armor break debuff also, and it only avoids the enemy from getting armor up buffs. Which means, it doesn't avoid the enemy from getting passive armor's.
Just to rectify:
-Armor break debuffs work against IW IM passive armor's (because that's an ability he has).
-Armor shattered doesn't avoid armor up passive's
I searched the forums for Passive Abilities explained and didn’t find much. Came from another game that had very defined abilities, triggers, & interactions (MTG), so going to take awhile to get used to this one.