**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
We have not set an end-date for the new period, but we will update this banner when we have more information.

Kommentare

  • After looking at the Dev Diary for Quests, it seems like there's 2 completely different mentalities within Kabam. The quest developers seems to have been listening to feedback well (at least in the announcements...will have to see how it goes with implementation). The war developers though....completely opposite. For…
  • Sure, you can still evade, if you want them to keep getting indestructible charges...so....
  • But even that is tinged with bitterness because though they are removing it for now, they are promising that hidden nodes will definitely be brought back at some point. I don't understand why they're so insistent on this. They're also quite up front that they'll be putting it back in some way that THEY are happy with, not…
  • Well that is actually the main concern (for me anyway). Everything sounded extremely promising in the roadmap, including the idea of AW being revamped to reduce stress...etc. But then the details come out and it's just jaw-dropping how opposite it is to what was presented in the roadmap. We don't know if this is the same…
  • Yep, ghost is certainly an option, but there are plenty of champs ghost can't really deal with, and more come out all the time. I think you have the right idea for the intercept node. You pretty much need someone who can intercept and then do crazy damage in 6 secs. Corvus S2, Havok S3 type of deal.
  • I thought that as part of the book 2 beta, one of the main learnings they highlighted was they will get rid of the "hope you like intercepting" or you die part. Then they introduce ebb and flow intercept. They also said in earlier war iterations that they learned hidden nodes weren't what they wanted. Now...more hidden…
  • I think with Aegis intercept against Nova, sometimes depending on how defensive Nova plays, it's not uncommon for it to take over a minute to get those 3 intercept charges off. Now with ebb and flow intercept, you pretty much have to do that the whole fight to do any meaningful damage...all while dealing with him gaining…
  • @DNA3000 very well written. I fully agree. As some others pointed out, this is just like the book 2 beta all over again. Honestly has sucked out all the enthusiasm from yesterday's roadmap prelude.
  • Switching up abilities could get messy pretty fast. I suggested in the general feedback thread before that the easiest/fastest way to make some changes is to look at actual values like attack/block proficiency...etc. For example, there are a number of champs that are good, but are overlooked because they "hit like wet…
  • Ehhhh, I don't know about that. I don't know how complex it is to enable multiple mastery loadouts, but making mastery switches free is basically zero work.
  • I'm very interested in hearing more about masteries so I hope the team shares some updates/details on that soon. Also, I am eager to hear more about how sig stones will become more available. Details on these + the new crystals (less RNG?) will likely have a huge impact on what people go for on July 4.
  • Oh man, having that x-men song playing would be awesome, lol
  • Oh, does starlord ramp up better than she does starting at 0 hits?
  • I do have corvus. I thought G2099 might be an option but I don't see anyone using her. Wouldn't she be a better choice than SL?
  • Yea, the EQ solo event is pretty much a once a month thing for me. The other solo events are "ok" as in, it's doable to get the revive and 25 units every time.
  • Well I want to do initial clear of Abyss. I have NF, Doom, Void (in place of Human Torch) but no Aegon so that's really the biggest barrier. If there's a champ that can be a reasonable substitute for him (in general for Abyss, not just for the final boss), then I would give it a shot. I've heard some suggestions like…
  • What's the best (or at least viable) substitute if you don't have Aegon?
  • Nah I disagree. They can announce whatever they want. What matters is what actually happens in game. Just like after 6.2 they announced that they learned a lot. That didn't seem to actually translate over in 6.3, 6.4 and book 2 beta. The announcement will be important, no doubt about that, but until we see it/play it in…
  • Great breakdown. For me, the one fight I would mention in 6.1 that was kind of a preview of what 6.2-6.4 would be like was the Symbiote Supreme on Buffed Up/Pilfer Node. They seem to have taken that kind of thinking and applied it when they made those can't stop won't stop + HT and do you bleed + rogue type fights.
  • Ehhh, stuff like reducing/removing gold from AQ map 6/7 and this month's initial modok labs give me some pause on that front, but I do hope I'm wrong!
  • Yea I agree as well, this is a good way to go about it. My only concern is, historically, the difficulty will be overtuned and the rewards will be underwhelming. At least that's how it was for all of Act 6. I hope that's not the case here b/c it can be quite promising.
  • Agreed, it does look like the only acknowledgement we get that people are actually looking at this page is when comments get deleted. If they can do that, I don't know why they can't drop a message detailing some thoughts or just acknowledging that they are paying attention.
  • Yes, I agree they certainly don't have to (nor can they) just go along with everything the community suggests, especially if/when there are conflicting opinions. But it would be immensely helpful if they would at least communicate to us why or why not for some of the major points. Radio silence is not the right way to…
  • I agree that the biggest issue right now is the lack of communication. They say they're taking it in, but we have no way of knowing. It is similar to the Flow issue where they merged threads to collect feedback, there was radio silence, and then they made a minor tweak that satisfied no one and did not address any of the…
  • Especially points 1 and 3. That should take zero effort. Heck, if they argue that removing AQ costs messes with the economy or whatever, at LEAST the mastery point thing shouldn't at all.
  • Yea at some point, being an officer really becomes a full on job playing with spreadsheets.
  • So one area I'm confused is how Kabam KNOWS that defense tactics are working opposite to how they were intended. They were meant to increase diversity, not create a new static meta. But it was already made abundantly clear that with Flow, it is absolutely a new static meta, more than ever before. They are literally flow…
  • Her evade doesn't have to do with reducing the opponent's ability accuracy. If the opponent can reduce Quake's ability accuracy (e.g. Agent Venom) then yea, Quake's evade can fail and she'll get hit. But her description does not imply that it's the ability accuracy reduction resulting from concussion that allows her to…
  • @Mirage_Turtle Yup, exactly. That's what I"m saying. For Taskmaster, they were explicit about what's debuff and what's passive. They didn't do that for Quake.
  • There's technically nothing wrong in the description since the description doesn't say debuff. It just doesn't explicitly say "concussion passive".