**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
severedtrevor ★
Kommentare
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So now that 23.0.1 seems to have fixed nothing, I expect the season will be delayed again?
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Just updated and still no change to Sentinel’s L1. This really sucks. If your intent was to make his L1 NOT be punishable, then just come out and say it. If not, then please for the love of god revert his L1 to how it was before!
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I agree. Ever since the old featured crystal went away, it’s near impossible to have any say in the champs we collect. Having more discretion or power in choosing which champs we acquire might be my single most desired aspect of this game.
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I can confirm this as well. After the update to the update, Sentinel still recovers too quickly. Please fix this!
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I can also confirm Sentinel’s L1 is still bugged after the most recent update. C’mon Kabam
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Add me to the long list of players losing hard earned units due to these bugs. I wish I could roll back this update. Please please please fix this ASAP!
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This is so messed up. Before today, I was soloing the Sentinel boss in 6.1.6 and punishing his L1 was a huge part of that. Now I’m having to spend on resources I didn’t plan for because this was changed in the middle of my quest. NOT COOL, KABAM. 😡
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+1 to all the others that are very unhappy with this new system. War starting so much earlier sucks. This makes it much more difficult to recruit and transition new alliance members. It makes it more difficult to coordinate defense and attack between members in different timezones as those time periods are less flexible.…
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I don’t usually complain, but I remember when the rewards for these challenges were some of the best in game. It’s long overdue to update these rewards. 6* and T5 basic shards would be super!
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I think Nebula is pretty good as is. The charging thing is a bit annoying, as it's another hoop to jump through while you're just trying to survive a fight, but hitting that L2 after letting loose a bunch of shock charges is pretty satisfying. Very nice damage potential. Regarding block damage, I try not to take hits while…
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Carnage is supposed to be a vicious, unhinged monster...his stats/abilities are SO disappointing, and his bleed is just pathetic!