**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
If u feel that way, then by all means join a lesser alliance but in back of your head, u want those platinum rewards.
Its a cycle thats in our heads that wants us to keep going but dont want to spend on a game like this.
If i ever decide to step down from masters wars then it just means my progression will slow down.
I am on my 6th r5 5* by being in masters wars, did it come with me boosting/potions alot and not dieing in aw because my skill can hang there?
Ofcourse, but it comes at a price, and people dont want to have a commitment of spending in aw becaise they die.
Dieing cost alot, and alot of master allainces die 10-15 times, the top of the top die less than 10,5 times.
I have plenty of wars where i dont die, but people from lower plat1/2/3 often die alot more times than we do.
Thus making them spend more on resources on top of pressure of trying not to die.
Aw before, nobody cared befote it arrived. The top allianfes in aw would get shards faster but the rest of community didnt care.
They only
Cared when aw seasons was introduced.
People are obligated to try to get best rewards possible.
I came from an gold 1 alliance in Season “1”
We was dieing considerable amount 30-40+ times... and i was consistsntly clearing my paths with no deaths and i started to see true colors..some people just...cant play.
Decided to move to platinum allaince, then after knowing what i can do. I moved to masters wars.
Peope are butned out because it resulting in them thinking they are spending to much time/resources into aw.
i dont die, which means i dont have to spend and if i did i have glory for that, im just burnt out the breaks are so short and the seasons are so long
ud be suprise how much i see about PEOPLE saying aw is pay2win aspect
season 1 and 2 used to be 2 months long
and this is the 2nd time they made it 1 week break.
like i said earlier.
i MADE a post on the FIRST time they did this back beginning december, where it was 1 week break and we had AW on christmas and new years day
i was told to suck it up because kabam annaounced it ahead of time
i was just kinda annoyed they had it on Christmas and new years
Can't prove their intentions
My gut feel is that kabam has planned the schedule far in advance. For whatever reason they want AW to overlap with some dates. The past AW season was I am sure orchestrated to ensure that the lock out period coincided with the holidays, so people would be obliged to commit from the start of the season.
Players need loyalty and other resources to cover AQ map costs. Options for accumulating loyalty are scarce, not participating in wars means using more units to cover AQ.
Furthermore when two allies meet and do not place defense and no one joins the war is a wash with no rewards given to either, So neither earn loyalty. If your goal is loyalty you particpate in war, placing no defense is not participating. So no not buying that loyalty was the goal when the starting point leaves the option for zero gain. While it may not be sandbagging it is manipulation/exploitation at the minimum and not burnout as some are trying to claim.
In my experience not placing defense is solely done to manage war rating in the off season as if you want to maximize potential off season gains the default is to place. Not placing defense has nothing to do with burnout as it’s rarely a unanimous decision.
TL;DR if your goal is loyalty you place in an attempt to win and do not leave yourself with the option for zero points and no loyalty. People are being disingenuous by claiming war rating manipulation is evidence of burnout when rating manipulation is solely done to improve your season starting point and that does not help the arguments supporting burnout; it in fact tarnishes any claims as it appears dishonest when examined.
Sigh. Just because something is your narrow experience doesn’t mean that’s a fact for everyone else.
My alliance mates didn’t want to fight wars this week. We wanted to use our champs in other modes and take a break from war.
We still joined wars to get loyalty and some free shards. We even decided to win one when the other team was also tanking.
We’re safely in plat 3 with little chance of going up or down. Our starting war rating does little for us. Main reason we’d like to see it lowered it to maybe save some items in the first few wars because we didn’t have time to fully restock due to the short offseason.
Sigh. Called it.
That's what we are doing off-season. It also allows us (Officiers) to have a clear knowledge of the skills of everyone.
This knowledge is used afterward to define the most suitable lanes for everyone.
This has become the prevailing strategy as the current matchmaking system is flawed and has gone unfixed for months (years?). For off season wars I can see the reasoning for it, both teams get a break, the opponent gets an easy win. Is it in the "spirit" of Alliance Wars? Not likely as it doesn't require $$$.
Is it effective? TDB I suppose. Last offseason all 3 opponents we faced had not placed a single defender. One finished in Platinum 1, but the others still ended up in Platinum 3 as we did. So really just depends on the luck of the draw.
Personally I don't like the idea of deliberately starting at a disadvantage. But I'm can't blame others that are using strategies around a broken/flawed matching system.
That way it will alleviate some of the "seasons" pressure and you can do war at your ally's leisure without the constant pressure to do every war, every week for a straight month. I'm in an 18M, Tier 5, Gold 1 ally for the last 6 seasons and it is draining on both time and resources!
Besides the fact that between AW/AQ running simultaneously most times, utilizing my top 11 champs, its hard to complete other content like monthly EQ, variant, Act 5, or LOL or other special content.
I just wanted to drop in and let you know that we do appreciate everyone's feedback about the length of time between alliance war seasons. There has been a lot of thoughtful feedback on both sides of the issue and we have shared this with the rest of the team. We know that this is a topic that you feel strongly about and understand the value of discussion around subjects like this on the forums. As always, constructive feedback is welcome!
Thanks for getting back to us.
I understand you guys ca't tell us everything, but what exactly does this mean? Are there any concrete steps you can share that will show how are feedback is considered and acted on?
Seems like our feedback is constantly getting "passed along" but very little seems to actually come of it.
The optimist in me hopes this means we won’t be seeing weekly Reddit posts of tier 1 alliances matching against alliances rated 700-900+ war rating points lower on a weekly basis this AW Season
Optimist - 0
I used to have 3-4 of each and still burn one every war.. one would drop 2-4x a week... now there are none for over a month.
I think most people’s “Burnout” is just people not being able to Tank to the bottom of their tier .
In reality, That’s what wars have come to, either have a shell alliance, or tank in offseason to fix your war rating.
I really have no drive left to even care about grinding it out anymore. This is not whining. Just reality. There is really no question that I’m joining an semi retired alliance in the next week or so , and my wallet is definitely closed.
“Both sides of the issue”? ......
Seems like the overwhelming majority is all on the same page. What’s this other side?
Hmm what would be the downside to scaling the season rewards down to a per-war basis? Win a war, you get 50 t5b shards, 50 6* shards, etc. I guess with less pressure, there would be less item use, and therefore less $$$ for kabam.
That's 100% it.
Things would go back to how they were. Go into a war, see if you have a chance to win and decide to push or now. Collect your shards and move on.
No fear of getting kicked for dying or a hour before the rewards come out.
No BGs fighting with other BGs who died too much or didn't clear their boss.
No needing to play on major holidays or entire month of work would be undone.
No worrying about how much other allys are cheating.
No worrying about match making ruining an entire month of work.
No worrying about if a new recruit would cheat and ruin an entire month of work.
No need to feel like you have to spend all your glory and loyalty on pots and boosts.
No need to feel like you have to buy every offer with greater champ boosts in them.
No more unrelenting stress month after month.
Sounds awesome.
People spend less if this happens so why would kabam want to do it. This is why they've been adding boosts to lots of the cash offers.
In the long run, happy people spend lots of money and unhappy people quit the game or stop spending.
Going all out on AW seasons to make money is pretty much the definition of "penny wise but pound foolish."
100% this. The results of this can be seen in the widespread failure of brick and mortar retail. But everyone, Kabam included, seems to think the solution is to double down.