**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Did Kabam make the AI more passive?
Polygon
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These same posts have quite literally been happening for the last four years.
I have always felt that after the november update
In the arenas especially, the opponent doesn't do anything at the start of the matchup, & when I try to do something like hitting into its block with a medium dash, i myself get parried 😂
The AI is more passive & aggressive at the same time which is a bit of a pain in the ass
As soon as I lift my thumb(to release block) & immediately tap my right thumb(to start a light attack), I get parried & comboed into oblivion
AI in map 6 has been toned down, pretty obvious from the start of the fight this is the case. Noticed it in epic in the side event also, AI just seems super hesitant now lol
Being a medium attack distance away from the enemy, rather than them dashing in towards me like, they just stand there and walk towards me closing the gap. I have to either gamble playing offensively or repeatedly dash back until they dash towards me.
It wasn’t always like this and it just throws off my playstyle.
This 3rd day I had to be very concentrated...... My Rogue almost died again lol.... Good thing is she regens.
Also noticed it on the resistor path on the doom UC EQ (far left, HtD path). Really passive AI.
Last thing I’ve noticed is before we had the sp3 while hitting into a block bug... this has now evolved into them escaping out while I’m hitting into a block. Have had it happened twice in this round of war while fighting Thing bosses trying to push him over a bar of power
The AI's behavior and months of lingering bugs are sucking the fun out of the game for me personally. It's getting worse every month. It's not harder, just more tedious and ultimately frustrating. Kabam, if you have testers playing the game every day, I'm sure one of them must be noticing this . Maybe you could poll them and see what they report? Thanks.
No changes have been made to the AI. This is something that comes up a lot, but is not something we do very often, if ever.