**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
We need to have a serious conversation AW manipulation
This discussion has been closed.
Comments
Aren't you the same guy that was complaining about AW in the forums a few days ago?
He complains about hacking in AW, yet has no problem with exploiting AW system by other means like alliance swapping. Smh.
Maybe I'm not a top tier player like you (I know I'm not) but I call BS. Hacking is bad but utilising exploits in the AW system, like alliance swapping to get mismatches, to get an unfair advantage is also something that should not be condoned.
So at that point they are just playing to collect champs not for sport or challenge. Nothing wrong with that just I can't see why one would keep playing if that is what you are doing.
After that bs gets cleaned, we can look into a possible different AW matchup system
Swaps for AQ were eliminated because the game team deemed that it was inappropriate and unfair to the player base writ large. Manipulating war rating to get super easy match ups every time also skirts the intended purpose of war rating and comes at the expense of weaker alliances.
Ultimately, Kabam wants to make money off of selling pots in AW and AQ--that's why they're so overpriced in game. Kabam loses revenue and weaker alliances get taken advantage of when stronger alliances manipulate war rating. Weaker alliances don't use items against overmatched opponents and neither to the stronger alliances need to use many, if any, items against weaker foes. It's a lose-lose all the way around.
Could be an option, but this way some "relaxed" alliances would suffer badly. and what about people with 29 members? do you still calculate off average prestige or consider the missing one a 0 prestige? might put some aw pretty off
Just an average of everyone's prestige. Wouldn't be hard. And those "relaxed" alliances that have guys with multiple r4's playing teams full of 4* are gaming the system as well so I feel no pitty for them.
Not if the shell was old -- from an alliance that is no longer active.
Barring that, set it up so that if the Alliance experiences member leaving/joining over some pre-determined amount in a pre-determined amount of time (i.e. 10+ people leave/join every 3 days, etc) then their tier is reset to 20.
Nothing beyond that is necessary, because if they are willing to start over at the bottom, they could always just create a new alliance no matter what.
Now, some might say, well, that will just let everyone load up their team with the best champs from the far more accessible 3* pool, as opposed to the more rare 4*, and especially 5* rosters. So, you cap the highest possible tier rewards for each team based on the lowest challenger rating fielded by that team.
For instance, to qualify for the 5*/4* shards, every single defender and attacks has to at least by a 3/30 4*, or CR80.
If there is anything less than CR80, like a 4/40 3* or 2/20 4*, then the highest tier rewards are 4*/3* shards.
If there is anything less than CR50, like a 1/10 3* or 3/30 2*, then the highest tier rewards are 3*/PHC shards.
Also, each team's highest potential tier reward is independent from each other. A team of all 5* vs a team of all 2* may normalize to something around a low-mid 4* for everyone in that match, but only the 5* team has the potential to get the 5*/4* shards, while the 2* team can only get 3*/PHC at best.
no
This is a very informative and impassioned thread, and I'm going to make sure that the team reads all of it. We don't like people exploiting the system to gain and unfair advantage more than you all do, and if we determine that this is a real problem, we'll work on a solution.
That being said, I'm closing this thread down now because it's starting to get a little personal, and we need to keep the discourse in the forums civil.