Best Of
Re: A different perspective on the new EQ
I think the idea of an adaptive quest with adaptive rewards is great.
Auto-leveling is ALWAYS bad. There is no exceptions. It punish growth and destroys feeling of progression.
Re: A different perspective on the new EQ
The idea of the rewards and difficulty scaling with your account as you progress is great in theory, it’s just not been executed well. I agree with all the sentiment in this thread
Re: A different perspective on the new EQ
I agree with most you said. I will say it was a win when they removed the need to do thronebreaker eq and we could jump right into valiant difficulty. Now it seems they added that back with classic. As far I understand, I believe they did this so we could get the lower difficulty rewards, but it's still an annoying thing to do.
Re: Since nobody is moderating forums...
The discord is full of power tripping mods. They say that you're allowed to critique the game as a whole (just not specific devs, which is obviously fair). And yet they ban people for calling the update a scam.
Granted, most discord mods are like that.
Re: I can’t beat EQ anymore
Bruh I did EQ in morning and it took me around 25+ revives and some pots to fully explore this Sh**
Not only eq design is sh** but also u gonna feel input drops and weird ai during eq fights
Out of every hard contents I did like necro,carina,wof i found this eq ai the weirdest one
The ai has done so stupid things during this eq run of mine I can't even describe and input drops is always there too of not registering dex and parry
Re: A different perspective on the new EQ
I agree.
I think the idea of an adaptive quest with adaptive rewards is great. It's just the execution is bad.
Rewards need to be tuned up.
Difficulty needs to be tuned down.
Forcing the classic run seems to annoy most, so get rid of that, or move most of the rewards to classic.
I think the criteria should be:
Classic: most players can complete this difficulty without boosts or potions. Fights should not surpass 2 minutes.
Elder: using boosts and some potions will probably be required, but fights still don't reach 5 minutes (unless there are going to be very few of them). Don't make this an Everest content. A lot of us don't like Everest content (due to difficulty and time constraints).
A different perspective on the new EQ
Going to be transparent, I have a 10m roster with 50 R3 plus 7*. That’s a much different spot than a lot of the game and I recognize that influences my thoughts.
Old Format:
- it was terrible. Updates came far too slowly for new difficulties, and by the time they finally landed the rewards were already dated, and posed little to no challenge.
- Paragon Gauntlet wore out quickly. A month long content with 6 fights at 300k health took 3 minutes total. It was a waste, and as above rewards were outpaced quickly.
- Valiant Gauntlet was a revelation, but even then it just wasn’t challenging. I don’t think EQ should be the hardest content in the game, but it shouldn’t be 30 second fights and out of here.
New Format:
- Classic difficulty is fine for me. It’s just normal EQ, but with significantly increased health and attack. I sit at level 6/15 with 28k prestige, and the health pools in classic sat at 700-900k. That’s perfect in my opinion, makes the fights long enough to feel worthwhile, but not too long where it’s a slog.
- having to do a run of Classic before Elder is fine to me, but the rewards are so back loaded it does feel a bit like you did it for no reason.
- Elder difficulty is just Valiant Gauntlet, but with even more health and attack, and this is where it gets iffy for me. I still had fun, but there’s some drawbacks.
- Attack Value is WAY overtuned. 25-33k attack throughout, you literally lose 4% health minimum on a parry. More if you take a hit into the block. With health not resetting, that’s an issue
- Health creeps up a bit into the slog territory for monthly content. 900k is about what I’d expect, but 1.4m is legit Everest content health pools.
- Other than the above, it was fun. 6* are rough to use even maxed, and 7* R2 was pretty much the minimum. Mystic and Tech in particular really stretched my roster thin, which I’m now using to target weaknesses.
- There is so much potential in scaling rewards. It’ll always keep the content current, and I love that portion.
Issues I Identify:
- I’m aware my roster is more developed than most. Classic I wouldn’t touch much, but if my roster is stretched in Elder, others are going to really suffer.
- Attack needs adjusted big time. 25k should be more like 12-15k max.
- if attack not addressed swapping should heal back at least a portion of health. Even something like “70% of damage taken is healed” would increase enjoyment.
Overall/TLDR:
- So much potential is here with adaptive EQ, and should stay around.
- Recognize roster limitations and adjust some of the numbers, especially for progressing levels.
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Re: Is the new Event Quest actually worth doing? 👍🏽👎🏽
if you don’t mind using the equivalent amount of resources as you do in Everest content (more if you don’t have an expansive ranked up mutant roster) and you have 6 hours to waste… for slightly bumped EQ rewards.