Best Of
I swear some offers are just to catch someone when they’re intoxicated

Digital equivalent of rolling a drunk
Re: My issue with Adaptive difficulty
My issue is that both of those components outlined should be nowhere near a monthly event quest.
Currently, it is both of those making this Everest content. Absolutely no bueno. You can compare this to actual Everest content in the game already. This is the same or worse, and with way worse rewards.
I like the ideas proposed here to adjust the EQ. Most are probably better than mine from my thread. I think Kabam just needs to realise that monthly EQ has its own place and identity and doesn't need to be something it isn't.
I'm also not one to cry for free stuff, but I feel like the community deserves something for being put through this live server beta test. Maybe just a "we're sorry" package of a few revives, health pots, and energy refills. A little goes a long way.
Re: My issue with Adaptive difficulty
I’ll just add… all “unforgiving” does is shine a massive spotlight on frame rate lag, AI recovery, dropped inputs, etc…
So they really thought through how to drag up all the mud with this one. I guess kudos 🤷♂️
Re: My issue with Adaptive difficulty
Exactly, they could have added a node, something that you actually have to play around; but no all they did is overtune the stats so a little mistake means huge damage and revive. For a big change and improvement they took the laziest route possible.
Re: My issue with Adaptive difficulty
I agree with you… but I will say that if they tuned down the health pools and damage for this month it would be a welcome band-aid solution.
They won't, but it would be nice if they did.
My issue with Adaptive difficulty
But there's only one Adaptive difficulty.
The idea of adaptive difficulty is to eliminate difficulty tiers, and instead have a monthly EQ that can grow with you. You get stronger, it gets stronger. You move up, your rewards move up. Whether they hit the target correctly, in theory that's great. The problem is there is no target to hit. If there exists a player twice as skilled as me (and there are) there is no difficulty you can design into Adaptive EQ that will properly challenge us both. I can eventually have the same roster, but I will never have the same skill. Or maybe I'm a casual player will less time. I am not likely to grow into a player with more time. Or maybe I'm a casual player that doesn't want to stress on content. I'm not likely to grow into someone that does.
There has always been a choice. Just because you're Uncollected, doesn't mean you have to do UC EQ. You can do lower tiers if you want. You can pick your difficulty level. You will get less rewards, but that's your choice. You can choose to play the game casually if you want. You can choose lower difficulty if you just aren't that good. Remember, almost half the players in this game are below average. If Adaptive difficulty targets the average player, that means half the players can no longer do monthly EQ. And that's a problem.
When I did my Act 6 difficulty analysis, there was a central point to all of it. The point was that things like Labyrinth, Abyss, Eternity of Pain, can be whatever difficulty the devs set. Whether its hard for the top 20% or top 10% or top 1% is a matter of design choice. But the story arcs were, and still mostly are, the main progression path to the game. They can't be balanced around what the top 20% can do, because that leaves the bottom 80% nowhere to go. Now, you do have some leeway with story Arcs: if you aim for the average player, below average players could try to "outlevel" it. They can grow much stronger than the average player gets before tackling it, to level the playing field. This has limits, but it can happen, and you don't have to aim for the very bottom of the playerbase as a result.
But you can't outlevel Adaptive EQ. Its designed to grow with you, so you can't make it easier by growing stronger. It will grow stronger with you. If you can't do it now, you might never be able to do it no matter how much you progress or how strong you build your roster.
What happens to the bottom 25% of the playerbase? What happens to the bottom 10% of the playerbase? I'm perfectly fine telling them they might never do the Grandmaster's Gauntlet. But monthly EQ *has* to be accessible to everyone. It is a central part of the game.
Maybe elder is too hard. Maybe classic needs more rewards. But none of that will matter if most of the playerbase can't do monthly EQ, because I doubt they'll stick around. But we also can't make Adaptive so easy that 90% of the players sleep walk through it with mediocre rewards. Really, we need difficulty modes.
We need an adaptive difficulty that asks the player: so, who are you? Are you MSD? Okay, here you go. Are you an average player? Here's your difficulty. Are you just looking to cruise casually? Well, we will let you do that also. We need something that can be fast, can be easy, can be simple to do. Its fine if it is harder and more rewarding for the players who can and want to do that. But while it is great that Adaptive scales with roster strength, that grows with me as I grow, we also need Adaptive to scale with the player. We have different tiers of roster. We also have different tiers of player. Adaptive needs to include as many of them as possible. Adaptive should grow with the player, but it needs to first know who that player is.
Whatever else happens, in my opinion if Adaptive doesn't scale with player, it is going to be a very serious long term problem for the game. No reward buff fixes this. No difficulty tweak fixes this.
Adaptive scales with roster. It must also scale with our players.
Everything else is tuning. But in my opinion, this is fundamental.
Re: No Points for an AW win?
If I had a dollar for every kabam screw up since the new update I could probably buy silver samurai. Absolutely incredible
Re: Sunshine Still Shines - Slow Hand Clap To Thee Kabam
I wouldn’t say the content creators are to blame for this.
Kabam does look at different metrics to see how things go.
But with creators, we do get to learn to to tackle different fights and the best counters to certain situations.
That in turn allows people to be better prepared for content and be able to take it down easier or quicker.
That’s just the five and take. If we didn’t have content creators making videos, we’d still have people on the forums sharing their methods and strats.
There are many different reasons as to why they do what they do, but it’s hard to put the blame on one group.
Re: An honest plea to save eq for this month on a super simple way. A plea to kabam.
EQ is no longer fun.
I’m out.