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Lab/Dungeons broken nodes list.

mydnightmydnight Member Posts: 671 ★★★
I think we should compile all the ridiculously obvious broken nodes/node pairings that we've seen in labs and or dungeons. Off the top of my head:

Recharge + power gain: defender can gain power when being struck or holding block. Recharge clearly states gain 0 power.

Chaos + life transfer: seems to be a glitch where u can instantly die if ur health is too low when it switches ur health. It's basically impossible to win.

Chaos + sabertooth: he somehow ends up full health no matter what happens.

Slumber + Juggs: his unstoppable makes him shrugs off slumber she he immediately has the 500% attack bonus.



Comments

  • Mitchell35Mitchell35 Member Posts: 1,897 ★★★★
    Slumber stun immune.....
    power shield safeguard....

    Some aren’t broken, they’re just trolls. Mordo on slumber would have the same effect as juggs slumber. Just reroll. 🤷🏽‍♂️
  • mydnightmydnight Member Posts: 671 ★★★
    If it's obviously not working as intended according to the language they use, it's a bug. I guess the developers/mods here don't play much so they wouldn't encounter them.
  • Mitchell35Mitchell35 Member Posts: 1,897 ★★★★
    But it’s not like the slumber stun is passive. It can be messed with by other mechanics, just like how you can bypass safeguard with AAR. And recharge reduces base power to 0, then power gain is just on top of it.
  • mydnightmydnight Member Posts: 671 ★★★
    I'm not disagreeing with u. I had to reroll 8 times today on my second run to try to bypass these annoying nodes. My point is that them coming up together and having them play off each other or cancel each other out has to be a bug. I don't want to have to memorise an interaction list just to play labs/dungeons.
  • SungjSungj Member Posts: 2,117 ★★★★★
    mydnight wrote: »
    I'm not disagreeing with u. I had to reroll 8 times today on my second run to try to bypass these annoying nodes. My point is that them coming up together and having them play off each other or cancel each other out has to be a bug. I don't want to have to memorise an interaction list just to play labs/dungeons.

    Why would it be a bug if they are both working as intended just with each other
  • mydnightmydnight Member Posts: 671 ★★★
    2 different nodes that counteracts the effect of each other... always to ur detriment. Sure, leave that as it is.
  • Mirage_TurtleMirage_Turtle Member Posts: 1,868 ★★★★
    mydnight wrote: »
    Slumber + Juggs: his unstoppable makes him shrugs off slumber she he immediately has the 500% attack bonus.

    As others have said, this one is not broken. With slumber, a very long stun is placed on the enemy. When it's removed, they get a large attack bonus.

    This means you have to be mindful of champs who have special interactions with stuns. For example,

    Juggernaut cannot be stunned when he's unstoppable. Since he starts the fight with unstoppable active, the slumber stun doesn't stick.

    Kingpin and Agent Venom have a chance to immediately shrug off the stun. With Kingpin, even if he doesn't immediately shrug it off, if you happen to place too many debuffs on him (bleeds, resonate weakness, etc.), he'll shrug them all to enter overpower mode.

    Rogue, Groot, and Karnak can all shrug off the slumber stun much faster than the node suggests.

    Mordo can astral evade your attack when he's stunned, which will pull him out of the stun.

    These are all things you've got to watch out for. Slumber can either make the fight very easy or very dangerous depending on the matchup. I like that it makes you really think about the matchup before you enter, but you're never forced to enter that fight. You can always reroll or have the node taken down. Personally, I think it's very well designed.
  • mydnightmydnight Member Posts: 671 ★★★
    Ok, so how about when they have start the fight 2 bars of power and start the fight with 1 bar of power at the same time?

    Surely this isn't supposed to happen.
  • mydnightmydnight Member Posts: 671 ★★★
    mydnight wrote: »
    Slumber + Juggs: his unstoppable makes him shrugs off slumber she he immediately has the 500% attack bonus.

    As others have said, this one is not broken. With slumber, a very long stun is placed on the enemy. When it's removed, they get a large attack bonus.

    This means you have to be mindful of champs who have special interactions with stuns. For example,

    Juggernaut cannot be stunned when he's unstoppable. Since he starts the fight with unstoppable active, the slumber stun doesn't stick.

    Kingpin and Agent Venom have a chance to immediately shrug off the stun. With Kingpin, even if he doesn't immediately shrug it off, if you happen to place too many debuffs on him (bleeds, resonate weakness, etc.), he'll shrug them all to enter overpower mode.

    Rogue, Groot, and Karnak can all shrug off the slumber stun much faster than the node suggests.

    Mordo can astral evade your attack when he's stunned, which will pull him out of the stun.

    These are all things you've got to watch out for. Slumber can either make the fight very easy or very dangerous depending on the matchup. I like that it makes you really think about the matchup before you enter, but you're never forced to enter that fight. You can always reroll or have the node taken down. Personally, I think it's very well designed.

    Anyway, the reason i said it was bugged is bc the slumber timer is there as soon as the fight starts counting down when he's awake and supposed to get the 500% attack buff. If it was as intended, wouldn't it just not be there?
  • mydnightmydnight Member Posts: 671 ★★★
    And oh, yes, fought a KG today on the health switch node. He literally couldn't kill me. Every time the health switched, we were both full health. I put the pad down and went to brush my teeth. When i got back, he was still beating on me. I had to restart the game.
  • xNigxNig Member Posts: 7,336 ★★★★★
    mydnight wrote: »
    I think we should compile all the ridiculously obvious broken nodes/node pairings that we've seen in labs and or dungeons. Off the top of my head:

    Recharge + power gain: defender can gain power when being struck or holding block. Recharge clearly states gain 0 power.

    Chaos + life transfer: seems to be a glitch where u can instantly die if ur health is too low when it switches ur health. It's basically impossible to win.

    Chaos + sabertooth: he somehow ends up full health no matter what happens.

    Slumber + Juggs: his unstoppable makes him shrugs off slumber she he immediately has the 500% attack bonus.



    You apparently don't understand how some nodes and abilities interact. Don't assume that it is a bug if you don't try to find out beforehand.

    Recharge reduces your power gain rate by 100%. Power gain adds to it. So there's a net gain on Recharge + Power Gain.

    When the health switch occurs during Life Transfer, the game proceeds to subtract and add the % of health on the champs. This addition and subtraction is affected by masteries such as Recovery, and other regen variables, such as Petrify from Void, Limbo on Magik. In addition, you had Chaos which, depending on what debuff was on you, could have adverse effects to your healing.
    mydnight wrote: »
    Ok, so how about when they have start the fight 2 bars of power and start the fight with 1 bar of power at the same time?

    Surely this isn't supposed to happen.

    Why isn't it not supposed to happen? Power Start 1 + Power Start 2 = Instant 3 bars of power. There are champs that can work around it, or you can simply reroll.

  • SceptilemaniacSceptilemaniac Member Posts: 1,247 ★★★★
    I don't know exactly but is dash vulnerability supposed to give you +200% attack for the whole fight?
    Cause it does.
  • mydnightmydnight Member Posts: 671 ★★★
    U can't reroll dungeons.
  • mydnightmydnight Member Posts: 671 ★★★
    U can't reroll dungeons.
    I don't know exactly but is dash vulnerability supposed to give you +200% attack for the whole fight?
    Cause it does.

    True
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