Dungeons need something like infinity dust to make the grind worthwhile
DoctorofEvil
Member Posts: 217 ★
It took me so long to grind to 27,000. I had so many dungeon trips where I would enter dungeon 6 with a stacked team and would either be matched with player with a weak team or suffer through my partner losing his entire team before the first room was finished. So many hours, such a long grind. For what? A five star cyclops. That was it.
I remember when dungeons were introduced and you got infinity dust as well as the artifacts. That made it worthwhile because even if the artifacts didn't pay off your grind helped in other areas of the game. Now it's all invested in one roll which is often very disappointing.
I remember when dungeons were introduced and you got infinity dust as well as the artifacts. That made it worthwhile because even if the artifacts didn't pay off your grind helped in other areas of the game. Now it's all invested in one roll which is often very disappointing.
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