SpiderGwen Buff
Namelez
Member Posts: 992 ★★★
Passive: Regenerate 100 health every second per buff active.
Passive: 25% chance to activate a passive Fury increasing her attack by 400. (Doesn't Stack.)
Passive: While charging a heavy SpiderGwen becomes more focused and activates a permanent Precision increasing crit chance by 12%. (Lasts until Struck. Max Stack: 5.)
Hunter Spider: Critical hits guarantee an armor break lasting 10 seconds.
Trap Spider: Critical hits have a 20% chance to web the opponent to the ground paralyzing them for 3 seconds.
Venomous Spider: Critical hits have a 100% chance to poison the opponent dealing 10 damage per stack. (Lasts until the end of the fight.) (Max Stack: 100)
Changing Stances: Dash back and hold block for 1.5 seconds.
Special 1: (SpiderGwen now lunges at her opponent with body blows before jumping back and webbing them to the ground.)
Hunter Spider Sp1: 100% chance to place a weakness on the opponent reducing their attack by 25%. Lasts (15 seconds.) (Paralyze the opponent for 3 seconds.)
Trap Spider Sp1: Paralyze the opponent for an additional 3 seconds. (6 seconds total.)
Venomous Spider Sp1: Webs from this attack inflict poison on the opponent lasting 5 seconds and dealing 500 damage. (Paralyze for 3 seconds.)
Special 2: (All Stances) 77% chance to stun for 3.5 seconds.
Special 3: (All Stances) 100% chance to inflict poison lasting 3 seconds dealing 700 damage. Inflict a permanent armor break reducing armor by 500. Paralyze the opponent for 4 seconds.
Signature Ability: 5% chance to evade and paralyze the opponent for 1 second. All debuffs and buffs last 1 second longer.
Synergies: Im the REAL SpiderMan!: (All SpiderVerse champions) SpiderVerse heroes have 10% enhanced abilities.
True Love: (SpiderMan Classic) All champions gain 5% health, attack, and power.
Quick Reflexs: (Falcon) Falcon: Critical hits activate a passive Precision lasting 30 seconds and increasing crit chance by 3%.
SpiderGwen: Critical hits activate a passive Cruelty increasing crit damage by 200 lasting 30 seconds.
Passive: 25% chance to activate a passive Fury increasing her attack by 400. (Doesn't Stack.)
Passive: While charging a heavy SpiderGwen becomes more focused and activates a permanent Precision increasing crit chance by 12%. (Lasts until Struck. Max Stack: 5.)
Hunter Spider: Critical hits guarantee an armor break lasting 10 seconds.
Trap Spider: Critical hits have a 20% chance to web the opponent to the ground paralyzing them for 3 seconds.
Venomous Spider: Critical hits have a 100% chance to poison the opponent dealing 10 damage per stack. (Lasts until the end of the fight.) (Max Stack: 100)
Changing Stances: Dash back and hold block for 1.5 seconds.
Special 1: (SpiderGwen now lunges at her opponent with body blows before jumping back and webbing them to the ground.)
Hunter Spider Sp1: 100% chance to place a weakness on the opponent reducing their attack by 25%. Lasts (15 seconds.) (Paralyze the opponent for 3 seconds.)
Trap Spider Sp1: Paralyze the opponent for an additional 3 seconds. (6 seconds total.)
Venomous Spider Sp1: Webs from this attack inflict poison on the opponent lasting 5 seconds and dealing 500 damage. (Paralyze for 3 seconds.)
Special 2: (All Stances) 77% chance to stun for 3.5 seconds.
Special 3: (All Stances) 100% chance to inflict poison lasting 3 seconds dealing 700 damage. Inflict a permanent armor break reducing armor by 500. Paralyze the opponent for 4 seconds.
Signature Ability: 5% chance to evade and paralyze the opponent for 1 second. All debuffs and buffs last 1 second longer.
Synergies: Im the REAL SpiderMan!: (All SpiderVerse champions) SpiderVerse heroes have 10% enhanced abilities.
True Love: (SpiderMan Classic) All champions gain 5% health, attack, and power.
Quick Reflexs: (Falcon) Falcon: Critical hits activate a passive Precision lasting 30 seconds and increasing crit chance by 3%.
SpiderGwen: Critical hits activate a passive Cruelty increasing crit damage by 200 lasting 30 seconds.
2
Comments
But not the sig
Mesmerize? Really?
State your case, if you feel like it’s good, I’m open to hear ya. But I hate that, personally
If it’s gotta be like that, that’s an awful combo. Make it a duration after a special or something, like sym spidey. That way, evade can’t completely ”outskill” someone
Add ensnare and paralyze to Sp1 with some damage and she’s a very punishing glass canon. Maybe add those to Sp2 and give Sp1 a huge taunt instead along with the damage aspect.
She doesn’t need a big redesign the biggest issue is she suffers from a bad split personality and her abilities are just a little old.
@Whododo872 also that's a better idea have the mesmerize after a special instead of the entire fight lol