Iron FIst Rework
Stats, Damage, and Abilities are based on 4* R5/50
Health: 12771
Attack: 1261
Signature Ability
Focus: The Iron Fists' repeated strikes to pressure points wreak cumulative havoc on the target's Armor Rating, with a 25% chance to reduce it by 350 for each activation.
Critical Hits
The sheer force of a Critical Hit has a 65% chance to break the target's armor and apply 450 Armor Rating reduction for 7 seconds.
For every 5 hits on the Combo Meter
Gain 1 Chi-Charge. A Chi-Charge counts as a passive buff effect. Each Chi-Charge grants Iron Fist 100 Critical Rating and Critical Damage Rating. Max Stack: 10.
Heavy Attacks
Consumes all Chi-Charges and deals 500 direct damage for each Chi-Charge. Nullify one buff for each Chi-Charge consumed.
Special 1
Consumes 3 Chi-Charges to regenerate 5% health.
Special 2
This Attack recieves +1500 Critical Rating.
Special 3
Deal +10% damage for each Chi-Charge on Iron Fist.
The Signature Ability and effect on Critical Hits remain the same, with slightly buffed chances and values. The Precision gained upon attacking is replaced with the Chi-Charge mechanic. The Heavy attack nullification now encapsulates all buffs and also links to the Chi-Charge mechanic. Special Attacks recieve new effects, with the Special 2 having a simple Damage buff and Specials 1 and 3 having Chi-Charge related mechanics.
The rework revolves around implementing the Chi-Charge system, which shouldn't be too difficult to implement, as it's very similar to Psyclocke's Psi-Charges. These simple buffs would make Iron Fist a great offensive champion with amazing buff control, damage, and a little regeneration.