As we continue to work to address ongoing issues regarding Parry and Evade, we will be extending the Week 4 Quest of the Summer of Pain and its Solo Objectives by 1 week to better allow you to complete this content. This will not result in next week's content being delayed.

Mastery Ideas

New Proficiencies mastery ideas

Ambush: Interrupt an enemy attack(intercepting), will inflict concussion for
1/3: 0.5 seconds, 25% reduced defensive ability accuracy.
2/3: 0.5 seconds, 50% reduced defensive ability accuracy.
3/3: 1 second, 75%reduced defensive ability accuracy.

Quick Reflexes: Dash in after a special attack for a
1/3: 10% chance to remove a buff
2/3: 20% chance to remove a buff
3/3: 30% chance to remove a buff

Enrage: While dodging a heavy, inflict taunt
1/3: 10% increased chance to throw a special
2/3: 15% increased chance to throw a special
3/3: 20% increased chance to throw a special

Comments

  • RajutedaRajuteda Posts: 565 ★★
    Good!!
  • ChampioncriticChampioncritic Posts: 3,244 ★★★★
    I feel like enrage might come back to bite at you. If you inflict a taunt after you dodge their heavy attack, usually you'd try to punish them for using a heavy. Instead the taunt might make them use a special which may end up punishing you for trying to punish their heavy.
  • BlackJ4zzBlackJ4zz Posts: 243 ★★
    edited November 2018
    Here are more for you

    Conditioning: While champions health is (or) above 70% (s)he will receive
    • 1/3: 10% more damage
    • 2/3: 15% more damage
    • 3/3: 20% more damage

    Vibranium counting: for every amour up buff currently active the champ will receive
    • 1/3: 12% critical resistance
    • 2/3: 16% critical resistance
    • 3/3: 22% critical resistance

    Pure skill (Rework): Critical hits do more damage and have a chance to be unevadable by
    • 1/5: 4%
    • 2/5: 8%
    • 3/5: 12%
    • 4/5: 18%
    • 5/5: 20%

    Survival: for every debuff you currently have you get more resistance, up to 3 debuff
    • 1/5: 6% resistance
    • 2/5: 12 % resistance
    • 3/5: 18% resistance
    • 4/5: 24% resistance
    • 5/5: 30% resistance
    Please Note:- That "resistance" is both physical and energy reduction.
    - Second that you must have 3 debuffs to get the max resistance, example at rank 1 you get 2%
    resistance per debuff and 6% at 3 debuffs.
  • BlackJ4zzBlackJ4zz Posts: 243 ★★
    edited November 2018
    Intoxicated: Poison deal more damage and reduce the opponents ability accuracy, max 4
    • 1/5: 4%
    • 2/5: 8%
    • 3/5: 12%
    • 4/5: 16%
    • 5/5: 22%
    Pls note again that you need the 4 poisons to get the maximum effect like Survival above

    (Correction) Vibranium Coating: For every amour up buff you currently have active you receive
    • 1/3: 12% Critical resistance and potency
    • 2/3: 16% Critical resistance and potency
    • 3/3: 22% Critical resistance and potency
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