Catalyst arena infinite streak formula seems to have changed once again.
phil56201
Member Posts: 986 ★★★
Using the new formula for maintaining an infinite streak in the catalyst clash arena (2x3,30 4*/1,25 5* plus a 4,40 4*/2,35 5*, 10000 team PI minimum) seems to net you a death match now. Would advise to now only use 1 x 3,30 4*/1,25 5*. The other 2 champs must be rated higher or risk being deathmatched.
I'm gonna assume this holds true in the 4 and 5 star featured arena as well.
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Never use 2 4* 3/30 or 5* 1/25 UNLESS you are using at least one; 4* 5/50 or 5* 3/45
Using the new formula for maintaining an infinite streak in the catalyst clash arena (2x3,30 4*/1,25 5* plus a 4,40 4*/2,35 5*, 10000 team PI minimum) seems to net you a death match now. Would advise to now only use 1 x 3,30 4*/1,25 5*. The other 2 champs must be rated higher or risk being deathmatched.
I'm gonna assume this holds true in the 4 and 5 star featured arena as well.
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you put a 3/30 4* and a 1/25 5*, which is basically the same thing. Should have been 2 4* 4/40 with the 1/25 5*
No, it has been 1x4/40 and 2x3/30 or equivalent up till now. I do these arenas and these teams every arena, every milestone.
You saying it like I don't do the arenas also, but ok then. Keep doing your teams and get death matchups.
Looks like the pic shown is from the bottom of both lists, none of those champs are known for their pi.
Totally not the point. Thread was for anyone who has been running these teams. They will no longer work. Obviously I wont be running these teams anymore.
To do any less is to court death squads.
Me too, but that will get you a death match now.
Really? That's interesting if true but I don't think it matters who is actually playing. You can get matches against teams from inactive accounts. I've fought alliance mates in arena who weren't playing at the time. Could be wrong but I don't think high traffic times has anything to do with it.
Previously mentioned in many many posts...if Arena is your blood line to keeping the game going then so be it.
Idea:
Provide 3 to 6 fights each providing their own multiplier based on the difficult the fights...no more need for infinite since it will be up to each Summoner to determine the difficulty of the fight.
Difficulty can be broken down to PI example: easy the PI is significantly less, norm the PI is with 1000, expert slightly above and So on and so forth
I never rely on pi for arenas. I’ve used an r1 5* duped mordo as a substitute for a lower pi r2 5* and it’s gotten me a death match, where using the r2 with lower pi has prevented it. Seems like actual rank matters more. Plus, pi varies by account with masteries, and can be artificially inflated with synergies.