Unbalanced difficulty curve
There needs to be some adjustments to the difficulty levels for this game. Uncollected used to be a lot more manageable earlier but has been getting more and more difficult each month with all these new champions and their extremely niche/tedious counters.
I understand that not everything is meant to be completed by everyone but there's a significant spike in difficulty from masters to recent uncollected....and even worse for uncollected to variant. Had the same problem with the special challenge (lightweight was too easy....heavy weight was insanely difficult...no middle ground)
It feels like there 's not really a lot of content available for slightly above average players who might not have the best 5* roster. You are either stuck in a rot (being unable to explore the uncollected quest and get the rewards) or have to grind the master and heroic quests for MONTHS (1 5* crystal in 4 months and no 6* shards?) to have a very slim chance to get anything good.
PS: before someone inevitable comments "get better or quit".... Not everyone is going to be the best player at this game...but that doesn't mean they don't get a content difficulty suitable to them.
Btw, I have explored 5.4, so I might consider myself to be slightly above average.