Champion Spotlight - Diablo

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Diablo enters The Contest January 24th at 10AM PST!

About Diablo:
An unrivaled alchemist and a member of Spanish nobility, Esteban Corazon de Ablo uses his arcane concoctions to lengthen his life, incinerate his foes and more. Driven by an unending desire to become as powerful as a god, Diablo now finds himself in the Contest hoping to secure the ISO-Sphere for his continued experimentation. Ambition pushes the Spanish nobleman to acquire power at all costs, and very few heroes can, or will, stand in his way.

Summary:
Diablo’s has two primary mechanics that make him a strong champion to bring into Quests. His frequent, reliable regeneration found in his special 1 can allow him to survive numerous fights and his special concoctions can allow him to react to almost any opponent. Additionally, Poison effects only make him stronger!


Base Stats & Abilities
*All stats based on 4-Star, Rank 5, Level 50, Signature Level 99

Health: 14,140
Attack: 1,126
Max PI:
• Without Signature: 3,914
• With Signature (99): 4,777

*All stats based on 5-Star, Rank 5, Level 65, Signature Level 200

Health: 28,350
Attack: 2,189
Max PI:
• Without Signature: 7,768
• With Signature (200): 10,600

Character Class: Mystic
Basic Abilities: Alchemy, Poison Resistance, Poison

Self Experimentation
• Diablo takes 35% reduced damage from Poison effects and gains +20% Power Rate and +450 Attack while Poisoned.

Alchemy
• A master alchemist, Diablo begins each Quest with a selection of Concoctions ready to be brewed. Throwing Light Attacks allows Diablo to switch which Concoction to brew. By finishing a combo with a Medium attack, Diablo begins brewing the selected Concoction.
• Once the Concoction has Brewed for 3 seconds, Diablo may dash back and hold block for 1.2 seconds to drink it. A new Concoction can’t be brewed until the first is consumed.
• If Diablo drinks a Concoction while the matching Concoction effect is still active, he instead Poisons himself, dealing 731 direct damage over 8 seconds and reducing healing effects by 30%.

*** Developer Note: This self inflicted Poison doesn’t account for Diablo’s natural poison resistance. The actual damage dealt will be reduced by 35% (roughly 475 instead).

Emberboon Concoction - 4 Available each Quest
• For 12 seconds, attacks deal a burst of additional Energy Damage equal to 55% of the damage dealt plus an additional 20% for each Buff the opponent has.

Counterflow Concoction - 4 Available each Quest
• Gain 110% of a bar of Power over 12 seconds and allow basic attacks a 25% chance to Nullify for that duration.

Lifestitch Concoction - 4 Available each Quest
• Recover 848 Health when consumed and increases Regeneration rate by 25% for 12 seconds.

Ironskin Concoction - 4 Available each Quest
• Gain +957 attack and Stun Immunity for 12 seconds.

Heavy Attacks
• Diablo destroys his Brewed Concoction to inflict Poison, dealing 1520 direct damage over 10 seconds and reducing Healing effects by 30%.

Special 1: Double-Edged Elixir - Splashing the opponent with a scalding elixir, Diablo creates enough space to drink the remainder to heal his wounds.
• After the attack Diablo starts drinking an elixir, recovering up to 848 Health based on how long he continues to drink.
• If he has a Concoction brewed, Diablo drinks it after the attack.

Special 2: Whelming Surge - A special mixture spawns a wave of arcane energy to engulf Diablo’s foe.
• This attack is Unblockable.
• This attack deals +50% Energy Damage for each Concoction and Poison effect active on Diablo.

Special 3: Epic Experimentation - Experimentation yields power, as Diablo quaffs an unknown set of elixirs then lets fly with a barrage of arcane might.
• If he has a Concoction brewed, Diablo drinks it during this attack and gains a permanent effect based on the Concoction consumed.
• Emberboon or Ironskin: +168 Attack for Energy-based attacks.
• Counterflow or Lifestitch: +10% Regeneration rate.

*** Developer Note: The permanent effects lasts until end of the fight and can be seen in the pause screen.

Signature Ability: Arcane Innovation
• Experimentation has enhanced Diablo’s Concoctions, decreasing their Brewing time by 1 second and increasing their duration by 40%.

Synergy Bonuses

Unending Ambition (Loki, Red Skull)
• Diablo: Recover 1 Counterflow after winning 1 Fight.
• Loki: +35% Curse Debuff duration.
• Red Skull: +35% Shock Debuff damage.
• Unique: Does not stack with duplicate synergies.

Madcap Experimentalists (Doctor Octopus, Green Goblin)
• Diablo: Recover 1 Lifestitch after winning 1 Fight.
• Doc Ock: +30% Heal Block Debuff duration.
• Green Goblin: +1% Attack per Cunning / Madness charge.
• Unique: Does not stack with duplicate synergies.

Twisted Arcanists (Symbiote Supreme, Dormammu)
• Diablo: Recover 1 Emberboon after winning 1 Fight.
• Symbiote Supreme: +1% Attack for each Stagger on the opponent.
• Dormammu: +500 Energy Resistance while Dark Energy is at 100.
• Unique: Does not stack with duplicate synergies.

Legion Accursed (Mephisto, Juggernaut)
• Diablo: Recover 1 Ironskin after winning 1 Fight.
• Mephisto: Gain 40% of a Power bar when a Poison Debuff would be gained. Cooldown: 10 seconds.
• Juggernaut: +2000 Armor during Heavy Attacks.
• Unique: Does not stack with duplicate synergies.

Nemesis (Coming Soon Champion x4)
• +6% Attack

Recommended Masteries

Recovery
• Diablo has a reliable healing effect on his special 1 and from his Lifestitch Concoction. Grabbing this mastery will increase his longevity in quests.

Mystic Dispersion
• With his Counterflow Concoction, Diablo can strip away several Buffs in a short amount of time. Combined with the Power Gain from the Counterflow, Diablo can rapidly go from very little power to a Special 3 if timed correctly.

Willpower
• Diablo’s Lifestitch Concoction can boost the healing power of Willpower, which combines very nicely with Diablo’s self inflicted Poison and reduced Poison damage.

Strengths
• Quest Utility: Diablo can deal with a very wide variety of opponents. With careful use of his concoctions, Diablo can shut down almost any opponent. Couple his utility with his consistent, reliable regeneration abilities and Diablo is well suited to Quest grinding.
• Tricky Buff Nodes: With ready access to Stun Immunity, Regeneration, Nullify and Poison Resistance, Diablo can deal with many nodes that might give other Champions a harder time. If the node attempts to throw Stun effects at inopportune moments, Ironskin can take care of that. If you’re taking consistent damage from an effect like Starburst, Diablo’s constant Regeneration from Special 1 will help mitigate it.

Weaknesses
• Concoction Reliance: Diablo’s base stats are lower than other Champions as he’s an alchemist that relies on his elixirs for combat utility. Once his concoctions have run dry, Diablo will be a much weaker combatant and he will have a hard time keeping up.
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Comments

  • Maldroit2Maldroit2 Posts: 444
    I'm not really hyped. Diablo seems like too much of a gimmicky champ to be worth r5, or even r4. Its just like with corvus; if you run out of charges or potions, your doomed.
  • So does Thing not activate Nemesis?
  • KalantakKalantak Posts: 67
    Not that i am complaining about a champ,i know he'll have his uses but That ability could have been epic!! Creating elemental creatures on diffrent specials and giving him buffs or debuffs on opponents accordingly?!! 😍
    For those who are wanting to check out Diablo in the comics, our own Creative/Art Director Gabriel Frizzera recommends checking out Fantastic Four #232, "Back to Basics", in which the master alchemist creates his own elemental creatures to challenge the Fantastic Four!

  • Indrick781Indrick781 Posts: 206
    Kinda meh to be honest. The cap on how many potions he can use per quest is pretty terrible. Especially since only a few of his synergy partners are actually useful. He seems like arena fodder so far.
  • I like the art, animations, and style, but I don't know if he is a very good fighter.
  • Why are there still defense oriented synergies if synergies no longer work on defense.
  • Meh
  • gohard123gohard123 Posts: 668
    Why are there still defense oriented synergies if synergies no longer work on defense.

    how are those defensive synergies
  • Midnite93Midnite93 Posts: 740
    hmm one will only know when he is released and tested out
  • gohard123 wrote: »
    Why are there still defense oriented synergies if synergies no longer work on defense.

    how are those defensive synergies

    Tell me how that Juggernaut synergy is gonna help offensively
  • Legitimate question. If Diablo is put on an enhanced poison node will that also effect the poison inflicted on himself.
  • Drooped2Drooped2 Posts: 770
    Legitimate question. If Diablo is put on an enhanced poison node will that also effect the poison inflicted on himself.

    Do suicides hurt more on that node? That's a legit question now I'm wondering
  • InfineightInfineight Posts: 226
    I am afraid that I will poison myself to death if I even get him as a champ😅😂
  • dfmoore26dfmoore26 Posts: 69
    gohard123 wrote: »
    Why are there still defense oriented synergies if synergies no longer work on defense.

    how are those defensive synergies

    Tell me how that Juggernaut synergy is gonna help offensively

    When you have unstoppable you can throw his heavy to get the stagger and therefore take less damage from any basics attacks you get hit with.
  • ChuckNorrisChuckNorris Posts: 104
    bgrmh356eeva.png

    spoilers of new hero coming
  • JDunk2291JDunk2291 Posts: 181
    Administration use to provide information on champs that can oppose and counter the spotlighted champion. Who can be used against him?
  • djr17djr17 Posts: 307
    JDunk2291 wrote: »
    Administration use to provide information on champs that can oppose and counter the spotlighted champion. Who can be used against him?

    My guess it they determined every match against him is a good one.
  • Zuko_ILCZuko_ILC Posts: 673
    Cool character design but just doesn't look too useful for anything other than arena points. Hopefully down the road he gets some better synergies but the poisoning yourself reminds me of blackbolt's l2, shouldn't be punished for using an ability.
  • Looks like a pretty cool champ to mess around with, he could help a lot if mesmerize becomes a normal thing...
  • Zuko_ILCZuko_ILC Posts: 673
    Animation is awesome....gameplay and usability beyond bad. Feels like he was rushed and still in beta mode.
  • Savage_Savage_ Posts: 36
    edited January 25
    Okay Kabam you guys got to redo this champ. Make it like 5 potions each type per fight not per quest. After that change his synergies to a small potency increase for each potion. Then he will find use with his dificulty
  • My_SuperiorMy_Superior Posts: 1,306
    edited January 25
    Gotta say the +30% Heal Block duration from the Doctor Octopus synergy is awesome. I dunno how useful Diablo is as a teammate but Doc Oc will definitely appreciate it.
  • A_Noob_Is1A_Noob_Is1 Posts: 693
    Wow, he is underwhelming.
  • Zuko_ILCZuko_ILC Posts: 673
    A_Noob_Is1 wrote: »
    Wow, he is underwhelming.

    I agree was hoping for much more. Game mechanics can't fully be used without getting punished for it.
  • ChowyChowy Posts: 18
    OMG
  • Trying to think of which was the last champ released that is worse than Diablo? I think it's Vulture from July 2017. Good work Kabam.
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