**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Change alliance quest/war revive and health pots
Indrick781
Posts: 497 ★★★★
The amount of health returned from these pots have not updated with the current state of the game. I recently timed out with a 5* rank 5 Void in AW and fully boosted had 56k health. Coupled with some of the block damage and other damage taken in the fight, I was at around 30% after the time out. That means to heal to full I would have had to use six level 4 health pots and a single level 3 health pot. That's roughly half of the total items allowed to be used in a single war. This will only get worse as we get rank 3-5 6* champions.
My suggestion is to change the revives and health pots to a percentage based system.
Revives:
L1 - 10%
L2 - 15%
L3 - 20%
Health pots:
L1 - 5%
L2 - 10%
L3 - 15%
L4 - 20%
This allows it to scale with the boosts we all use and for the future levels of our champions with much larger health pools.
My suggestion is to change the revives and health pots to a percentage based system.
Revives:
L1 - 10%
L2 - 15%
L3 - 20%
Health pots:
L1 - 5%
L2 - 10%
L3 - 15%
L4 - 20%
This allows it to scale with the boosts we all use and for the future levels of our champions with much larger health pools.
1