Very, very excited about these matchmaking changes. One week off is at odds with Kabam's previous statements about time between seasons . I may speak for more than oneself when I say it would've been better for Kabam to be upfront with transitioning from two weeks to one week.
Bro, it’s 2 weeks off in total. One week of no wars + one week of off-season wars.
This really negatively affects alliances with members in spread out time zones, and especially Eastern Europe and Asian alliances. They will miss a large portion of attack. The loss of start time flexibility will do more harm than good
My alliance has Asian and European players. We match once it’s available at 3am my time and 12-3pm on the European timings. It’s fine. Things will work out.
Lets go make an answer that no one will read anyways!
Finally u did a nice system (looks fair LOL) and already did several mistakes...
1 - Why not perma "enlistment"? This is obvious that most of alliances will do every war so why not think a STEP ahead and get a button that you are PERMANENT enlisted?
2 - I could be wrong, but I could not figure out any WINDOW to replace players in between wars, unless the matchmaking window counts.
3 - Hope this amazing system that you will implement don't bring tier 2 alliances to top spots in the masters, since the top 30 alliances (tier1) mostly will be facing each other and probably losing here and there.
Good initiative, needs some polish and lets see if it work.
seriously, it's about time.
imo, best way to determine t5 is to lock in top6 allies with 6 matches left in the season and do a round robin, then again lock in #1-2, 3-4, 5-6 and duke it out for #1, #3 and #5.
So those of us with jobs who started AW's when people got home from work so we can maximize our times, will now be relegated to having to start when Kabam tells us sometime during this 5hr window??? So now if a match is found for us right off the bat then we will have to coordinate while people are still at work or commuting home?? Not very efficient at all.
When a match is found does not determine when your Attack phase will start. Attack Phase will now start at the same time, every time.
So those of us with jobs who started AW's when people got home from work so we can maximize our times, will now be relegated to having to start when Kabam tells us sometime during this 5hr window??? So now if a match is found for us right off the bat then we will have to coordinate while people are still at work or commuting home?? Not very efficient at all.
Attack phase starts at the same time for everyone.
So just to confirm it's still possible for a match to be made between a tier 3 and tier 4 alliance where both parties will receive a different multiplier for the same war?
This is one of the biggest problems with matchmaking at the moment. Getting tier 4 points especially for a loss but having to pay the cost with units and items to compete on the expert map is unfair and can change the outcome of this season for an alliance.
Both sides should always receive the same multiplier for the same war.
@Kabam Miike please confirm and if this is the case would like to hear the justification for this not being changed please
Please not this is mostly only an issue on the tier 3 and 4 boundary as they both have different difficulty maps with tier 3 being significantly harder than that linked to tier 4.
Honestly, it would have been better to have 2 hours blocks for alliances to match for those that choose to match later. Have 2 - 4 windows. The top 4 could obviously avoid each other, but it also gives flexibility to alliances who don't want to start war at the designated time.
If one alliance in Master bracket have no luck and get multiple Times NY and lose many wars because of one Alliance....
When you lose to them, your rating drops and it’s highly unlikely you’ll get them again in the next matchup given the unified matchmaking. The only way you have a chance of matching them again is you win your next war and they lose their next.
Thing is, if you’re fighting for the top spot, and if it’s a sole contention between you and them, you’re bound to meet them multiple times.
Due to the complaints of the time restraints / late Attack starts for those with difficult work/sleep schedules, can we have our energy boosted to 7-8 to help offset that? That would be a tremendous help for everyone, but especially for those in that situation.
Currently the alliance gets its participants locked once the matchmaking process has begun (unless it is cancelled before it finished). How does the new system work with personnel changes?
Do they get locked in when leadership chooses to enlist, so would they need to un-enlist then reenlist or does it only lock in once matchmaking happens?
You can aim to make adjustments around the week at a time system, but that's not always going to be practicable. Under the current system, matchmaking could be delayed until switches had been made, but matchmaking will now automagically happen after the end of attack phase (if the alliance has enlisted in time).
If someone needs to move alliance, does it mean they would need to forgo war rewards in additional to the usual AQ day/weekly rewards and Summoner Advancement dance?
And if it's all running on a fixed schedule per week, perhaps offer rewards per week like AQ?
Or otherwise clarify when Season 8 ends, as you've only implied it starts 20 February (after pre-season).
For those complaining about timezone differences, it is about organising your battlegroups and paths. It will get done because there is always downtime no matter where in the world you are.
You will find a way to do it, just like you do now.
Nice this will spice up wars and exactly what the community wanted. Going to wait and see how far reach the system will match alliances, I am a little concerned that if it’s too narrow it’ll be a bloodbath with many alliances just facing the same small set of opponents around their war rating. Also tanking and alliance shell swapping becomes a lot more beneficial because you’ll always want to have the lowest war rating possible to get you the best season matches at the start at least.
Comments
Bro, it’s 2 weeks off in total. One week of no wars + one week of off-season wars.
I corrected my comment, you're late lol
My alliance has Asian and European players. We match once it’s available at 3am my time and 12-3pm on the European timings. It’s fine. Things will work out.
Finally u did a nice system (looks fair LOL) and already did several mistakes...
1 - Why not perma "enlistment"? This is obvious that most of alliances will do every war so why not think a STEP ahead and get a button that you are PERMANENT enlisted?
2 - I could be wrong, but I could not figure out any WINDOW to replace players in between wars, unless the matchmaking window counts.
3 - Hope this amazing system that you will implement don't bring tier 2 alliances to top spots in the masters, since the top 30 alliances (tier1) mostly will be facing each other and probably losing here and there.
Good initiative, needs some polish and lets see if it work.
imo, best way to determine t5 is to lock in top6 allies with 6 matches left in the season and do a round robin, then again lock in #1-2, 3-4, 5-6 and duke it out for #1, #3 and #5.
When a match is found does not determine when your Attack phase will start. Attack Phase will now start at the same time, every time.
This Change is for the Most top Alliances Really Bad
Attack phase starts at the same time for everyone.
(Can we discuss about the war rating and multiplier system now?)
This is one of the biggest problems with matchmaking at the moment. Getting tier 4 points especially for a loss but having to pay the cost with units and items to compete on the expert map is unfair and can change the outcome of this season for an alliance.
Both sides should always receive the same multiplier for the same war.
@Kabam Miike please confirm and if this is the case would like to hear the justification for this not being changed please
Please not this is mostly only an issue on the tier 3 and 4 boundary as they both have different difficulty maps with tier 3 being significantly harder than that linked to tier 4.
Cc @Kabam Zibiit @Kabam Vydious @Kabam Lyra @Kabam Wolf
All other changes seem great - thank you all for putting hard work into this.
How is this bad?
Shucks
It will be before matchmaking. You can find a new recruit during Enlistment.
Because now they'll actually have to match against each other. They won't be able to beat some poor Plat 3 alliance with 15 defenders still up.
When you lose to them, your rating drops and it’s highly unlikely you’ll get them again in the next matchup given the unified matchmaking. The only way you have a chance of matching them again is you win your next war and they lose their next.
Thing is, if you’re fighting for the top spot, and if it’s a sole contention between you and them, you’re bound to meet them multiple times.
Wait. You’re afraid?
See my post above.
That’s the beauty of unified matchmaking.
Why was this complaint not made about aq over the years? Aq works but war wont even though it has far less energy requirements?
Also, how many of you complaining about coordination are in top alliances?
Scared of a fair fight?
Master bracket is like Champions league. If you wanna be the best, you gotta beat the best.
Do they get locked in when leadership chooses to enlist, so would they need to un-enlist then reenlist or does it only lock in once matchmaking happens?
You can aim to make adjustments around the week at a time system, but that's not always going to be practicable. Under the current system, matchmaking could be delayed until switches had been made, but matchmaking will now automagically happen after the end of attack phase (if the alliance has enlisted in time).
If someone needs to move alliance, does it mean they would need to forgo war rewards in additional to the usual AQ day/weekly rewards and Summoner Advancement dance?
And if it's all running on a fixed schedule per week, perhaps offer rewards per week like AQ?
Or otherwise clarify when Season 8 ends, as you've only implied it starts 20 February (after pre-season).
For those complaining about timezone differences, it is about organising your battlegroups and paths. It will get done because there is always downtime no matter where in the world you are.
You will find a way to do it, just like you do now.
Looking forward to how it plays out!