Champion Spotlight - Havok


Havok enters The Contest February 7 at 10AM PDT!
About Havok:
Alexander Summers aka Havok, is the younger brother of Scott Summers. Much like his brother Havok has the ability to project blasts of plasma energy, though his blasts are released as concentric waves of energy, and Havok must use significant effort to focus them into directed blasts. Havok can be overwhelmed by his power which can make him nearly as dangerous to his friends as his enemies, and leads him to wear a specialized containment suit.
Base Stats & Abilities
*All stats based on 4-Star, Rank 5, Level 50, Signature Level 99
Health: 15812
Attack: 1120
Max PI:
• Without Signature: 3861
• With Signature (99): 4774
*All stats based on 5-Star, Rank 5, Level 65, Signature Level 200
Health: 31703
Attack: 2245
Max PI:
• Without Signature: 7777
• With Signature (200): 10550
Character Class: Mutant
Base Abilities: Plasma Charge, Plasma Build Up, Feedback, Prowess
Passive
- Havok is Immune to all forms of Incinerate.
- Havok’s mutation gives him +2000 Energy Resistance
- Havok Passively generates 2.5% of a Bar of Power each second.
- Havok gains 25% less Power from landing and receiving Hits.
*** Developer Note: High Energy Resistance and Incinerate Immunity are generally useful. The slow natural Power Gain is compensated for by the reduced Power from Hits, this works for a Havok who’s able to stay in control of a fight, but can push an unwary Havok to the next Special whether they want to build that Power or not.
When Struck by Critical Hits
- Havok reduces his Opponent’s Critical Damage Rating by 50%.
*** Developer Note: Note this is recalculated and applied on each hit, meaning it will account for changes in your Opponent’s Critical Damage Rating over the course of the fight (Buffs etc). Also remember this is modifying Critical Damage Rating, not just dividing the Damage value in half.
All Attacks
- Havok’s Medium Attacks, Heavy Attacks, and Light combo ending attacks do not make Contact, and deal Energy Damage.
***Developer Note: Havok’s Medium 1 Attack doesn’t make Contact, so be careful not just to muscle memory an attack back at him thinking your Parry will have stunned him out of his dash.
Plasma Charges - Passive
- Havok generates a Plasma Charge every 5 seconds, and can have a maximum of 10 Plasma Charges.
- While Power Locked Havok’s Plasma Charge generation increases to 2 Charges every 5 seconds.
- Each time Havok receives Energy Damage or a Critical Hit he gains +1 Plasma Charge(s).
- If affected by a Power Drain Havok loses all his Plasma Charges.
*** Developer Note: This is the resource that Havok has the most control over. Use Special 1 to build it up quickly, and Heavy Attacks to help keep it from overflowing into Plasma Build Ups causing them to detonate before you’re ready. It’s also worth noting that any Power Drain clears all of Havok’s Plasma Charges, regardless of how big or small the Drain is, and yes Power Steals count too.
Plasma Build Up - Debuff
- When Havok would generate a Plasma Charge beyond his maximum, he instead places a Plasma Build Up on the Opponent. Plasma Build Ups last until removed by another ability.
- If made to Bleed Havok puts a Plasma Build Up on the Opponent.
- At 11 Stacks all Plasma Build Ups are Removed.
- When a Plasma Buildup is removed, it detonates causing 168 Energy Damage.
- If a Plasma Build Up is removed due to a Purify effect its Damage is increased to 448.
- Champions with an Armor Up Buff, and Havok, receive no damage from this ability.
*** Developer Note: This is the second half of Havok’s burst Damage Combo, use Havok’s Heavy attack to control how many Build Ups get placed on the Opponent, and try to keep them from detonating while the Opponent is protected by an Armor Up Buff, as that will burn the charges without causing any damage.
While Heavy Attack Charging
- Convert 2 Plasma Charge(s) to 1 Prowess, each increasing Special Attack Damage by 10% and lasting until Havok’s next Special Attack ends. Max 5 stacks.
*** Developer Note: Exchange 2 Plasma Charges for 1 Prowess! Keep in mind this conversion happens as soon as Havok enters the Heavy Animation, no need to actually land a hit, though it only happens once per Heavy, no holding this to drain all the Charges. Also worth noting that the Max 5 Stacks applies only to the Prowess Effects from this ability, using Specials will allow you to stack as many as you can trigger before their Durations expire.
Heavy Attacks
- Places a Plasma Feedback Debuff on the Opponent for 10 seconds, causing 56 Energy Damage over its duration, for each Plasma Build Up on the Opponent.
*** Developer Note: This is how Havok can do damage without spending his Plasma Build Ups, as well as get some bonus damage while you’re waiting for your Plasma Charges to reach critical mass again.
Special Attacks
- If Havok has 7+ Stacks of Prowess all hits of his Special Attacks become Unblockable.
- Converts up to 5 Plasma Charge(s) into Passive Prowess Effects, each increasing Special Attack Damage by 10% and lasting for 13 seconds.
*** Developer Note: At 7+ Prowess ALL the hits of Havok’s Special Attacks go Unblockable.
Special 1: Blast Waves[/size] - Havok releases waves of raw plasma energy, to batter his foes while building up dangerous levels of residual energy in their very cells.
- On activating this Special Attack Havok gains an Overcharge Passive Effect for the next 9 seconds, granting +1 Plasma Charge(s) per second.
Special 2: Focused Blast - Havok harnesses the energy within himself, propelling into the air before releasing a blast of plasma channeled directly towards his opponent.
- +1960 Attack as long as the Opponent doesn’t have an active Armor Up Buff.
*** Developer Note: Nice and simple, Bonus Attack if the Opponent doesn’t have Armor Up Buffs. While the SP3 can do more damage in a single big blast, this attack doesn’t care how many Plasma Build Ups you can manage to keep on the Opponent making it more effective against Debuff Immune Opponents, or if you don’t want to remove the Build Ups for some reason, maybe for that Plasma Feedback Damage from your Heavy attack?
Special 3: Overwhelming Power - Nearly losing control Havok burns bright enough to compete with the very stars, before unleashing a devastating series of plasma blasts!
- Convert all Plasma Charges into Prowess Passive Effects.
- +448 Attack for each Plasma Charge converted.
- Purifies all Plasma Build Ups on the Opponent.
*** Developer Note: This is where Havok can do a bunch of damage with the push of a button, assuming he’s been setup. Keep in mind that since the Plasma Build Up damage on Purify scales with Attack, the Attack bonus for Plasma Charge conversion here gets applied to both the Prowess enhanced special attack damage, and the Plasma Build Up Purify damage.
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Comments
Havok’s powers have massive potential, but their tendency to surge suddenly threatens to overwhelm his control.
*** Developer Note: This ability allows Havok to charge through his rotation and get setup for another big Special attack MUCH faster, however as Havok is famous for, this can make his powers a little unpredictable, and harder to control.
Synergy Bonuses
Runs in the Family - Mister Sinister, Cyclops (Blue Team), Cyclops (New Xavier School) - Unique Synergy
Old Teammates - Wolverine, Nightcrawler - Unique Synergy
Uncanny Avengers - Captain America, Wasp - Unique Synergy
Recommended Masteries
Strengths
Weaknesses
Magiks powersteal doesn't count as power drain so she'll be getting lots of plasma build up. Plus the energy resistance
Smh
They specifically called out that power steal works as well so I sure hope not
"It’s also worth noting that any Power Drain clears all of Havok’s Plasma Charges, regardless of how big or small the Drain is, and yes Power Steals count too."
Ah thanks for that
Now the only thing I'm concerned about is this ability that reduces critical damage by 50% on every critical. Not every champ is a ghost
Which Captain America? All 3?
Nice work! He looks amazing! Cant wait to get him, even as a three star.
Armour Up buffs, mmm?
How does he fare against Armour Up passive effects? Like IMIW and Civil Warrior?
This was something we had planned on doing, but in the end focused more on other aspects of Havok's kit. That said, we're still open to doing it in the future when we have more time to do so.
That synergy is such junk for Clops. Totally worthless. Clops stays in the trash 🗑
Aw man this would be great with IW
Proxima
Those are in fact armor up buffs, just passive buffs. I think you may be mistaken in thinking that "passive effects" are not buffs. Passive effects are the effects from passive buffs and passive debuffs. I think the only armor up effects that wouldn't be considered a buff would be if a synergy granted another champion increased armor.
Of course, if Havok is only countered by Active armor up buffs then that should be stated in the description. As written, it implies the active/passive distinction isn't relevant.