Champion Spotlight - Mr Sinister

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Check out Mister Sinister’s preview bundle on February 11th at 10AM PDT for a chance to add him to your team early, or wait for the Arenas to start on February 21st at 10AM PDT!

About Mister Sinister:
Nathaniel Essex, a scientist in the latter half of the 19th century, pledged loyalty to the mutant-demi god Apocalypse in exchange for activation of his dormant X-Factor. Donning the moniker of Mister Sinister, Essex began to engineer bloodlines in the hope of creating the perfect mutant. His attention would eventually focus on two particularly gifted children, Scott Summers and Jean Grey. In command of the Marauders, a band of mutants that follow him, Mister Sinister has been the mastermind of many schemes and plots, not the least of which was the birth of Cyclops and Madelyne Pryor's child, Nathan Summers, also known as Cable.

Summary:
Mister Sinister will live up to his name, especially as a defender. His ability to Regenerate damage taken from Critical Hits will allow this Mutant to survive some of the heaviest hits in the Contest. As a master of genetic manipulation, Mister Sinister’s other abilities allow him to improve himself while countering the abilities of his opponent.

Base Stats & Abilities
*All stats based on 4-Star, Rank 5, Level 50, Signature Level 99

Health: 18092
Attack: 1238
Max PI:
  • Without Signature: 3792
  • With Signature (99): 4726

*All stats based on 5-Star, Rank 5, Level 65, Signature Level 200

Health: 36276
Attack: 2482
Max PI:
  • Without Signature: 7646
  • With Signature (200): 10460

Character Class: Mutant

Base Abilities: Molecular Regeneration, Concussion, Stun, Power Leech
Passive
  • Mister Sinister’s Telepathic Mastery renders him Immune to Taunt and Reversed Controls.
  • Mister Sinister’s Telekinetic Powers allow him to Block Unblockable Special Attacks.

Developer Notes: Mister Sinister’s Immunity to mind manipulating effects will help him both when attacking and defending.

Molecular Regeneration - Passive
  • Mr. Sinister’s Regeneration Rate cannot be lowered below 0%.
  • 100% chance to Regenerate 70% of damage dealt by enemy Critical Hits over 0.4 seconds. Abilities cannot affect the Ability Accuracy, Duration, or Potency of this ability, aside from effects that would modify Mister Sinister's Regeneration Rate.
  • Regeneration Rate is increased by 1% for every hit on the opponent’s Combo Meter up to 50 hits.

Developer Notes: Bringing a Heal Blocking champion will be essential when fighting Mister Sinister when placed on complimentary AW Nodes. Another important note is that Damaging Debuffs will not trigger Sinister’s Regeneration, but run the risk of being Transferred to you as a result of his first Special Attack.

While Heavy Attack Charging
  • Pauses the duration of Damaging Debuffs, Stun, Concussion, and Power Leech on the opponent.
  • Charging a Heavy Attack for 1 second grants a Precision Buff, increasing Critical Rating by 857.14 for 6.2 seconds. This Precision provides 857.14 additional Critical Rating for each Debuff on the opponent.
  • Charging the Heavy Attack for an additional 1 second grants a Cruelty Buff, increasing Critical Damage Rating by 127.66 for 4.9 seconds. This Cruelty provides 127.66 additional Critical Damage Rating for each Debuff on the opponent.

Developer Notes: Utilizing Sinister’s Ability to Pause the Debuffs he inflicts or Transfers will allow you to get the most from their potent effects. When paired with a Stun, it’s possible to easily gain added Critical Rating and Damage by fully charging the Heavy Attack.

Special Attacks
Special 1 - Genetic Disruption
Mister Sinister sends a pulse of energy, infusing his opponent with faulty genetic material.
  • 100% chance to Transfer all Damaging Debuffs to the opponent for 4 seconds. This ability activates even if this attack is Blocked or avoided.
  • 100% Chance to cause Degeneration, inflicting 990.4 Direct Damage over 4 seconds.

Developer Notes: It’s important to remember that the Transfer of Damaging Debuffs cannot be prevented. Definitely reconsider bringing any epic Bleed champions in against him.

Special 2 - Genetic Negation
Disabling several important genes can render the opponent powerless, in this case, it also leaves the opponent in a catatonic state.
  • 100% chance to inflict Concussion, reducing the opponent’s Ability Accuracy by 100% for 6 seconds. This ability activates even if this attack is Blocked or avoided.
  • 100% chance to Stun for 2.5 seconds.

Developer Notes: Facing off against a prolific Evader? How about an enemy who likes to trigger a defensive ability when struck? Worry not, Sinister’s Special Attack will ensure those abilities don’t get in the way of this Special Attack.

Special 3 - Genetic Extraction
Once an exciting genetic structure is discovered, Mister Sinister takes great pleasure negating its beneficial effects and extracting its essence for himself.
  • 100% chance to inflict Concussion, reducing the opponent’s Ability Accuracy by 100% for 12 seconds.
  • 100% chance of applying Power Leech to the target, stealing 20% of Max Power over 3 seconds.

Developer Notes: The culmination of Sinister’s work, make sure to Pause the Power Leech to maximize the Power he is able to steal once the attack ends.

Signature Ability - Engineered Perfection
Mister Sinister is able to improve himself with the genes of defeated opponents.
  • Each time Mister Sinister defeats an opponent, he extracts their genetic code, gaining a different Passive ability for the rest of the quest depending on the defeated Champion’s Class. [Max 3 of each Passive, 10 Passives total.]
  • Mutant: Prowess, increasing Special Attack Damage by 30%.
  • Skill: Precision, increasing Critical Rating by 500.
  • Science: Regen Rate, increasing Regeneration Rate by 20%.
  • Mystic: Power Rate, increasing Power Rate by 20%.
  • Cosmic: Fury, increasing Attack Rating by 371.4.

Developer Notes: Sinister is always in pursuit of perfection, be sure to use him often to build his strength over the course of a quest. Inversely, for those fighting him, it’s also important to note that losing a Tech champion to Sinister will not grant him any Passive effects.
Post edited by Kabam Miike on
«13456

Comments

  • Other Champion Synergies
    Genetic Masterpiece - Cable
    • All Mutants: Randomly start the fight with either +25% passive Attack Rating, +25% passive Power Rate, or +25% passive Armor Rating.
    • Unique Synergy: Does not stack with duplicate synergies.

    Mutant Dominion - Magneto, Magneto (Marvel Now)
    • All Mutants: Gain +20% Passive Fury when fighting with Class Disadvantage.
    • Unique Synergy: Does not stack with duplicate synergies.

    Bloodlines - Cyclops (Blue Team), Cyclops (New Xavier School), Phoenix
    • Mister Sinister, Cyclops (Blue Team), Cyclops (New xavier School), Phoenix: Special Attacks have +20% Critical Rating and gain True Strike, ignoring all Armor, Resistances, Evasion, and Auto Block.
    • Unique Synergy: Does not stack with duplicate synergies.

    Masterminds - Kingpin, Ultron, M.O.D.O.K.
    • Mister Sinister, Kingpin, Ultron, M.O.D.O.K.: Each time the opponent uses a Special Attack they become Power Locked for 6 seconds.
    • Unique Synergy: Does not stack with duplicate synergies.

    Recommended Masteries
    Liquid Courage and Double Edge
    • While Mister Sinister is not specifically Immune to Bleed or Poison, his first Special Attack allows him to quickly Transfer both Debuffs to his opponent.

    Inequity and Pacify
    • These Masteries lower Attack Rating and reduce the opponent’s Ability Accuracy for each Debuff on the opponent. These are the exact kind of ‘improvements’ Mister Sinister has in mind for his enemies.

    Strong Matchups
    Hawkeye
    • Imagine all the damage contained in Hawkey’s Hemorrhage Bleed compressed into 4 seconds. That’s the effect Clint can expect when Sinister Transfers that debuff back to its source.

    Corvus Glaive
    • Considering Sinister Regenerates most of the damage dealt to him by Critical Hits, those Glaive charges don’t seem so great anymore.

    Ægon
    • High Combo meter and frequent Criticals will become Ægon’s greatest weakness against Sinister.

    Weak Matchups
    Yondu
    • Any champion with easy access to Heal Block will be able to confidently take down this master of Regeneration.

    Void
    • While Void won’t be able to invert Sinister's Regeneration Rate, reducing its effectiveness to zero will still grant Void a considerable advantage.

    Magneto
    • Although their goals of Mutant superiority are aligned, Magneto’s ability to Heal Block will give him the advantage in the battle to determine who the master Mutant is.
  • RotellyRotelly Posts: 359 ★★★
    edited February 11
    MCOC Team wrote: »
    Special Attacks
    Special 1 - Genetic Disruption
    Mister Sinister sends a pulse of energy, infusing his opponent with faulty genetic material.
    • 100% chance to Transfer all Damaging Debuffs to the opponent for 4 seconds. This ability activates even if this attack is Blocked or avoided.
    • 100% Chance to cause Degeneration, inflicting 990.4 Direct Damage over 4 seconds.

    Developer Notes: It’s important to remember that the Transfer of Damaging Debuffs cannot be prevented. Definitely reconsider bringing any epic Bleed champions in against him.

    When debuffs are transferred are they based on the opponents attack lvl or mr sinisters?
  • Hulk_77Hulk_77 Posts: 781 ★★★
    I'd say Crossbones is another good counter as he never crits.
  • HulksmasshhHulksmasshh Posts: 742 ★★★
    Other Champion Synergies

    Strong Matchups
    Hawkeye
    • Imagine all the damage contained in Hawkey’s Hemorrhage Bleed compressed into 4 seconds. That’s the effect Clint can expect when Sinister Transfers that debuff back to its source.

    I didn't realize the entire debuff duration damage would be compressed and transferred over the 4 seconds. How would this interact in AW as a defender when placed with coagulate / double edge? Since the health will be boosted a ton, will the same tic damage be transferred over (resulting in a 5 second death) or will it be transferred just as if the attacker joined the fight with coagulate / double edge masteries on?
  • AlexAvalonAlexAvalon Posts: 182
    Can u please tell us what synergies the 3 star has?
  • Hulk_77Hulk_77 Posts: 781 ★★★
    Can we get further explanation of his special 1 debuff swap?

    So, based on what it said about Hawkeye, transferring the debuffs cause whatever total damage was to be done to you to happen to your opponent within 4 seconds? So Hawkeye's minute long hemorrhage accelerates and does ALL of that damage to him in just 4 seconds? How does that work with node debuffs that are meant to kill a hero in 30 seconds or 60 seconds? Does it kill the opponent in 4 seconds? What about Liquid Courage, which lasts forever, how does that work in conjunction with his Special 1?
  • Cranky_TrumpCranky_Trump Posts: 185
    No Sabertooth/Gambit synergy? :/
  • Lt_Magnum_1Lt_Magnum_1 Posts: 592 ★★
    I could see Vision or Gulk also being viable counters.
  • Sheer_ColdSheer_Cold Posts: 180
    Wow.
  • hiddenblizzardhiddenblizzard Posts: 500 ★★
    That means we can transfer the suicide mastery effects and do parry and heavy charging then the whole fight we can charge heavy like quake and let the opponents suffer with the paused bleed poison and while they are stunned?!?! The best champ I've ever seen
  • Jh_DezJh_Dez Posts: 999 ★★★
    Is his animation gonna be toned down a bit?
  • DTMelodicMetalDTMelodicMetal Posts: 2,777 ★★★★★
    Magneto > Proxima Midnight
  • edited February 11
    Rotelly wrote: »
    MCOC Team wrote: »
    Special Attacks
    Special 1 - Genetic Disruption
    Mister Sinister sends a pulse of energy, infusing his opponent with faulty genetic material.
    • 100% chance to Transfer all Damaging Debuffs to the opponent for 4 seconds. This ability activates even if this attack is Blocked or avoided.
    • 100% Chance to cause Degeneration, inflicting 990.4 Direct Damage over 4 seconds.

    Developer Notes: It’s important to remember that the Transfer of Damaging Debuffs cannot be prevented. Definitely reconsider bringing any epic Bleed champions in against him.

    When debuffs are transferred are they based on the opponents attack lvl or mr sinisters?

    When Debuffs are transferred they are based on the strength of the Debuff that was removed from Sinister
  • hiddenblizzardhiddenblizzard Posts: 500 ★★
    Rotelly wrote: »
    MCOC Team wrote: »
    Special Attacks
    Special 1 - Genetic Disruption
    Mister Sinister sends a pulse of energy, infusing his opponent with faulty genetic material.
    • 100% chance to Transfer all Damaging Debuffs to the opponent for 4 seconds. This ability activates even if this attack is Blocked or avoided.
    • 100% Chance to cause Degeneration, inflicting 990.4 Direct Damage over 4 seconds.

    Developer Notes: It’s important to remember that the Transfer of Damaging Debuffs cannot be prevented. Definitely reconsider bringing any epic Bleed champions in against him.

    When debuffs are transferred are they based on the opponents attack lvl or mr sinisters?

    When Debuffs are transferred they are based on the strength of the Debuff that was removed from Sinister

    So possibly it's a bug? The video Brian just posted?
  • RotellyRotelly Posts: 359 ★★★
    Rotelly wrote: »
    MCOC Team wrote: »
    Special Attacks
    Special 1 - Genetic Disruption
    Mister Sinister sends a pulse of energy, infusing his opponent with faulty genetic material.
    • 100% chance to Transfer all Damaging Debuffs to the opponent for 4 seconds. This ability activates even if this attack is Blocked or avoided.
    • 100% Chance to cause Degeneration, inflicting 990.4 Direct Damage over 4 seconds.

    Developer Notes: It’s important to remember that the Transfer of Damaging Debuffs cannot be prevented. Definitely reconsider bringing any epic Bleed champions in against him.

    When debuffs are transferred are they based on the opponents attack lvl or mr sinisters?

    When Debuffs are transferred they are based on the strength of the Debuff that was removed from Sinister

    So using Blade as an example it would take his parry block from 792x2s (198 per tic) to 792x4s (99 per tic)?
  • Other Champion Synergies

    Strong Matchups
    Hawkeye
    • Imagine all the damage contained in Hawkey’s Hemorrhage Bleed compressed into 4 seconds. That’s the effect Clint can expect when Sinister Transfers that debuff back to its source.

    I didn't realize the entire debuff duration damage would be compressed and transferred over the 4 seconds. How would this interact in AW as a defender when placed with coagulate / double edge? Since the health will be boosted a ton, will the same tic damage be transferred over (resulting in a 5 second death) or will it be transferred just as if the attacker joined the fight with coagulate / double edge masteries on?

    It would deal a boosted amount based on the Defender's Health. However Coagulate will still work to reduce the length of the bleed.
  • Hulk_77 wrote: »
    Can we get further explanation of his special 1 debuff swap?

    So, based on what it said about Hawkeye, transferring the debuffs cause whatever total damage was to be done to you to happen to your opponent within 4 seconds? So Hawkeye's minute long hemorrhage accelerates and does ALL of that damage to him in just 4 seconds? How does that work with node debuffs that are meant to kill a hero in 30 seconds or 60 seconds? Does it kill the opponent in 4 seconds? What about Liquid Courage, which lasts forever, how does that work in conjunction with his Special 1?

    Node Debuffs are usually Passive effects, and not actually Debuffs, so they will not be Transferred. This is something that I need to work with our team to clear up, because there is some confusion amongst our players on what is considered a Debuff, and what is a Passive Effect. They are sometimes confused for one another.
  • Zuko_ILCZuko_ILC Posts: 967 ★★★
    Can we get more information on the Cable synergy? Is it an equal chance for the 25% attack/25%power gain/25% armor.

    I believe we need the %'s to make an informed decision on if we will go for him. Thanks!
  • gohard123gohard123 Posts: 692 ★★★

    So possibly it's a bug? The video Brian just posted?
    Recommended Masteries
    Liquid Courage and Double Edge
    • While Mister Sinister is not specifically Immune to Bleed or Poison, his first Special Attack allows him to quickly Transfer both Debuffs to his opponent.

  • OrdalcaOrdalca Posts: 372 ★★
    edited February 11
    @Kabam Miike you really need to go see that. You’ve got a 4* wiping out EX star lord with 1 revive thanks to suicides. If that’s right, then only a few champions in the labyrinth won’t get wiped by this champion.
  • Ordalca wrote: »
    @Kabam Miike you really need to go see that. You’ve got a 4* wiping out EX star lord with 1 revive thanks to suicides. If that’s right, then only a few champions in the labyrinth won’t get wiped by this champion.

    Is this in a video? If so, can you send it my way? That doesn't sound right.
  • RotellyRotelly Posts: 359 ★★★
    shows poison debuff doing 80k per tic
  • RotellyRotelly Posts: 359 ★★★
    Rotelly wrote: »
    shows poison debuff doing 80k per tic

    Thanks for the video. Working on a fix for that right now, because this is definitely a bug and a pretty OP one.

    So does that mean the expected damage would be 2.4% of Sinister's health of 4 seconds
  • Rotelly wrote: »
    shows poison debuff doing 80k per tic

    Thanks for the video. Working on a fix for that right now, because this is definitely a bug and a pretty OP one.

    Man... I thought he was going to be OP in Lol for a sec 😭

  • NOOOOOOOOPEEEEENOOOOOOOOPEEEEE Posts: 2,064 ★★★★
    Rotelly wrote: »
    shows poison debuff doing 80k per tic

    Thanks for the video. Working on a fix for that right now, because this is definitely a bug and a pretty OP one.

    Miike technically it isn't a bug. It's that the exact effects of suicide Masteries are applying to the champ themselves which means the % lost is proportional to the opponents health.
  • TheSpicyKnightTheSpicyKnight Posts: 1,001 ★★★
    Other Champion Synergies

    Strong Matchups
    Hawkeye
    • Imagine all the damage contained in Hawkey’s Hemorrhage Bleed compressed into 4 seconds. That’s the effect Clint can expect when Sinister Transfers that debuff back to its source.

    I didn't realize the entire debuff duration damage would be compressed and transferred over the 4 seconds. How would this interact in AW as a defender when placed with coagulate / double edge? Since the health will be boosted a ton, will the same tic damage be transferred over (resulting in a 5 second death) or will it be transferred just as if the attacker joined the fight with coagulate / double edge masteries on?

    It would deal a boosted amount based on the Defender's Health. However Coagulate will still work to reduce the length of the bleed.

    I'm still confused. If he has suicides on and I just happen to bring a non-immune champ and he uses a SP1 on me then will I be taking the same amount of damage he would be taking over 4 seconds or the amount of damage I would be taking if I had suicides on over 4 seconds.

    Ex. He has 100k health and has full suicides on, so he'd be taking approx. 20.6k damage over the course of 16 seconds, so when it transfers will we be taking that much damage or will be taking the normal 0.6% damage from LC and 20% damage from DE?
  • NOOOOOOOOPEEEEENOOOOOOOOPEEEEE Posts: 2,064 ★★★★
    Other Champion Synergies

    Strong Matchups
    Hawkeye
    • Imagine all the damage contained in Hawkey’s Hemorrhage Bleed compressed into 4 seconds. That’s the effect Clint can expect when Sinister Transfers that debuff back to its source.

    I didn't realize the entire debuff duration damage would be compressed and transferred over the 4 seconds. How would this interact in AW as a defender when placed with coagulate / double edge? Since the health will be boosted a ton, will the same tic damage be transferred over (resulting in a 5 second death) or will it be transferred just as if the attacker joined the fight with coagulate / double edge masteries on?

    It would deal a boosted amount based on the Defender's Health. However Coagulate will still work to reduce the length of the bleed.

    I'm still confused. If he has suicides on and I just happen to bring a non-immune champ and he uses a SP1 on me then will I be taking the same amount of damage he would be taking over 4 seconds or the amount of damage I would be taking if I had suicides on over 4 seconds.

    Ex. He has 100k health and has full suicides on, so he'd be taking approx. 20.6k damage over the course of 16 seconds, so when it transfers will we be taking that much damage or will be taking the normal 0.6% damage from LC and 20% damage from DE?

    You should he taking the normal amount from suicides
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