Dungeon timers defeat purpose of 3-day dungeons
Hi Kabam,
The original purpose of 3-day dungeons was to allow people to have more flexibility in when to play, and not feel like they had to devote half an hour every single day to this game mode. I love this schedule and hope it continues.
However, the new champion refresh timers defeat this purpose. Let's say I am busy on days one and two, so I enter a dungeon on day 3. I finish the dungeons and I leave, happy. The next day, I can't play the new set of dungeons with those champs. In fact, I can't play with those champs for the entirety of the new dungeon, and I have to wait for the dungeon after that to play.
In effect, this pressures me to always do dungeons on day one, which defeats the purpose of the 3-day dungeon system.
Might suggest that instead of having a timer countdown, 5 and 6-star champs are set to refresh every time a new 3-day dungeon starts? Or whatever time frame is felt necessary, the point is, the refresh should be tied to a new dungeon and not to a timer.