Calendars
Trill_Fam_Youngin
Member Posts: 17
I know y’all gone be like “but it’s free stuff” so save because I don’t care
The monthly calendars seriously need to be revamped and updated. I’m not asking for anything outrageous like a T2 Alpha Cat. or a T5 Basic.
Kabam should take away little gold they give, and just put Gold Crystals.
Week 1: 5 GC
Week 2: 10 GC
Week 3: 15 GC
Week 4: 20 GC
ALSO... add Glory and Battle Units to the calendar, because it seems you can only get those from AQ and the Arena.
(Insert other things y’all would like to see added or changed on the monthly calendar)
The monthly calendars seriously need to be revamped and updated. I’m not asking for anything outrageous like a T2 Alpha Cat. or a T5 Basic.
Kabam should take away little gold they give, and just put Gold Crystals.
Week 1: 5 GC
Week 2: 10 GC
Week 3: 15 GC
Week 4: 20 GC
ALSO... add Glory and Battle Units to the calendar, because it seems you can only get those from AQ and the Arena.
(Insert other things y’all would like to see added or changed on the monthly calendar)
4
Comments
Give us better rewards for being consistent and be thankful in more ways than jus one. Appreciate us!
The dude’s in Lala-land...
Any business that runs successfully should encourage their customers, it’s jus common sense business practice.
It’s not wrong to ask to be appreciated in a better way when they also make the game more costly
And then there’s always the value of that finite resource known as “your time,” which many forums users apparently value at zero.
Dr. Zola
Also, "logins" don't have value to Kabam in the sense you mean. Kabam doesn't report them, so they can't directly monetize them. It doesn't magically make the game more valuable. Kabam uses logins as an internal metric to measure the health of their game, but that has to do with what game operators call "engagement" not value. It is a tool used to retain players.
Most critically: the calendar isn't a reward for your time, or payment for your time. It is a game balance tool used to reduce the slope of the player population progression curve. It is wrapped up in loyalty reward wrapping paper, but that's just decoration, that's not its actual game design function. This relates to the fundamental difference between an incentive and a reward. Those two things might look similar, but they are completely different things.
What happens when people lose that encouragement? They lose interest! Uh oh.
If you’re a successful business who has goals of staying in business, you should increase rewards when you make things more costly in the game; gold, resources, rank up materials.
It’s to carry the encouragement over to the transfer of difficulty because a lot of people aren’t getting encouraged through calendar’s anymore as things become more costly.
So, please, drop the entitlement argument. It’s weak.
Let’s keep the focus on the outdated business model and not how you misread my texts.. Thanks
1 t4b and 1 t4cc... It’s outdated..
How do you think the spenders of a casino feels when they get the same outdated package appreciation as a free to play?