CHAMPION SPOTLIGHT - CAPTAIN MARVEL

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SUMMARY
Captain Marvel is an all around powerhouse champion who gradually taps into new powers as she takes on more damage. Her ability to absorb Energy and convert it into her Binary Ignition form turns her into a Indestructible damage dealer just when she needs it most.

BASE STATS & ABILITIES
Stats based on 4 Star, Rank 5, Level 50, Signature Level 99
HEALTH:
16762
ATTACK:
1148
MAX PI:
WITH SIGNATURE:
4808


WITHOUT SIGNATURE:
3839


Stats based on 5-Star, Rank 5, Level 65, Signature Level 200
HEALTH:
33608
ATTACK:
2301
MAX PI:
WITH SIGNATURE:
10630

WITHOUT SIGNATURE:
7718
Character Class: COSMIC
Basic Abilities: Poison Immunity, Armor Break, Energy Absorption, Binary Ignition, Direct Damage


PASSIVE
  • Advanced Kree physiology provides full immunity to the Poisons of the Battlerealm.
SUPER STRENGTH
  • Landing a hit or hitting into a Block with a Light or Medium Attack has a 15% chance to inflict Armor Break reducing Armor Rating by 439.02 for 7 seconds.
  • Intercepting an opponent's Dash Attack has a 100% chance to inflict Armor Break reducing Armor Rating by 439.02 for 7 seconds.
  • Striking with a Heavy Attack while the opponent is charging or executing a Heavy Attack removes all Armor Up effects and inflicts Stun for 2.5 seconds.
Developer Note: Taking full advantage of Super Strength requires excellent skill and timing. Stunning your opponent using this ability will boost Captain Marvel's damage and give a considerable advantage against Armor Up Champions.

ENERGY ABSORPTION
  • Captain Marvel gains Persistent Energy Charges by Blocking Physical Attacks and when Struck by Energy Attacks. Any Energy Charges that Captain Marvel ends a fight with persists between fights. Max 25 stacks.
  • Well Timed Blocks generate an additional Energy Charge.
  • At the start of the fight, Captain Marvel gains 2% of Max Power for each Energy Charge she has.
  • Captain Marvel suffers 251.43 damage when Energy Charges are generated by the effects of Mystic Champions.
Developer Note: When playing as Captain Marvel, managing her Energy Charges at the end of a fight will impact her strength throughout a quest. More Energy Charges saved between fights means going into the next fight with the option of activating Special Attacks and Binary Ignition sooner.

BINARY IGNITION
  • While at or over 10 Energy Charges, Dashing back and holding Block for 1.2 seconds or being Knocked Down Purifies all Debuffs and pushes Captain Marvel into Binary Ignition. Captain Marvel enters Binary Ignition automatically at 25 Energy Charges.
  • In Binary Ignition, Captain Marvel does not generate Energy Charges and each Charge lasts 1.2 seconds.
  • Gain a Permanent Fury Buff increasing Attack by 344.4 for every 5 stacks of Energy Charge. All Fury Buffs are removed when Energy Charges fall to zero.
  • Damaging Energy Debuffs increase the duration of Energy Charges by 1 second.
  • The chance to inflict Armor Break with a Light or Medium Attack increases to 60%.
  • Deal an additional 30% of damage dealt as a burst of Energy Damage when striking an opponent with an Armor Break Debuff.
  • Landing Heavy Attacks while in Binary Ignition generate 3 Energy Charges.
Developer Note: Binary Ignition is a powerful ability when activated with 25 Charges. Since stored Energy Charges begin to expire in this mode, Binary Ignition will last as long as Captain Marvel has Energy Charges. Maximizing the amount of time Captain Marvel is in Binary Ignition is paramount to playing her. Additionally, striking an opponent's Block will also trigger a burst of Energy Damage in Binary Ignition.

SPECIAL 1: "Photon" Blast - Tearing through the toughest defenses, Captain Marvel unleashes two powerful beams of cosmic energy before leaping in for an Earth shaking punch.
  • Generate 3 Energy Charges.
  • Energy Beams in this attack deal True Damage.
  • In Binary Ignition, Beam Attacks are Unblockable but this attack expends 2 Energy Charges instead.
Developer Note: Outside of Energy Absorption, Captain Marvel can also generate Energy Charges when she is not in Binary Ignition. When building her Charges, Special Attack 1 serves as an offensive route for Captain Marvel to reach Binary Ignition. When fighting against Captain Marvel, this attack becomes very difficult to avoid when she is in Binary Ignition.

SPECIAL 2: Skrull Slayer - With a graceful flurry of powerful kicks and punches, Captain Marvel sends her foes back with a pair of well-placed cosmic beams.
  • 100% chance to Stun for 2 seconds. In Binary Ignition this stun lasts 3.5 seconds.
  • Energy Beams in this attack deal True Damage.
  • In Binary Ignition, Beam Attacks are Unblockable and expend 4 Energy Charges.
Developer Note: Pair this attack with a Super Strength Stun to maximize your combo hits on the opponent.

SPECIAL 3: Space-faring Binary Star - Harnessing the power of a Binary Star, Captain Marvel sends her foes into orbit before burying them in cosmic energy.
  • Generate 10 Energy Charges.
  • Gain a Power Gain Buff generating 40% of max Power over 10 seconds.
Developer Note: This attack does not generate Energy Charges when in Binary Ignition, but will allow Captain Marvel to build to Binary Ignition in longer fights.

SIGNATURE ABILITY: Binary Durability - Above 20 Energy Charges
  • While Binary Ignition is active Captain Marvel gains an Indestructible Buff for 12 seconds.
  • This ability can be activated again after a 40 second cooldown.
  • The Indestructible Buff and half of Captain Marvel's Energy Charges are removed when struck by a Special Attack.
Developer Note: With this signature ability, Captain Marvel is able to withstand the most powerful attacks if players opt to wait and build over 20 Energy Charges and activate Binary Ignition at just the right moment.


SYNERGY BONUSES
  • Captain Marvel: When entering Binary Ignition, become Unstoppable for 4 seconds.
  • Rogue: All Physical attacks deal an additional 15% of Damage dealt as Energy Damage.


PARTNERS IN S.H.I.E.L.D. - UNIQUE SYNERGY
  • Captain Marvel: Each Energy Charge lasts an additional 1 second while in Binary Ignition.
  • Nick Fury: Each Tactical Advantage charge lasts an additional 1 second.


MARVELOUS - UNIQUE SYNERGY
  • Captain Marvel: Blocking energy-based attacks grants 2% of Max Power.
  • Captain Marvel (Classic) and Ms. Marvel: While Fury is active, Beam Attacks are Unblockable.


FAN CLUB - UNIQUE SYNERGY
  • Captain Marvel: Fury Buffs in Binary Ignition have 10% increased potency.
  • Ms. Marvel (Kamala Khan): All melee attacks have 20% chance to Armor Break for each stack of active Fury reducing Armor Rating by 15%.

RECOMMENDED MASTERIES
ENHANCED FURY
  • Taking the Enhanced Fury Mastery into a fight will greatly multiply Captain Marvel's damage. This mastery will also increase the amount of Energy Damage dealt in Binary Ignition.
LIQUID COURAGE
  • Since Captain Marvel is immune to poison Liquid Courage will grant her bonus Attack without needing to withstand Poison damage.
STUPEFY
  • Stupefy will maximize the stuns she has access to with her Super Strength ability and her Special Attack 2.
Post edited by Kabam Kaylee on
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Comments

  • SarcasticTaurusSarcasticTaurus Posts: 363 ★★
    That health for the 5* though ..... :D :D :D
  • Last I checked, Pi is higher with sig ability, not without. Also, last I checked, 4* versions of champs have a lower health pool than their 5* verison. Might want to fix those things...


  • SarcasticTaurusSarcasticTaurus Posts: 363 ★★
    post this in the spotlight then ...
  • jojodeth101jojodeth101 Posts: 450
    I love this typo
  • RiderofHellRiderofHell Posts: 1,313 ★★★★
    Ppl said VHD sucked but now everyone wants him lol
  • Ace_QuillAce_Quill Posts: 57
    What is the correct 5* health pool? Just under 28k?

    Also your with and without signature ability labels are backwards.

    Finally in case anyone missed it she is going to dethrone Thor Ragnarok.
  • DTMelodicMetalDTMelodicMetal Posts: 2,657 ★★★★★

    wow she looks interesting, well..time to grind for her in arena..

    but for real...the spotlight picture....she like like a man

    Knocking on wood the arena banwave after 1st round of Mr. Sinister arena was enough to discourage cheating during Captain Marvel arena
  • ContestOfNoobsContestOfNoobs Posts: 1,269 ★★★★

    wow she looks interesting, well..time to grind for her in arena..

    but for real...the spotlight picture....she like like a man

    Knocking on wood the arena banwave after 1st round of Mr. Sinister arena was enough to discourage cheating during Captain Marvel arena
    there was another?
  • Well, this spotlight looks better than the previous ones. Its a nice change.

    Also, new mod?
  • FrnkieloFrnkielo Posts: 152
    Question abt spotlight..the attack rating for every 5 energy charges is 344.4. Is that for a 4 star 5/50 or does that apply to the 5/65...344.4 is 30 percent attack if it applies to the 5/50 numbers but about 15 percent attack if it applies to the 5/65...would be much better for the 5/65 to receive 30 percent fury for 5 energy charges..can you clArify @kabamkaylee
  • nebneb Posts: 418 ★★★
    edited March 1
    She looks really average and overly complicated on paper. Why is this spotlight out a week early?
  • WhungWhung Posts: 30
    In Binary Ignition, Captain Marvel does not generate Energy Charges and each Charge lasts 1.2 seconds.


    Landing Heavy Attacks while in Binary Ignition generate 3 Energy Charges.


    Im confuse about it. Would we keep using heavy to extend the time in binary ignition ?
  • nebneb Posts: 418 ★★★
    edited March 1
    Also, why is her sig so insanely bad? It's a worse version of pre buff Luke cage. I'm guessing it also included a regen that got cut at the last minute.
  • Supremeguy95Supremeguy95 Posts: 362
    Voodoo might be the MVP against her. Nullifies her energy charges (if they're considered buffs) and can power control her so she doesn't use specials.
  • nebneb Posts: 418 ★★★
    Yeah, it looks like she got a bunch of balancing adjustments prior to her release. Reminds me of carnage.
  • Voodoo might be the MVP against her. Nullifies her energy charges (if they're considered buffs) and can power control her so she doesn't use specials.

    They aren't buffs, from the wording at least
  • THX135THX135 Posts: 82
    Spotlight out early because she has high prestige. Needed that info out there to motivate people to buy sig stone deals that were released today.
  • nebneb Posts: 418 ★★★
    After blocking 20 hits, or parrying 10 hits, you can activate a 12 second window to tank a sp3 with a 40 second cooldown? Blocking that many hits to avoid damage seems counter productive. I really dont get it
  • Jawarrior2001Jawarrior2001 Posts: 236

    Voodoo might be the MVP against her. Nullifies her energy charges (if they're considered buffs) and can power control her so she doesn't use specials.

    Odds are they will be like The Things rock stacks so wont be able to turn them into power burn/drain


    Either way this sounds like it could be a total nightmare event quest next month, unblockable specials shouldn't be that hard to learn, can imagine there being permant/random armour breaks, energy charges last longer and **** for her as a boss, will be interesting
  • nebneb Posts: 418 ★★★
    It looks like on paper she would need some form of regen just to make her playstyle viable. Citing leaked info isnt helpful though. Anything datamined is really just hearsay
  • MagsMags Posts: 132
    Wow, they delete data mined leaks so quickly!
    Good thing they don't moderate Reddit 😋
  • Whung said:

    In Binary Ignition, Captain Marvel does not generate Energy Charges and each Charge lasts 1.2 seconds.


    Landing Heavy Attacks while in Binary Ignition generate 3 Energy Charges.


    Im confuse about it. Would we keep using heavy to extend the time in binary ignition ?

    While she normally can't generate Energy Charges while in Binary Ignition, her Heavy Attack circumvents this and allows her to gain 3 Energy Charges if she lands it while Binary Ignition is active. (She doesn't gain Energy Charges from her Heavy Attack when she isn't in Binary Ignition though.)
  • WhungWhung Posts: 30

    Whung said:

    In Binary Ignition, Captain Marvel does not generate Energy Charges and each Charge lasts 1.2 seconds.


    Landing Heavy Attacks while in Binary Ignition generate 3 Energy Charges.


    Im confuse about it. Would we keep using heavy to extend the time in binary ignition ?

    While she normally can't generate Energy Charges while in Binary Ignition, her Heavy Attack circumvents this and allows her to gain 3 Energy Charges if she lands it while Binary Ignition is active. (She doesn't gain Energy Charges from her Heavy Attack when she isn't in Binary Ignition though.)
    Thx. Really useful info
  • becauseicantbecauseicant Posts: 292 ★★
    The new layout is nice, appreciate the new touches like the special moves video and the champion synergy portraits.

    That said though where's the love for both the old Mrs.Marvels? I'm glad you didn't use a synergy here to try to fix the old ones since it would be redundant requiring the new Captain Marvel to buff the old ones since at that point you would just use the new one. Any plans for some kind of trade in system or upgrade system or something for us to use our multiple copies of old Mrs.Marvels on?
  • MabkaZuckMabkaZuck Posts: 70
    not the best cosmic...
  • nebneb Posts: 418 ★★★
    Hopefully since this spotlight is a week early they still have time to add something to justify another captain marvel. Currently she actually appears to be about on par with the current set we have who see no use
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