Why was Rocket's "stunned" animation changed...again?
Mirage_Turtle
Member Posts: 1,868 ★★★★
I've been meaning to post this since I noticed it last month. When the February update rolled out, I noticed a subtle change to Rocket Raccoon. Specifically, his stun animation has been changed.
Actually, this makes the 2nd time I can recall that his animation was changed. When I first started playing and you stunned Rocket, his head would droop down, nose pointed toward his feet. Then there was an update sometime in 2014 or 2015 where they changed it without notice. After that, when you stunned him, he'd throw his head back, nose pointing straight up. It was like that for a few years.
Now since the February update when you stun Rocket, he has a dazed look and looks basically right at the player.
Why was this specific animation changed a second time? Also, did anyone else notice?
Actually, this makes the 2nd time I can recall that his animation was changed. When I first started playing and you stunned Rocket, his head would droop down, nose pointed toward his feet. Then there was an update sometime in 2014 or 2015 where they changed it without notice. After that, when you stunned him, he'd throw his head back, nose pointing straight up. It was like that for a few years.
Now since the February update when you stun Rocket, he has a dazed look and looks basically right at the player.
Why was this specific animation changed a second time? Also, did anyone else notice?
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Like this update, I noticed that as an officer they made viewing a profile of a member in your alliance a lot less risky to do without kicking them out by moving it down a full space.
Didn’t see this in the changelog anywhere.