Champion Spotlight - Human Torch


IMPORTANT NOTE FROM THE DEVELOPERS: Human Torch has a Pre-Fight ability that makes him significantly stronger for the next fight. In order to use this ability, he needs to consume a Persistent Charge, of which he gets 1 per quest.

Currently, when you activate the Pre-Fight ability, it activates it for all Human Torches on your team. So it's possible to bring in a team of multiple Human Torches of different rarities, and when you activate the ability on one of the characters it will activated for all Human Torches. This is not intended and is considered a bug.

For example, if you were to bring in both a 2-Star and a 5-Star Human Torch to a fight, when you spent the Persistent Charge of the 2-Star Human Torch, the 5-Star’s ability will also activate without having to consume a Persistent Charge.

This issue allows you to get multiple additional uses out of an ability that was designed to be limited and only affect the champion who activated the ability. In the above example the 2-Star should be the only one to get the benefit from the ability.

This is an unintended design bug and will be fixed in 23.0, week of April 22nd, 2019. This change will bring the character back to the original design intent.
HUMAN TORCH SUMMARY
Human Torch can Incinerate the Opponent with almost all of his basic and special attacks, dealing lots of damage over time. By amping up his Temperature, he can also enter Nova Form, strengthening his Incinerates and letting him bypass Incinerate immunity.

BASE STATS & ABILITIES
Stats based on 4 Star, Rank 5, Level 50, Signature Level 99
HEALTH: 14900
ATTACK: 1165
MAX PI:
WITHOUT SIGNATURE: 3840


WITH SIGNATURE (99): 4782


Stats based on 5-Star, Rank 5, Level 65, Signature Level 200
HEALTH: 29874
ATTACK: 2335
MAX PI:
WITHOUT SIGNATURE: 7734

WITH SIGNATURE (200): 10530
Character Class: SCIENCE
Basic Abilities: Pre-Fight Ability, Temperature, Incinerate, Nova Flame

STRENGTHS
Mystics, especially Mephisto
  • Human Torch has a great matchup against Mystic champions by default, as their attacks increase his Temperature and place a Smoulder on him. And while Mephisto will enjoy increased Power Gain from Human Torch’s Incinerates, once Johnny enters Nova Form that Power will backfire, due to the Power Stings placed by Nova Flame. Mephisto’s Aura of Incineration will also put Smoulders on Human Torch.
Energy Damage
  • Similar to his Mystic matchup, Human Torch benefits from taking hits from Energy attacks. These attacks will naturally push his Temperature up, and since contact attacks against Human Torch have a chance to Incinerate the Opponent, they may even put him into Nova Form without him having to throw a punch.
WEAKNESSES
Incinerate Immunity, ex. Red Hulk
  • As you might guess, Champions that are immune to Incinerate are problematic for Human Torch. While he can bypass the immunity with Nova Flame, the only ways he can access those against immune Champions is by Special Attack 3, and his Pre-Fight ability. Red Hulk is especially challenging, as Incinerates used against him grant him Heat Charges.
Long-duration Bleeds, ex. Nick Fury
  • The duration of Johnny’s Incinerates and Nova Flames is 4 seconds shorter while he’s Bleeding. The Incinerates caused by his basic attacks and from receiving a contact attack last 3 and 4 seconds respectively, so if he’s Bleeding they will apply then immediately expire. He can compensate for this by keeping his Temperature up and increasing their duration, but Temperature falls off faster if the Opponent doesn’t have many Incinerates on them, which will definitely be the case if their duration is so short.
PASSIVE
IMMUNE TO INCINERATE, COLDSNAP AND FROSTBITE
  • Whenever Human Torch would be Incinerated, he places a Smoulder Passive on himself.
  • Smoulder Passives deal 0 damage and last indefinitely.
  • Basic attacks deal Energy Damage instead of Physical.
Dev Notes: Smoulders can be generated in a few ways. The more of them Johnny has, the easier it is to maintain his Temperature, his Incinerates deal more damage, and he has a greater chance to Incinerate the Opponent when he’s struck.

FLAME ON! - PRE-FIGHT ABILITY
  • Human Torch starts a Quest with 1 Persistent Charge(s).
  • Smoulder Passives deal 0 damage and last indefinitely.
  • If Human Torch has at least 1 Persistent Charge(s), he can consume them to activate this ability before the Fight.
  • For the entire Fight, all of Human Torch's Incinerates are Nova Flames, last 2 second(s) longer, and deal an additional +75% damage. This ability does not stack.
Dev Notes: Pre-Fight Abilities are a new type of ability that we’re debuting with Human Torch. They can be activated on the Champion Select screen before a fight, and will affect different Champions in different ways. For Human Torch, it improves his Incinerates for the entire fight, but the ability can only be used once per Quest (unless you regain the Persistent Charge via his Signature Ability).


TEMPERATURE
  • While Charging a Heavy Attack, Human Torch increases his Temperature.
  • Temperature decreases constantly over time. Temperature decreases slower for each
  • Incinerate or Smoulder on either Champion.
  • At 10 Temperature, the heat from Human Torch’s attacks is so intense, they cannot Miss.
  • At 20 Temperature, Temperature cannot decrease for 6.50 second(s), then it is set to 18.
  • The duration of all of Human Torch's Incinerate effects increases by up to 4 second(s) depending on his Temperature.
Dev Notes: The easiest way to generate Temperature is to Stun the Opponent with the Parry mastery, then charge a Heavy Attack while they’re stunned. Once it reaches 20, you have a window of time to put a bunch of Incinerates on the Opponent that last much longer than normal.

INCINERATE
  • Human Torch Incinerates the Opponent with his first and last Light hits, and all his Medium and Heavy hits. These Incinerate Debuffs deal 233 damage over 3 seconds.
  • Incinerate removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.
  • The damage of all of Human Torch's Incinerate effects increases by 12% for each Incinerate or Smoulder on either Champion.
  • For each Incinerate on the Opponent, their Regeneration Rate is reduced by 20%.
  • While Human Torch is Bleeding, the duration of all his Incinerate effects is reduced by 4 second(s).
Dev Notes: These Incinerates are able to put an Opponent’s Regeneration Rate into the negatives, so they will take damage instead of healing.

INOVA FORM
  • When Temperature is at 20 and the Opponent has 7 Incinerate effects, for the next 7 second(s) instead of placing Incinerate Debuffs on the Opponent, Human Torch places Nova Flame Passives instead.
NOVA FLAME
  • Nova Flame deals Energy damage over time, removes Perfect Block Chance, reduces Block Proficiency to 0, and inflicts Power Sting.
  • An Opponent with Power Sting takes 699 Direct Damage when activating a Special Attack. Power Sting is removed when Nova Flame expires.
  • Nova Flame Passives are treated as Incinerate Debuffs for all of Human Torch's abilities.
Dev Notes: Nova Flame Passives deal the same damage and last for the same duration as the Incinerate they’re replacing. In addition to the effects listed here, they can also bypass an Opponent’s immunity to Incinerate. And with the number of Incinerates Johnny is able to apply in a short period of time, it’s possible to build up a lot of Power Stings very quickly.

WHEN ATTACKED - CONTACT
  • 0% chance to Incinerate the Opponent for 233 damage over 4 seconds. This chance increases by a flat 10% for each Incinerate or Smoulder on either Champion.
Dev Notes: No, that 0% isn’t a typo. The chance for this ability starts off small, but since Smoulders never expire, once Human Torch has a few of them the Opponent is going to Incinerate themselves on most, if not all, of their contact attacks.

WHEN BLOCKING OR ATTACKED
  • If the hit dealt Energy Damage, Temperature increases by 5, and Human Torch Smoulders.
  • All Attacks from Mystic Champions are considered as Energy Attacks towards this ability.




SPECIAL 1:
  • The first hit of this attack increases Temperature by 5, and it cannot decrease for 6.50 second(s).
  • If the last hit is blocked, it places a Smoulder Passive on Human Torch.
Dev Notes: If you want to increase your Temperature, this attack is a great way to do it. For extra style points, activate the Special 1 right after starting his Heavy Attack to lock in the Temperature you gained from charging the Heavy.

SPECIAL 2:
  • 100% chance to Stun for 3 seconds.
  • The last two hits of this Attack each have a 100% chance to Incinerate the Opponent, dealing 349.5 damage over 5 seconds.
  • If the last two hits are blocked, they each place a Smoulder on Human Torch instead.
Dev Notes: At face value, this attack is handy for putting a couple Incinerates on the Opponent that last longer than this other ones. But you can also use the Stun to as free time to increase his Temperature by charging a Heavy Attack.

SPECIAL 3:
  • Inflict a Nova Flame, dealing 1165 damage over 5 seconds.
  • Human Torch enters his Nova Form for 7 second(s) and places 2 Smoulder Passives on himself.
Dev Notes: As mentioned above, Nova Flame bypasses immunity to Incinerate, and Nova Form turns all of his Incinerates into Nova Flames. So if you find yourself up against someone who’s immune to Johnny’s flames, the Special 3 gives you a way around that.

SIGNATURE ABILITY - REKINDLE:
FIGHT START:
  • If Human Torch has 0 Persistent Charges and his Pre-Fight Ability is not active, he has a 14.95% chance to gain 1 Persistent Charge(s).
  • This chance increases by a flat 22% every time the ability fails to activate.
Dev Notes: This is the only way for Johnny to regain his Persistent Charge and use his Pre-Fight ability again. The ability only activates if he’s brought into a fight after the Pre-Fight Ability is expended, so if you’re very lucky you can activate the Pre-Fight ability every other fight.


SYNERGY BONUSES
RAIN OF FIRE - Unique Synergy
  • 2* Human Torch and up
  • With Thing and two Unknown Champions
  • Other Synergy Members: The last hit of Special Attack 1 Incinerates the Opponent for 6 second(s). This also inflicts Heal Block if all other Champions in this Synergy are present.



TURN UP THE HEAT - Unique Synergy
  • 3* Human Torch and up
  • With Thing
  • Human Torch: Human Torch starts the fight with 2 Smoulder Passives, and his Temperature increases faster while charging a Heavy Attack.


A SONG OF FIRE AND ICE - Unique Synergy
  • 5* Human Torch and up
  • With Iceman
  • Human Torch and Iceman: When the Opponent takes Energy damage, they take an additional burst of Energy damage equal to 15% of the original damage.

FAMILIAR FACES - Unique Synergy
  • 4* Human Torch and up
  • With Captain America (Infinity War), Killmonger
  • Human Torch: If the last hit of Special Attack 2 strikes a Block, Human Torch will avoid incoming attacks for 0.75 seconds, causing them to Miss.
  • Captain America (Infinity War): Increase the duration of Bleed Debuffs on the Opponent by 1 second(s).
  • Killmonger: Critical Hits are improved to have a 100% chance to cause Bleed.

Romance
  • 2* Human Torch and up
  • With Medusa, Rogue
  • All Champions gain +3/4/5% Power Gain
RECOMMENDED MASTERIES
Stupefy
  • The easiest way to increase Human Torch’s Temperature is using the Parry mastery to Stun the Opponent, then charging a Heavy Attack. Stupefy increases the duration of Stuns, giving Human Torch more time to increase his Temperature.

Despair
  • Human Torch is able to consistently have 3-4 Incinerate Debuffs on the Opponent. While his Incinerates already reduce the Opponent’s Regeneration Rate, Despair reduces it even more, making it even easier to reverse the Opponent’s healing effects
Inequity
  • Like with Despair, Inequity benefits from stacking multiple Debuffs on the Opponent. With the number of Incinerate Debuffs that Human Torch can place on Opponents, they’ll consistently suffer from the Weakness inflicted by Inequity
Post edited by Kabam Lyra on
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Comments

  • Jos_arno23Jos_arno23 Posts: 1
    I don’t know if this has been brought up before but why can’t the featured hero in the monthly event quest be part of the rewards. It just makes sense to me instead of rewarding a different champion or crystal shards.
  • bloodyCainbloodyCain Posts: 578 ★★
    Is this a sign that in the future, we're gonna see some synergies are missing in 4* but only available to 5* and 6*?
  • ogunslogunsl Posts: 4
    His romance is not complicated?
  • Secret_GamerSecret_Gamer Posts: 74
    edited April 9
    @bloodyCain Dude, there are already champs that have specific synergies only as 5* and above. E.g. IMIW's synergy with Sparky.
  • You do know that Inequity is bugged? Right? Still recommending it ?!
  • FactorQFactorQ Posts: 84
    IMPORTANT NOTE FROM THE DEVELOPERS: Human Torch has a Pre-Fight ability that makes him significantly stronger for the next fight. In order to use this ability, he needs to consume a Persistent Charge, of which he gets 1 per quest.

    Currently, when you activate the Pre-Fight ability, it activates it for all Human Torches on your team. So it's possible to bring in a team of multiple Human Torches of different rarities, and when you activate the ability on one of the characters it will activated for all Human Torches. This is not intended and is considered a bug.

    For example, if you were to bring in both a 2-Star and a 5-Star Human Torch to a fight, when you spent the Persistent Charge of the 2-Star Human Torch, the 5-Star’s ability will also activate without having to consume a Persistent Charge.

    This issue allows you to get multiple additional uses out of an ability that was designed to be limited and only affect the champion who activated the ability. In the above example the 2-Star should be the only one to get the benefit from the ability.

    This is an unintended design bug and will be fixed in 23.0, week of April 22nd, 2019. This change will bring the character back to the original design intent.
    Thanks for letting us know about this fix in advance. Feels bad when players spend resources to obtain a champ thinking their ability is supposed to work a certain way, and then learning that it was bugged behavior.

    Now if only players could be compensated for Nick Fury synergy being fixed....

  • So glad to see The Human Torch finally brought to the contest.
  • ogunsl said:

    His romance is not complicated?

    No complication for him between Medusa and Rogue; however, if Medusa had it as her synergy it would be a complication between her interest in Torch & marriage to Black Bolt. In this case it's just 2 people he's had a romance with.

    A complicated romance in Torch's profile would need Medusa with Crystal (check https://forums.playcontestofchampions.com/en/discussion/73197/cloak-dagger-crystal-inhumans-klaw-wolverine-position-status-effects-unique-game-mechanics) since he dated Crystal long before he got involved with her sister Medusa.
  • BowTieJohnBowTieJohn Posts: 582 ★★
    I'm guessing he will go for more than Annihilus did. He is an interesting character.
  • bloodyCainbloodyCain Posts: 578 ★★

    @bloodyCain Dude, there are already champs that have specific synergies only as 5* and above. E.g. IMIW's synergy with Sparky.

    Oh man I didn't notice that. Didn't pay attention to him that much
  • EbbtideEbbtide Posts: 258 ★★
    There's an I before Nova Form.

    Will there be a 2-Star Human Torch available?
  • MagrailothosMagrailothos Posts: 1,769 ★★★
    First off: nice graphics. Very pleasing to the eye, development team.
    MCOC Team said:


    Energy Damage

    • Similar to his Mystic matchup, Human Torch benefits from taking hits from Energy attacks. These attacks will naturally push his Temperature up, and since contact attacks against Human Torch have a chance to Incinerate the Opponent, they may even put him into Nova Form without him having to throw a punch.

    This is a request more than a question:
    Given Torch's ability to completely annihilate champions who use energy attacks against him, could Kabam please update the descriptions of champions to identify those who inflict Energy damage on basic attacks?

    I know most of us on the forums will know that Magneto, Strange and Dormammu inflict Energy Damage on all attacks, but it doesn't actually say so in their descriptions. IMIW on repulsor attacks, too. I'm not even sure if those four are the only ones, and I've been playing for ages. How is a new player supposed to find out?

    Lacking this fairly important information isn't going to help newer players fight Torch, or those champions vulnerable to Energy, like Korg. Or even older champions like Bishop, or OG Captain Marvel.

    Could you consider adding this info in a future update? For the noobs?
  • BowTieJohnBowTieJohn Posts: 582 ★★
    We might get one via in-game message. I'm only guessing as we got a Captain Marvel, but then again that character had a movie coming out.
  • HulksmasshhHulksmasshh Posts: 742 ★★★
    This is probably a given but the AI won’t ever activate Flame On right? It would be interesting as a defender if he always activates it when he has the charge available.
  • Haji_SaabHaji_Saab Posts: 2,590 ★★★★★

    First off: nice graphics. Very pleasing to the eye, development team.


    MCOC Team said:


    Energy Damage

    • Similar to his Mystic matchup, Human Torch benefits from taking hits from Energy attacks. These attacks will naturally push his Temperature up, and since contact attacks against Human Torch have a chance to Incinerate the Opponent, they may even put him into Nova Form without him having to throw a punch.

    This is a request more than a question:
    Given Torch's ability to completely annihilate champions who use energy attacks against him, could Kabam please update the descriptions of champions to identify those who inflict Energy damage on basic attacks?

    I know most of us on the forums will know that Magneto, Strange and Dormammu inflict Energy Damage on all attacks, but it doesn't actually say so in their descriptions. IMIW on repulsor attacks, too. I'm not even sure if those four are the only ones, and I've been playing for ages. How is a new player supposed to find out?

    Lacking this fairly important information isn't going to help newer players fight Torch, or those champions vulnerable to Energy, like Korg. Or even older champions like Bishop, or OG Captain Marvel.

    Could you consider adding this info in a future update? For the noobs?

    I am conflicted on this. On one hand, yeah it is great to have that information on hand for new players but on the other hand, it is part of the learning process that is a huge element of any RPG game ...
  • bloodyCainbloodyCain Posts: 578 ★★

    @bloodyCain Dude, there are already champs that have specific synergies only as 5* and above. E.g. IMIW's synergy with Sparky.

    Oh man I didn't notice that. Didn't pay attention to him that much
  • RagamugginGunnerRagamugginGunner Posts: 1,747 ★★★★★
    Seems extremely mediocre.
  • Zuko_ILCZuko_ILC Posts: 832 ★★★

    Seems extremely mediocre.

    Agreed after watching a few Content Creator Program videos he's actually very underwhelming for being the Human Torch. Was hoping he'd at least shrug off debuffs when he goes Nova.
  • My guess he’ll end up like Thor Rags and be more effective via unique synergies 😑
  • Zuko_ILCZuko_ILC Posts: 832 ★★★
    edited April 10

    My guess he’ll end up like Thor Rags and be more effective via unique synergies 😑

    Probably but when you have to have 4 champs on a team to make him good it really limits the point to go for him especially when much more effective 5*s are out there.

    Here's a good breakdown of him and things that don't make sense like how to activate flame on and his persistent charges. Killer Beezy is in the CCP.




  • I feel like the f4 are meant to be played together . They will all enhance each other quite a lot
  • BowTieJohnBowTieJohn Posts: 582 ★★
    Agreed!
  • Hey y'all!

    Just wanted to drop in and thank everyone for the feedback on Johnny! It's been super enlightening and we've been sharing it with the team. If you have anymore constructive thoughts and/or feedback, please let us know.
  • Mirage_TurtleMirage_Turtle Posts: 1,051 ★★★

    Hey y'all!

    Just wanted to drop in and thank everyone for the feedback on Johnny! It's been super enlightening and we've been sharing it with the team. If you have anymore constructive thoughts and/or feedback, please let us know.

    Both champs this month have had Inequity listed as a recommended mastery but the mastery does not work as intended. Has any progress been made in fixing this mastery so Annihilus and Human Torch can be used to their fullest extent as described in these Spotlights?
  • I’m hooked on a feeling that this is gonna be the best champ ever
  • JosmanxJosmanx Posts: 58
    Human Torch looks fantastic! But the 5* is the only one that is worthy. I think 4* are useless now that we have act 6. Why don’t you guys from kabam remove the 3* arena and lunch the 6* arena? I also think you must increase the range of the positions in the 5* arena, from the first 150 to 800. We’ll be glad to see this changes in the future!
  • ButtehrsButtehrs Posts: 658 ★★★
    Theres no reason to remove the 3* arena and they didnt add the 5* arena till we could max 5* so I expect the same for a 6* arena
  • Zuko_ILCZuko_ILC Posts: 832 ★★★

    Hey y'all!

    Just wanted to drop in and thank everyone for the feedback on Johnny! It's been super enlightening and we've been sharing it with the team. If you have anymore constructive thoughts and/or feedback, please let us know.

    Both champs this month have had Inequity listed as a recommended mastery but the mastery does not work as intended. Has any progress been made in fixing this mastery so Annihilus and Human Torch can be used to their fullest extent as described in these Spotlights?
    I would also like an update on this. It's been over a year with no info but they keep listing it on spolights.
  • Mirage_TurtleMirage_Turtle Posts: 1,051 ★★★
    I'm still interested in finding out if the Inequity mastery has been fixed so both of the new champs this month can be used to their fullest potential as advertised. Any update?
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