XP (Summoner Level 60) - What development would you like?

Once a summoner reaches level 60 there is no longer any benefit in obtaining XP through questing, or in having XP boosts (other than as cannon fodder for item use).

This is a topic that has been discussed time and time again, and from a quick search (i may be wrong) we have had no official response from Kabam (other than saying there will be no additional masteries as they are happy with that setup).

Would it be possible to make it so that Summoners can level up past 60 (with or without new mastery points) so that the XP isn't going to waste, or even for the XP to be turned into extra gold, even if its just a small amount as it's better than receiving XP that does literally nothing to help us.

@Kabam Miike (or any of the team) we would really like an official response/plan regarding the development for XP.

Just to show our thoughts, what would summoners above level 60 prefer:

XP (Summoner Level 60) - What development would you like? 41 votes

The ability to level up past level 60 (with additional mastery points)
26%
furymachine84AhitlawArchdemon_SoulfinderTorah13Rehan010_kubricknolanThe_WatchermcocSammySpider_bro_0459Hawkcrew2000 11 votes
The ability to level up past level 60 (without additional mastery points)
2%
Webby72 1 vote
Replace wasted XP with Gold once reaching level 60
56%
Vdh2008RobkidsFoxhero007LibralonixiW0nderingWolfPeterQuillDjBabuKillerRino19Incitatus666shadow_lurker22LordRaymond3GU_KRONOSDOUBLERemeliFhfjghhggggjfhfjg57R34K_the_MERCTiger360Iron_web93EvisceratorAshley_Bloodstone 23 votes
I don't mind, i am happy with the current system cutting off at level 60
7%
Sixshot1CassyX_Factor_Agent 3 votes
Other (please post suggestions below)
7%
RapColonaut123JustAnotherDude 3 votes

Comments

  • iW0nderingWolfiW0nderingWolf Member Posts: 81
    Replace wasted XP with Gold once reaching level 60
    I think it would be cool if they changed the xp boosts to gold boosts as well once you hit level 60
  • LibralonixLibralonix Member Posts: 229
    Replace wasted XP with Gold once reaching level 60

    I think it would be cool if they changed the xp boosts to gold boosts as well once you hit level 60

    I think thats a great idea too, cant imagine it would take much work on Kabams part to make a gold boost, have they ever existed before (other than in the mastery setup)?
  • Archdemon_Archdemon_ Member Posts: 646 ★★
    The ability to level up past level 60 (with additional mastery points)
    This OR the gold one... either are damn good suggestions.
  • RapRap Member Posts: 3,233 ★★★★
    Other (please post suggestions below)
    I would like to see the shards for a 5 star crystal reduced! Most of the changes, improvements if you wish, have positively impacted the top and the bottom and left a wide swath of us without any benifit at all and in many cases hurt by the "improvements" in the game! This burn is and will turn into a large number of lost players here in the next month or so! So i hope the Chinese players we are about to pick up can fill the gap quick! I would like to see the 5 reduced to 8000 shards and the featured reduced to 12000. Everyone would benifit! But the middle would feel it which the current changes...Just not feelin' it guys!
  • LibralonixLibralonix Member Posts: 229
    Replace wasted XP with Gold once reaching level 60
    Rap said:

    I would like to see the shards for a 5 star crystal reduced! Most of the changes, improvements if you wish, have positively impacted the top and the bottom and left a wide swath of us without any benifit at all and in many cases hurt by the "improvements" in the game! This burn is and will turn into a large number of lost players here in the next month or so! So i hope the Chinese players we are about to pick up can fill the gap quick! I would like to see the 5 reduced to 8000 shards and the featured reduced to 12000. Everyone would benifit! But the middle would feel it which the current changes...Just not feelin' it guys!

    As much as i think everyone would like to see reduced costs for 5* crystals, i'm not sure how this suggestion is linked to the topic. Do you mean that once a Summoner reaches level 60 they then get reduced costs for 5* shard basic and featured crystals? If so, this doesn't seem fair to me, as its implying that lower level summoners have to spend more to get the higher level champions. Personally i would love to see reduced cost for 5*s but i think this is an altogether different kettle of fish. Thanks for the suggestion though!
  • Colonaut123Colonaut123 Member Posts: 3,091 ★★★★★
    Other (please post suggestions below)
    If you just raise the level cap, it will be reached and you get the same problem as before. That's no solution. Besides, Kabam has balanced current quests based on available energy and mastery set-ups. What is the point of raising the level cap if it gives you no extra advantages?

    No, I've a better solution:

    Arguably, XP is one of the least developed portions of the game. Nobody finds the wisdom or intelligence masteries worth any point. Once you reach summoner level 60, you no longer get any XP. XP boosts are for those players a nuisance. With the release of Act 6 in sight, that portion of the game is of no consequence.

    The obvious suggestion would be to increase the level cap. But Kabam has stated often enough that there are no plans for that. This is mostly because summoner levels are tied to energy and mastery points and Kabam don't want to disrupt the current balance. And even if they did do that, it would not fix anything. Players will reach that end level to and the same problem arises.

    The only solution is to find a new use for XP. I present: CHAMPION EXPERIENCE LEVELS!

    So as a champion fights, the champion becomes more skilled and thus gains experience levels. The amount gained is equal to the current XP given after a fight, which will transfer both to the summoner and to the individual champion who did the KO (to keep it simple for now, maybe Kabam can weight the contribution of each champion to the KO). Fights who don't give XP (arena, AQ and AW) should ideally give XP to, or XP is given based on existing parameters like arena points.

    What rewards will experience levels give? Nodes. It will work like this: when you're about to start a fight, a node tab will be available on the left corner of your champion, opposite of the node tab of the opponent. You can either load a preset (later more about that) or open the full list of nodes. This list will contain almost all available nodes in the game (except ISO-infusion). Every node takes (an amount of) node slots (more about that later) which you can activate every fight: quests, AQ or AW offence (not defence). It is Kabam's choice which nodes should be available, keeping game balance in mind.

    To access a node, you need to earn XP. The higher your level, the more nodes you've access to. Node strength also increases: at let's say lvl 1 you've access a Regeneration LV1 node, that heals 25% more health, while you need an almost max level to gain access to a Regeneration LV4 node that heals 150% more health. Nodes can be generic, like a generic 10% to gain Fury or a Pessimist node, or can be specific like drinking a potion makes Diablo go Unstoppable (like the node in the EQ of a few months ago). Potency should keep game balance in mind.

    Some nodes can have extra requirements, like having completed certain content (ROL, LOL, Act 5 and 6,...). Certain nodes have restrictions, for instant can only be active on one champion at a time, or need to cooldown for a certain amount of time. It can possibly be that some nodes are unavailable for certain champions (+40% bleed damage might be OP for Blade, but perfectly fine for Ultron). It is Kabam's choice which nodes should have which accesibility, keeping game balance in mind.

    You can order the list of nodes per category (like grouping all buffs,, debuffs, offensive, defensive, unique, per level required,...). As I assume there are many nodes and it is not the intention to frustrate the player by long loading screens. Maybe a short list of most used can be added, as well as presets. Every champion can have three presets. Presets can be arranged in the champion tab. This way, you can easily load the same nodes every fight without having the hassle to find them again. You can name the preset like "questing 1" or "anti-Korg".

    You cannot have an infinite number of nodes active, you need slots. The current summoner level gives every 10 levels an extra node slot, up to 6 at level 60. Some nodes take one slot, others take multiple slots. Some nodes can be active with other nodes, others don't. It is Kabam's choice what is most appropriate for the game balance.

    Experience is champion-specific. So you'll need to start from scratch every time you get a champion. It is Kabam's choice to make it transferable between stars (so the levels earned by a 2* Storm will transfer to a 6* Storm) or not. Anyway, as there are so many champions, this will give an endless supply of ways to earn XP. XP boosts will get a second life.

    Most importantly, it expends the game enormously. While I don't believe god tier champions will go fully away, certain nodes can change champion performance completely. Champions that are considered thrash, might become god tier once you have access to certain nodes. This gives incentive to not use the same champions every fight, but to diversify your team. If you work hard enough, any champion can become viable. Via unique nodes, champions can be buffed without requiring complete reworks.

    I'm open to suggestions, comments or discussion. Just keep it civil and constructive.

  • JustAnotherDudeJustAnotherDude Member Posts: 61
    Other (please post suggestions below)
    I would like a cool prestige type of deal when you hit level 60. Mabye like double the amount of XP, Gold, Battleships for the first prestige until you are able to double the amount of shards and crystals you get. Though I feel like that would be broken.
  • LibralonixLibralonix Member Posts: 229
    Replace wasted XP with Gold once reaching level 60
    I think the general consensus is that having something past level 60 is better than the nothing that we are currently getting. Even if they set it so that we can obtain a cool set of new titles for every new 5 or 10 levels we reach for example, it gives you something to aim for and adds that extra bit of competition between friends/alliance members. I'd happily do extra quests to obtain "The XP God" title!
  • KRONOSDOUBLEKRONOSDOUBLE Member Posts: 548 ★★
    Replace wasted XP with Gold once reaching level 60

    I would like a cool prestige type of deal when you hit level 60. Mabye like double the amount of XP, Gold, Battleships for the first prestige until you are able to double the amount of shards and crystals you get. Though I feel like that would be broken.

    That would be a nice feature!
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