**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Units for Champs
Unyonface
Posts: 519 ★★★
Really disappointed with spending 750 units and only 2* champs were awarded. There needs to be a better chance at higher champs when spending units....
4
Comments
All people are different, and you're not going to get everyone to agree on how much value they need in an offer before they decide to buy it. Some people need a lot, some need very little. For a given amount of value in an offer, you'll get some people buying it: the more value, the more people, the less value the less people. There is a value that is as small as possible while still being large enough that a big enough chunk of people will still think that value is good enough and buy it. That's the value that is typically in most offers.
If you set the value higher, more people will buy, and you'd think that would make Kabam more money so it is obvious they should do that. But doing this also devalues the value of time spent playing the game, because the amount of stuff spenders get rises relative to the amount of stuff gameplay gets. The lower gameplay value gets, the less attractive the game becomes to newer and prospective players. You eventually choke off new players, and that's the death of the game.
If people stopped buying, of course Kabam would adjust the offers. But that's never going to happen, because there will always be people that will spend on offers you think are not worth buying, because they disagree. And the entire F2P gaming industry is built on this premise.
Kabam's monetization strategy (and that of most F2P games that know what they are doing) is to maximize the value of gameplay time relative to cash, by making things cost more cash relative to gameplay. This creates an association in players' heads that X time equals Y cash. And this means every minute playing the game is really earning something of value. And this is the holy grail of F2P gaming: to get players thinking that every minute they spend playing the game is worth something. The general term for locking in player attention, time, and ultimately money, is engagement.
Kabam doesn't want your money, at least not directly. They want your attention. They know that if they go for attention, the money will follow all by itself.
Tried my luck. I’m happy with what I got. Spent 300 units but I think it was worth it. Saved me a grind