Add a K/D to everyone's profile
Kronos987654321
Member Posts: 584 ★★★
As someone in a pretty top tier alliance, we focus heavily on prestige (not happy about it but that's the game Kabam has created). I HATE getting that 500k monster PI player who can't do one lane in map 6. I think a Kill/Death ratio should be added to everyone's profile so we can filter out our recruitment this way. I know a lot of people would like this.
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Comments
if they send you screen shots with high scores then cant complete a lane they most likely bought their account and cant play
This is a great idea
Pain in the ass plus we have had some who just had their "lucky" days saved. Or didn't show that they used all 15 items to get the points. A scaled K/D would be WAY better.
I see your point. It's not meant to be a cure-all metric but even so, I think the scaled k/D would work fine. Kabam could also make a K/D specific to AQ or something too.
A K/D would be an evolving stat so when they get better it will improve. It will show when someone is actually ready for 5k+ prestige day 2+ map 6, etc.
The other problem with this is a I still have to bring them on for an round and risk then being one of those that bought their account
this is actually a pretty cool idea
No, because if someone tries to fight a boss and stack up Deaths they will be turned down immediately
Where were the fights (arena, AW, AQ, RoL, etc)?
Which champs were used (i.e. using a 3* to try to beat Act 5 or a maxed 5* against an unleveled 4* duel)?
How recent is the data (how have they done recently vs over the duration of the account)?
What maps in AQ (did they spend the last 2 weeks building up kills in map 1)?
"Quality" of wars (did they create a dummy ally for the purpose of fighting low-level wars)?
How many items were needed to achieve those results (revives, health, boosts, etc)?
It would be a ton of data that could easily be manipulated.
For recruiting purposes, you're still better off just giving a short probation period and kicking if they can't cut it.
It would be pretty easy to design a system that accounts for this, such as a opponent PI/deaths. If you take 5 shots to take out a 40k dormammu vs. 4 shots for an 8k symbioid your K/D should vary.