**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
RnG?
AdiMukh555
Member Posts: 756 ★★★
So are the crystals really based on RnG?
Don't think so
Reason:
-> It's almost like the game knows what we want and thus decides to give just the opposite (example of today- needed just about 24 units for another FGMC, opened about 40 arena crystals, guess what? The entire haul was nothing but gold, on the other hand, when I was low on gold and needed it, the arena crystals suddenly seemed to be wanting to give nothing but units, Bugged?
-> Opened a lesser solo crystal- 2* tech awakening gem
Opened a 3* sig stone- tech
Opened a 4* sig stone- tech
Opened a 5* sig stone-tech
Bugged?
Don't think so
Reason:
-> It's almost like the game knows what we want and thus decides to give just the opposite (example of today- needed just about 24 units for another FGMC, opened about 40 arena crystals, guess what? The entire haul was nothing but gold, on the other hand, when I was low on gold and needed it, the arena crystals suddenly seemed to be wanting to give nothing but units, Bugged?
-> Opened a lesser solo crystal- 2* tech awakening gem
Opened a 3* sig stone- tech
Opened a 4* sig stone- tech
Opened a 5* sig stone-tech
Bugged?
0
This discussion has been closed.
Comments
It is pRNG, which emulates randomness. There may be issues with the implementation (such as seed refresh frequency), but I’m confident it works like most pRNG systems in mobile gaming that don’t weight outcomes.
Dr. Zola