**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options

arena and dungeon timers

arena and dungeon timers 16 votes

cut them in half
62%
ArcDeAngelusBrandonmballouIamTryingMyBestP_R_I_M_EMC2707FabriciusNichj99AraeAshKetchumH3t3r 10 votes
get rid of them
37%
EbbtideHartmannLordRaymond3Mitchell35FhfjghhggggjfhfjgThe_Watcher 6 votes

Comments

  • Options
    SDPSDP Posts: 1,622 ★★★★
    edited May 2019
    Haha. I love these polls. So many interesting options for discussion.... “How much does everything suck? A little or a lot?” Umm...

    I got my milestones in 20 minutes today, so neither.
  • Options
    SummonerNRSummonerNR Posts: 10,642 Guardian
    edited May 2019
    Get rid of ARENA Help/Timers. Reallocate Help for only QUEST ENERGY, so it still works out for 1000 Loyalty (allow up to 20 Helps for Energy, but give just +1 energy for each Help, and make them 100 Loyalty each).

    (edited), or are you proposing getting rid of refresh timers as a whole ? Wow, Feature Arena cutoffs would be out of this world if you could run top-team over and over without spending Units to refresh their times.
  • Options
    Bear3Bear3 Posts: 996 ★★★
    Both timers are honestly fine. No reason to change this.
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