arena and dungeon timers

BrandonmballouBrandonmballou Member Posts: 224

arena and dungeon timers 16 votes

cut them in half
62%
ArcDeAngelusBrandonmballouIamTryingMyBestP_R_I_M_EMC2707FabriciusNichj99AraeAshKetchumH3t3r 10 votes
get rid of them
37%
EbbtideHartmannLordRaymond3Mitchell35FhfjghhggggjfhfjgThe_Watcher 6 votes

Comments

  • SDPSDP Member Posts: 1,622 ★★★★
    edited May 2019
    Haha. I love these polls. So many interesting options for discussion.... “How much does everything suck? A little or a lot?” Umm...

    I got my milestones in 20 minutes today, so neither.
  • SummonerNRSummonerNR Member, Guardian Posts: 12,794 Guardian
    edited May 2019
    Get rid of ARENA Help/Timers. Reallocate Help for only QUEST ENERGY, so it still works out for 1000 Loyalty (allow up to 20 Helps for Energy, but give just +1 energy for each Help, and make them 100 Loyalty each).

    (edited), or are you proposing getting rid of refresh timers as a whole ? Wow, Feature Arena cutoffs would be out of this world if you could run top-team over and over without spending Units to refresh their times.
  • Bear3Bear3 Member Posts: 996 ★★★
    Both timers are honestly fine. No reason to change this.
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