What should happen with AW?
MirageNoir
Member Posts: 73 ★
I wonder. Ever since AW existed it has gone through waves of bugs, flaws, abusable system failures and weaknesses and consistent cause for frustration.
After season 1, where piloting was the winning strategy to later the seasons where defenders remaining decided and collusion between alliances was able to manipulate matchmaking... to season 8, when matchmaking was supposed to be fair, only that tier 1 teams still didn’t just match tier 1 opponents. Up to Kabam systems failing to match at all, yet Kabam not taking responsibility for it...to season 9 with the great prospect of exact same rewards as before, yet a map full of nodes that guarantee max unit spending on boosts and potions. And the alliances are to trust that the ever failing matchmaking system will then miraculously work. Would it not be better for the sake of a happy community to just abandon the AW mode until a really fair and balanced map/reward system is being put in place? I think only the community itself can make such a step possible, by simply not participating in it. Or what do you think? Any suggestions how to get the contest AW mode fair and balanced and actually interesting from a reward perspective again?
After season 1, where piloting was the winning strategy to later the seasons where defenders remaining decided and collusion between alliances was able to manipulate matchmaking... to season 8, when matchmaking was supposed to be fair, only that tier 1 teams still didn’t just match tier 1 opponents. Up to Kabam systems failing to match at all, yet Kabam not taking responsibility for it...to season 9 with the great prospect of exact same rewards as before, yet a map full of nodes that guarantee max unit spending on boosts and potions. And the alliances are to trust that the ever failing matchmaking system will then miraculously work. Would it not be better for the sake of a happy community to just abandon the AW mode until a really fair and balanced map/reward system is being put in place? I think only the community itself can make such a step possible, by simply not participating in it. Or what do you think? Any suggestions how to get the contest AW mode fair and balanced and actually interesting from a reward perspective again?
7
Comments
As for war, anything but a bracket playoff system and appropriate rewards is just RNG. I hope they make throw right.
Many teams have stopped pushing in war due to the unbalanced work/reward issue for a couple seasons. Add to that the issues with match making and just general bugs in the game and even I at times feel like AW is a waste of time.
Kabam has been slow on the compensation for known issues that cost even more money and stress on our part. Another reason players have gone to casual ally’s and put AW aside.
The premise is that kabam wants people to participate in AW and not ignore it, and if so they should listen to suggestions where they are made.
If kabam does not want people to participate in AW, then by all means disregard the wave of comments.
Now rewards should, and have, increased over time with the rest of the game, but that is a different argument.
about 3000 glory, what again accounts for about 3000 T5b splitter. and thats exactly what i and most of my ally mates got as the reward for the whole season. So for me, its not about the map or the difficulty, i lost interesst. its just about the diminishing return. even if you just have to heal 3 champs all the reward ist gone. why should u waste my time for this?
So making the map even harder, what i don't have a interest in, they would have to explode the rewards to make me courious. The way they try to push it, ill think i have to find a new ally which accepts the math and does not participate in war.
Also Gold 1/Plat explains it all
Again, you are not making any sense. I guess maybe you are in a lower tier alliance and just cannot keep up.
You cannot have it two ways. What is your premise? (1) Go for 100% each war; or (2) Not bother with 100% each war, jut go as far as you can?
for instance I go as far as I can, currently that is 100%, in the next map it will more than likely still be 100%.
I guess that is why you say difficulty does not matter to you.
Good to know!
Realistically speaking, increased rewards would increase incentive to play more competitively. As it currently stands, there's been a noticeable shift to focus on AQ over AW. This isn't going to get any better until they provide us with a boost to the rewards of AW. Heck, just the singular War rewards being boosted would be a BIG step in the right direction. A step that would bring some of the drive to fight competitively back. Sure there's those who will keep at it regardless, but that's beside the point. The end point is to make it so the majority will want to go at it full swing.
In higher tier war, it's not the Alliance that plays MORE that wins. It's the Alliance that performs BETTER and earns more points is the winner. Maps are always 100% explored across all the 3 BGs in my Alliance in AW. Always. Also, if the Alliance doesn't complete at least X% (something like 70-85%) of overall exploration, they won't get full rewards for participation either. So no offense, but it is your comment that doesn't make much sense here.
Sure, you can get SOMETHING just for participation (even just placement). However, without completion, and effort, you won't get all that you could've. Just base 'participation' does in fact give something, but that's hardly worth tying up 5-8 champs for 24 hours if you don't plan to compete/complete. Not to mention, if you continually lose, your Alliance will drop in rating and tier. Lower war tier = less/lower rewards. Simple as that. AQ also functions similar. Less work = less stuff, some work = some stuff, and full exploration = the most you can get. However, there's no longer a tier system thanks to the introduction of Peak Milestones.
Perhaps you took the participation comment too literally. Perhaps that's what lead too such a shortsighted conclusion. Without looking at the grand scheme, yes, simply entering AW does give you SOMETHING as previously stated. However at this point, even full on participation with the intent to win is becoming less worth the time/effort. That's the long and the short of it. The general point of this.
Pointing out the fact you can get something from simple participation is detouring from the grand scheme, which is the focal point of this thread. Which also overlooks the consequences one could face by simply putting in half effort in various Alliances. It also detours from the spirit of a war. You fight to win. Not just enter to collect. I'm sure there's Alliances with such a mentality, but that's hardly the general consensus of what 'participation' in an Alliance War is all about.
We came in first and didn’t face those guys, but did match with last season top 10 ally’s. So not sure if they added alliance rating into this seasons match making or they got “lucky”.
There were some alliances we faced that def had some strange fights that I’m sure someone reported. But most got docked so Kabam was aware.
If players want to spend less collectively, all they have to do is spend less, and collectively the rewards for players is exactly the same. But players don't want to spend less no matter what they claim, they spend what they want to spend, and what they want to do is spend whatever it takes to beat all of the other alliances they can realistically beat. Not only do I not see an easy way to change that, I think if you actually tried you'd get more complaints than there are now. After all, there's a trivial way to reduce spending on war to zero: ban potions and revives. That would force players to not spend, but I think that would make war even more intolerable to more players.
In fact it is the very existence of high seasonal rewards that triggered more spending on war, and increasing the rewards would only continue that trend upward. Make the rewards worth even more, and players will spend even more effort to get them, and try to restrict them from doing so and they'll complain. You can't make the rewards worth more than players are willing to spend, when players are willing to spend whatever it takes to get those rewards.
Rewards need to be adjusted. It’s been forever since they have and this shorter season with longer down time in between means we actually get less rewards than the old system in the same time frame.
Add to this the new map, there needs to be better rewards. It’s total BS that we won’t get adjusted rewards until season 11.
A possible fix is to leave match making solely on prestige but increase the number of champs being calculated into that number, say instead of 5 do 10.
Then you could give an additional point multiplier to both alliances based on the prestige of that matchup so that a 8.5k prestige group destroying everyone in gold and platinum 3 doesn’t wind up finishing the season in top 3....
Like back in the day where folks were selling 1/2/3* to lower ally rating