Ever growing concerns, and desire for an open discussion
Let me 1st start by saying I love this game. Love it. The community (in general), the ever expanding content, the desire to grow, among other aspects make it a wonderful experience. There are however aspects that are indeed problematic. Let's get into those.
Game issues/glitches. Too many to count and list. Now, while it is expected that programs won't be perfect, their presence is ever growing in magnitude. Causing many to get frustrated while playing something that should in all reality be an escape from stress. While I would never expect anything to happen overnight, we need some hope that things will start to improve on this front. Certain glitches have been ever present, and that's problematic.
Now content in relation to reward output. We're getting another update to AQ. Awesome. In a relatively short time in comparison to other aspects of the game. If this is a sign of things to come, that's very uplifting! However, other aspects need love too. Specifically, monthly EQ rewards, AW rewards, and arena. All 3 need work and SOON. Now I'll breakdown each, as I see them. If I miss something, feel free to add on (in a positive mannner please).
1st the monthly EQ rewards. With all these new, and VERY interesting characters being released, it's increasing the demand to keep up. We need something to give. While we're seeing a gradual increase in t5bc availability, it's still not enough. There's CERTAINLY not nearly enough 6* shards available in the grand scheme. Also, the difficulty of each EQ has gradually increased since the inception of the Uncollected difficulty. Yet, we're going on a year and a half this coming EQ, and we're still getting the same old, same old. The sub-events in the EQs with RNG rewards are kind of getting tiresome too. The Fury Initiatives to gather Intel, and the Intel store... more of that please!
2nd, AW. This situation is particularly alarming in my eyes (and others from what I've gathered). We're about to get a new map. A map that to many screams higher difficulty. Yet, same old, same old payout. We've been given promise of a complete rework come Season 11 with the release of Defense Tactics. While that's nice, it's too little, and too long away. Simply put, DT is supposed to be for tiers 1-5, yet the rest are made to wait for new rewards for something they can't utilize? That's a bit strange, tactically speaking anyway.
If it were the other way around, I could kind of see why we were made to wait for the rework of rewards in AW. It would make more sense to release DT on a familiar map, and then introduce the new map after seeing how it interacted with the old nodes. The new ones are looking difficult by themselves. Yet, we're made to take on a new map, and then upping the demand with DT a season later. All the while lower tiers having to wait for something they can't use. It's just confusing. I can see many unintended interactions coming as well.
The rewards themselves are quite old. The War Victor Crystal is the prime example of such. Also the Loss Crystal. Both are just... old. So old. The shard output needs a boost, and expansion of the 6* shards into the lower tiers. T5 at minimum. 5* shards also need to be expanded to a couple more lower tiers. Loyalty output needs a bump. Map 7 isn't cheap. Increasing Loyalty will allow more to try it out when they feel they're ready without feeling like they'll go broke doing it.
3rd, and probably the one that's in DIRE need of a rework, arenas. The last new addition to arenas was the 4* Basic arena. How long ago was that again? Yeah, too long in short. Sure, they removed the 10k BC entry fee for the catalyst arenas. That was nice. They reduced the cost of singluar entry for each set of 3, also nice. However, essentially, nothing has changed in the grand scheme for 2 years now. Sunday arenas are so dated it's laughable. Crystal Cornucopia's rank rewards can be unlocked in 6 (maybe less dependent upon your roster) sets of matches. That's how old it is. It's so overdue that if it were a library book, they probably wouldn't take it back.
Yet, the demand to get champs is the same, and in some instances (5* Feature) so inflated it's absurd. We're grinding for a tier of champs that isn't even the highest there is now. In the 4* feature, we're grinding for champs that cannot even be utilized in Act 6. That's a problem. We're overdue for a 6* Feature Arena. We're overdue for a 5* Basic arena. We're WAY overdue for a new Sunday arena that players can utilize their 6* champs in.
All in all, things are confusing, and troublesome in their current state. We NEED something to give. I implore those at Kabam that read this, please... listen. The players are growing restless. The friction between Kabam and the playerbase is ever growing. The 1st, and EASIEST fix is increasing incentive vis the reward output. Sooner than later. Increasing incentive to play will also increase desire to spend. Without spending, this game will undoubtedly end. Something I do not wish to see happen.
I do appreciate and applaud the continued evolution of the champs. The storyline is fun. The connections I've made with other players via the Alliance aspect, and going out to find new players when needed are amazing. I hope we can get some legitimate back and forths between the mods that rep Kabam and the players to get things moving forward sooner. While I know the content creator program gives some player perspective to Kabam, it's not enough in my opinion.
In closing, if you do not have anything useful, helpful, or cannot be bothered to be objective in adding to this, please refrain from replying. This forum is loaded with great people. Just the same, there's also some really jaded, arrogant, and intolerant individuals here as well. Keep it civil and positive here. Give them (Kabam) a proper picture of its playerbase. Treat eachother and the mods with respect. We're all humans and no one is perfect. I do not expect the mods to wave a wand and all will be well. I only hope we can band together to invoke the changes needed to increase the fun factor of this game. Chasing your tail for what at times feels like scraps starts to deteriorate your desire to continue. I think we all can agree on this in general.