WHAT IF , I CAN DESIGN LAST NODE OF MCOC
ONE_ABOVE_ALL
Member Posts: 34 ★
Everything is mutual! now say goodbye to the contest summoner...
The player's champions start a war with 5 continuous loads. each continuous load reduces the attenuation effect as 20%, which will drain all of their lives in the first 60 seconds of the fight, and a load disappears each time the player loses.
all of the guard's attacks cannot be stopped, stopped and has 300% more than his own attack power, but the guard has the right to hit his opponent as much as he was hit. The power rating of the guard has been increased by 60% for heavy and light attacks. If the attacker does not physically contact the guard at least once in 40 seconds, the attacker gains a delayed explosion of 10 seconds (which gives the owner 50% of his life's direct damage to the owner when a delayed explosion time has elapsed). It can give to defender by 2 heavy attack.
The player's champions start a war with 5 continuous loads. each continuous load reduces the attenuation effect as 20%, which will drain all of their lives in the first 60 seconds of the fight, and a load disappears each time the player loses.
all of the guard's attacks cannot be stopped, stopped and has 300% more than his own attack power, but the guard has the right to hit his opponent as much as he was hit. The power rating of the guard has been increased by 60% for heavy and light attacks. If the attacker does not physically contact the guard at least once in 40 seconds, the attacker gains a delayed explosion of 10 seconds (which gives the owner 50% of his life's direct damage to the owner when a delayed explosion time has elapsed). It can give to defender by 2 heavy attack.
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