Newly uncollected
ArmpitMusic
Member Posts: 5 ★
This uncollected level sucks. I get that there are those who have done uncollected, cavalier, etc and have had time to adjust to the levels, but this is nuts- It seems utterly impossible to get past chapter 2 and even getting there is a stretch. The nodes are insane and while there is an "easy" path, lol, the boss and mini boss eat you up. Just got to the stark spidey in chapter 2 and it was like beating your head with a hammer for fun. The whole idea of uncollected is to start upgrading your roster to make the tougher stuff doable for some of the other non-pro players. Seems like you are setting it up to give the pros a good challenge but killing the rest of us. Set the last path as a killer and give the rest of us a chance to actually complete the content. Please.
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Comments
As to "the whole idea of uncollected" the devs actually addressed what the whole idea of uncollected was when they first introduced the difficulty. Becoming uncollected was intended to be the initial milestone to entering what was at the time the end game, and the uncollected difficulty tier was introduced to target content for that audience. When uncollected was introduced Kabam explicitly stated that at that time Master difficulty was somewhat higher than you'd expect given the extrapolation from beginner through heroic. That's because Master had to serve two purposes: to extend the difficulty curve, and to target the top tier players. As a result of having to do both things, Master difficulty often "floated" above the point you'd expect the next higher tier above heroic to be. Uncollected was going to replace Master in that regard, so Master could go back down to where you'd expect the tier above heroic to be, while Uncollected would be the new difficulty that "floated" between where you'd expect the next higher tier above Master to be, and targeting higher end game players.
Uncollected difficulty is not the reward for becoming uncollected. Rather, becoming uncollected is the prerequisite for being allowed to participate in that higher difficulty (and higher reward) content. Just because you became uncollected, doesn't mean you have the combined roster and skill level necessary to beat every uncollected monthly event map. UC is still intended to be challenging for many uncollected status players. And it isn't challenging if everyone automatically beats it. You might need time, you might need practice, you might need help from other stronger players. Just because you can't do it on day one, or think it is too difficult for you, doesn't mean there's anything wrong with the content. It may simply be something you need to work on.