Random Suggestions for Improvement
![hclax12](https://us.v-cdn.net/6029252/uploads/avatarstock/n8CB4SUOWIGUF.png)
For Kabam's/the MCOC Community's consideration, thought I'd throw a few suggestions out regarding potential improvements to the in-game experience and welcome any feedback:
1) I know I'm nowhere near the first to suggest this, but being able to sell out of the stash seems like a no-brainer and a significant time saver for those who are actively completing game content and accumulating items, catalysts, and ISO beyond the max quantities allowed (which limits arguably should be tweaked further). The easier this is for players to do, the more opportunities there will be for rank ups and level ups, and therefore more exploration (and more spending). Seems like a win-win for Kabam and the community.
2) For those who play duels, why not a "rematch" button? Again - saving time and allowing for more play without having to exit and re-enter several screens. I suppose the downside risk is the uber rare instance that a Summoner changes his/her name or cancels an account pre-rematch but I think it would be beneficial in 99.999999999999% of instances. Dungeons basically have this already in place.
3) Related to 1) or in place of 1), it would be great if the ability to convert multiple lower tier potions to higher tier potions is made a permanent feature (I know it is offered periodically and it seems well-received when it is offered).
4) I would suggest eliminating a minimum number of masteries to unlock more advanced ones. I'm not saying that it shouldn't be a pre-requisite to have, for example, one "Vitality" to access "Greater Vitality" but I don't see the value in setting a floor requirement 15 Defense mastery entries to access "Willpower" for example.
5) I think the Loyalty section of the Store would be well served with an overhaul. A 5* Unstoppable Colossus as the featured prize is pretty "meh" (certainly after the first or second time for those inclined to dupe him). Why not offer more high prestige items such as (dare I say it) rank down tickets, rank up gems, awakening crystals, T2A, etc.? They can be set at levels equal to or greater than the 800 K tokens for UC or can be unlocked/rotating/etc. I would think making the awards better here might bring back some more alliances to War and, again, more players playing more content = more potential revenue opportunities for Kabam.
Apologies if any/all of these have been noted before, but thought I'd consolidate these as I can't think of really any good reasons why some or all of them couldn't be implemented to benefit all parties.
Thanks!
1) I know I'm nowhere near the first to suggest this, but being able to sell out of the stash seems like a no-brainer and a significant time saver for those who are actively completing game content and accumulating items, catalysts, and ISO beyond the max quantities allowed (which limits arguably should be tweaked further). The easier this is for players to do, the more opportunities there will be for rank ups and level ups, and therefore more exploration (and more spending). Seems like a win-win for Kabam and the community.
2) For those who play duels, why not a "rematch" button? Again - saving time and allowing for more play without having to exit and re-enter several screens. I suppose the downside risk is the uber rare instance that a Summoner changes his/her name or cancels an account pre-rematch but I think it would be beneficial in 99.999999999999% of instances. Dungeons basically have this already in place.
3) Related to 1) or in place of 1), it would be great if the ability to convert multiple lower tier potions to higher tier potions is made a permanent feature (I know it is offered periodically and it seems well-received when it is offered).
4) I would suggest eliminating a minimum number of masteries to unlock more advanced ones. I'm not saying that it shouldn't be a pre-requisite to have, for example, one "Vitality" to access "Greater Vitality" but I don't see the value in setting a floor requirement 15 Defense mastery entries to access "Willpower" for example.
5) I think the Loyalty section of the Store would be well served with an overhaul. A 5* Unstoppable Colossus as the featured prize is pretty "meh" (certainly after the first or second time for those inclined to dupe him). Why not offer more high prestige items such as (dare I say it) rank down tickets, rank up gems, awakening crystals, T2A, etc.? They can be set at levels equal to or greater than the 800 K tokens for UC or can be unlocked/rotating/etc. I would think making the awards better here might bring back some more alliances to War and, again, more players playing more content = more potential revenue opportunities for Kabam.
Apologies if any/all of these have been noted before, but thought I'd consolidate these as I can't think of really any good reasons why some or all of them couldn't be implemented to benefit all parties.
Thanks!
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