**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Diablo rework idea
Webby72
Posts: 253 ★★
This is just an idea I had for Diablo that involved the new prefight ability mechanic. Tell me what you think!
Sorry for the odd layout and text wall
8 persistent charges
Prefight ability to trigger one of 4, max 2 times per potion
-Potions brewed from 1 of 4
charges by finishing a 5 hit combo with a medium
-potions take 2.5s to brew and can be consumed by dashing back and holding block for 1.2s, or through the sp1.
-potion effects are passive and last for 15s
-Emberboon: 15% bonus energy damage per buff, 5% bonus energy damage per passive effect on opponent
-Counterflow:30% of a bar of power over duration, guaranteed steal of opponents passive/active power gain, even built in abilities, on contact for duration. Additionally, 20% chance for basic attacks to nullify one buff on the opponent.
-Lifestitch: 100% bonus regen rate over duration,15 regen charges, 1 lost each second to instantly heal 0.5% of max health, and a 20% chance to purify any active effect that reduces regen rate except poison. +20% physical resistance and armour passive, granting 0 armour for duration. When activated under the effect of a heal block, only gain half of the regen charges
-Ironskin:+130% crit damage and reflect stun ability, inflicting a 1s stun effect
-if none are selected: potions cannot be brewed, resulting in toxicity charges every time a potion is consumed. Additionally, every time a potion is consumed, Diablo is afflicted with a poison Debuff, losing 75% of his health over 10s
-Toxicity when drinking an unbrewed potion (losing a charge) or drinking a potion under a potion effect (not losing a charge) : reduces damage taken from poison effects by 90%. Additional toxicity charges reduce this reduction by 20% , —gains +7% power gain and grants a 25% attack rating increase (3 toxicity reduces poison damage by 50%, increases attack rating by 50% and increase power gain rate by 14%)
Toxicity charges last for 7s + 1s per persistent charge. Additional toxicity charges last 1.5s per persistent charge.
-The willpower mastery cannot cause Diablo to gain more health than is lost due to poison effects
-Special 1 and 2 inflict a poison Debuff on diablo, losing 10% health over 10s if Diablo is under a potion effect
-sp1 Diablo consumes at the end, if a potion is brewed. Duration is increased by up to 30% based on how long he drinks the potion for (Lifestitch grants an additional up to 3 regen charges)
-sp2 unblockable and deals +40% energy damage for every brewed potion, potion effect and toxicity charge on Diablo
-sp3 has a different effect based on active potion effect
Emberboon: places one indefinite passive charge on the opponent for every active effect on the opponent if this potion effect is active
Counterflow: +x% attack rating (very large boost) if this potion effect is active
Lifestitch: grants a permanent Lifestitch charge, granting +2% energy resistance and +3% perfect block chance for every regen charge on Diablo, and increases current regen charge number to 15 if this potion effect is active
Ironskin: grants a permanent Ironskin charge, granting 3 guaranteed crits every time a potion effect, poison effect or toxicity charge are gained by Diablo, as well as increasing toxcicity charge attack rating increase to 35%, if this potion effect is active
None: activates the pre fight selected potion effect for 15s, without using a potion charge. If no potions were preselected, no effect is activated.
-signature ability: potions take 1s less to brew, and last up to 30% longer (Lifestitch grants an additional up to 3 regen charges)
-Synergies
-each respective potion synergy now allows a 10% chance at end of fight to gain one use of a potion type (eg. can use Ironskin more than 2 times a quest etc) does not stack
-F4 synergy: Team gains +6% attack rating
Sorry for the odd layout and text wall
8 persistent charges
Prefight ability to trigger one of 4, max 2 times per potion
-Potions brewed from 1 of 4
charges by finishing a 5 hit combo with a medium
-potions take 2.5s to brew and can be consumed by dashing back and holding block for 1.2s, or through the sp1.
-potion effects are passive and last for 15s
-Emberboon: 15% bonus energy damage per buff, 5% bonus energy damage per passive effect on opponent
-Counterflow:30% of a bar of power over duration, guaranteed steal of opponents passive/active power gain, even built in abilities, on contact for duration. Additionally, 20% chance for basic attacks to nullify one buff on the opponent.
-Lifestitch: 100% bonus regen rate over duration,15 regen charges, 1 lost each second to instantly heal 0.5% of max health, and a 20% chance to purify any active effect that reduces regen rate except poison. +20% physical resistance and armour passive, granting 0 armour for duration. When activated under the effect of a heal block, only gain half of the regen charges
-Ironskin:+130% crit damage and reflect stun ability, inflicting a 1s stun effect
-if none are selected: potions cannot be brewed, resulting in toxicity charges every time a potion is consumed. Additionally, every time a potion is consumed, Diablo is afflicted with a poison Debuff, losing 75% of his health over 10s
-Toxicity when drinking an unbrewed potion (losing a charge) or drinking a potion under a potion effect (not losing a charge) : reduces damage taken from poison effects by 90%. Additional toxicity charges reduce this reduction by 20% , —gains +7% power gain and grants a 25% attack rating increase (3 toxicity reduces poison damage by 50%, increases attack rating by 50% and increase power gain rate by 14%)
Toxicity charges last for 7s + 1s per persistent charge. Additional toxicity charges last 1.5s per persistent charge.
-The willpower mastery cannot cause Diablo to gain more health than is lost due to poison effects
-Special 1 and 2 inflict a poison Debuff on diablo, losing 10% health over 10s if Diablo is under a potion effect
-sp1 Diablo consumes at the end, if a potion is brewed. Duration is increased by up to 30% based on how long he drinks the potion for (Lifestitch grants an additional up to 3 regen charges)
-sp2 unblockable and deals +40% energy damage for every brewed potion, potion effect and toxicity charge on Diablo
-sp3 has a different effect based on active potion effect
Emberboon: places one indefinite passive charge on the opponent for every active effect on the opponent if this potion effect is active
Counterflow: +x% attack rating (very large boost) if this potion effect is active
Lifestitch: grants a permanent Lifestitch charge, granting +2% energy resistance and +3% perfect block chance for every regen charge on Diablo, and increases current regen charge number to 15 if this potion effect is active
Ironskin: grants a permanent Ironskin charge, granting 3 guaranteed crits every time a potion effect, poison effect or toxicity charge are gained by Diablo, as well as increasing toxcicity charge attack rating increase to 35%, if this potion effect is active
None: activates the pre fight selected potion effect for 15s, without using a potion charge. If no potions were preselected, no effect is activated.
-signature ability: potions take 1s less to brew, and last up to 30% longer (Lifestitch grants an additional up to 3 regen charges)
-Synergies
-each respective potion synergy now allows a 10% chance at end of fight to gain one use of a potion type (eg. can use Ironskin more than 2 times a quest etc) does not stack
-F4 synergy: Team gains +6% attack rating
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