sinister labs being too difficult?

yousef_8000yousef_8000 Member Posts: 11
edited August 2019 in General Discussion
What do you guys think about how difficult sinister labs is? especially the epic difficulty.

in my personal opinion I do think the difficulty is really hard and a big step compared to the older events, it feels like it's set for people who are pushing through act 6, for someone who finished act 5 completion like a month ago and been able to do uncollected difficulty most of the months and having no trouble in older events (they been a piece of cake compared to this one atleast for me)it's just too rng reliable, 6 random enemies and 3 random nodes on them seems too much and their health pool being so high ontop of that. I don't know if it's only hard for me I'm a user who is really unlucky with his 5 stars pulls the best thing I got is something that I didn't even get from a crystal and thats a 5 star vision that I bought with my units, so I rely on my maxed out 4 stars.

what do you really think of the difficulty?

Comments

  • GreywardenGreywarden Member Posts: 843 ★★★★
    If you focus on bringing in a few different champs to handle different nodes then you can limit the number of times you actually need to reroll. When people just bring all of their heavy hitters I can see them running into issues.

    I usually bring a bleed immune, a poison immune, power control and a void. Last roster spot is always just a toss up. If what I have on me can't handle then I just reroll.

    There can obviously be crazy randomized nodes to deal with but if you're taking away the bad ones before you jump in you can limit them to a degree.
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  • yousef_8000yousef_8000 Member Posts: 11
    edited August 2019

    If you focus on bringing in a few different champs to handle different nodes then you can limit the number of times you actually need to reroll. When people just bring all of their heavy hitters I can see them running into issues.

    I usually bring a bleed immune, a poison immune, power control and a void. Last roster spot is always just a toss up. If what I have on me can't handle then I just reroll.

    There can obviously be crazy randomized nodes to deal with but if you're taking away the bad ones before you jump in you can limit them to a degree.

    I do agree with you but when I bringed, vision as a power control option and double immunity, and a ghost who have basically immunity to every debuff with wasp, and archangel for any crazy healing nodes or Champs and nick fury with this team setup the fights should been easy for me but the problem I possessed was how high rating the enemies were my champions were having trouble staying alive even when playing decently. it felt like I'm facing opponents from act 5.4 with hard node combinations so I would need to use a crazy amount of heals in this event which are expensive.

    note: my champions are maxed out 4 stars other than vision in that team so I guess that's the issue which is kinda unfair with my bad rng in my 5 star crystals...
  • Kobster84Kobster84 Member Posts: 2,898 ★★★★★

    It’s not hard just some roll really suck
    Especially the glancing pair

    Ye I hate how they go over the 3 buff limit as well
  • BlackJ4zzBlackJ4zz Member Posts: 243 ★★
    CAN'T WAIT
  • BlackJ4zzBlackJ4zz Member Posts: 243 ★★


    CAN'T WAIT
  • GreywardenGreywarden Member Posts: 843 ★★★★

    If you focus on bringing in a few different champs to handle different nodes then you can limit the number of times you actually need to reroll. When people just bring all of their heavy hitters I can see them running into issues.

    I usually bring a bleed immune, a poison immune, power control and a void. Last roster spot is always just a toss up. If what I have on me can't handle then I just reroll.

    There can obviously be crazy randomized nodes to deal with but if you're taking away the bad ones before you jump in you can limit them to a degree.

    I do agree with you but when I bringed, vision as a power control option and double immunity, and a ghost who have basically immunity to every debuff with wasp, and archangel for any crazy healing nodes or Champs and nick fury with this team setup the fights should been easy for me but the problem I possessed was how high rating the enemies were my champions were having trouble staying alive even when playing decently. it felt like I'm facing opponents from act 5.4 with hard node combinations so I would need to use a crazy amount of heals in this event which are expensive.

    note: my champions are maxed out 4 stars other than vision in that team so I guess that's the issue which is kinda unfair with my bad rng in my 5 star crystals...
    Guess I should have made the caveat that maxed out 4*s may have issues with Epic labs, same way they have some trouble with uncollected content. 100k health isn't much for a r4/5 5* but I can see how that can be troublesome for a 4*. Good luck to ya the rest of the month!
  • TheTalentsTheTalents Member Posts: 2,254 ★★★★★
    I think it just takes way too much time first and foremost. Also, the difficulty doesn't match the rewards and therefore takes the fun out of it and makes it a chore. I much rather have had last months event which isn't much worse but way less effort. Gives us a sig stone and make the rewards better.
  • MasChingonMasChingon Member Posts: 10
    edited August 2019
    Looks at rewards vs how long fights take.
    I’ll pass.
  • The_Stig9684The_Stig9684 Member Posts: 42
    Epic difficulty is a hard no.
  • AngryYoshiAngryYoshi Member Posts: 136
    You tried using the randomized or the sense? Yea per run rewards suck.
    But for epic get 350? 5* shards and 40 6* shards. **** In itself.

    But if it runs for 30 days you get 1200 6* shards like 11600 5* shards which is ok. You didn’t have to use any energy for it and you get 10 tries a day. If you are running epic you prolly don’t need rewards from those below master. So use 2 tries on master to 100% then you got 8 tries left to get epic. Don’t like defenders quit out and go back in and see if it’s a Bette roll for you.
    Also use senses that we get to your advantage with mutant champs like it was designed and hopefully you get better results.
  • StarhawkStarhawk Member Posts: 643 ★★★
    Considering the amount of time involved, the fact that it runs every day, the rewards and the difficulty level I won't be doing another epic difficulty. If i feel I Have that kind of time I'll use it on finishing something 100% I Haven't yet.

    Epic difficulity? Epic Fail.....
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  • spidey31415926spidey31415926 Member Posts: 147
    I don't think it's overly difficult however, the rewards are trash compared to the content of the labs
  • yousef_8000yousef_8000 Member Posts: 11

    You tried using the randomized or the sense? Yea per run rewards suck.
    But for epic get 350? 5* shards and 40 6* shards. **** In itself.

    But if it runs for 30 days you get 1200 6* shards like 11600 5* shards which is ok. You didn’t have to use any energy for it and you get 10 tries a day. If you are running epic you prolly don’t need rewards from those below master. So use 2 tries on master to 100% then you got 8 tries left to get epic. Don’t like defenders quit out and go back in and see if it’s a Bette roll for you.
    Also use senses that we get to your advantage with mutant champs like it was designed and hopefully you get better results.

    I do agree that the rewards stack at the end of the month and I do agree that senses should make it an easy run but the issue is we don't have an infinite amount of senses if we had 30 senses of each type then I could see it being easier so I would use my sense everyday. also I have to do the lower difficulties because they give us free randomizers which is needed if you get too unlucky with nodes using 6 to12 randomizer every day for epic is costly and we can't find that amount everyday. maybe reducing the amount of nodes to 2 would be a smart idea so it makes the chances of randomizers being helpful is higher or even reduce the amount of nodes that can screw us over and adding more of positive nodes to epic.
  • DshuDshu Member Posts: 1,504 ★★★★
    Depending on you champ choices it didn't seem that difficult for me. The 2 lanes were nice as I was able to choose the least difficult opponents on my first pass and save randomizers for my second pass. Rank 4 AA and void were mvp for most fights and rank 4 sentinel is always a great addition to a team for the duel immunity and crit reduction. I would highly recommend vtd if you have one and I used a rank 5 sl were nodes permitted for faster kills against those health pools. Any heavy hitter can work in his place. I did see a few really bad node matchups but only used 4 randomizers to limit the nodes to 1 major negative node and 2 I could counter with my champs I brought. The only node combo that managed to get me was life Transfer paired with heal reversal but that was my mistake for not reading all the nodes and thinking yes life Transfer let's rock.
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