Champion Spotlight - Warlock



About Warlock:
Warlock is capable of many wondrous feats, including changing shape and making jokes! Warlock will not harm any Champion in The Contest! Hilarious falsehood! Much harm will come to any Chamion who attempts to harm Warlock or Friends of Warlock.

Warlock's Mechanics:
  • Warlock builds up Infection Charges by making contact with the Opponent (either attacking or defending). Once enough Charges are built up, they convert to a full-on Techno-Organic Virus Infection which Heal Blocks the Opponent and drains their Power when they try to heal.

  • Warlock can then use the Infection to Power Drain, Shock, and/or Armor Break the Opponent. His Signature Ability deals damage to the Opponent whenever they are Power Drained, and his infection even works on Opponents who are immune to Debuffs.


BASE STATS & ABILITIES
* All stats based on 4-Star, Rank 5, Level 50, Signature Level 99
Health: 15508
Attack: 1148
MAX PI:
WITHOUT SIGNATURE: 3879

WITH SIGNATURE (99): 4841
* All stats based on 5-Star, Rank 5, Level 65, Signature Level 200
HEALTH: 31093
ATTACK: 2301
MAX PI:
WITHOUT SIGNATURE: 7811

WITH SIGNATURE (200): 10620

Character Class: Tech
Basic Abilities: Armor, Virus Infection, Power Drain, Power Burn

STRENGTHS
  • Anti-Healing
  • Warlock has excellent anti-healing abilities. His Infection Passive Heal Blocks the Opponent, and since it’s Passive it’ll work even when the Opponent is immune to Debuffs. On top of that, every time the Opponent tries to heal while infected, they’ll drain some of their Power, and take damage if Warlock has his Signature ability

  • Power Control
  • Even against Opponents who don’t heal, Warlock is good at controlling the Opponent’s Power. After stacking up an Infection or two, his Special Attack 1 drains a solid chunk of the Opponent’s Power, and his Special Attack 3 drains all of it, in addition to burning it and dealing damage via his Signature ability.
WEAKNESSES
  • Armor Break
  • Warlock activates a permanent Armor Up buff at the start of the fight, which is the main source of his durability. If the Opponent removes it using an Armor Break, he’ll lose that durability and be a lot more susceptible to attacks.

  • Buff Diversity
  • By default, Warlock’s Infection Passive lasts for 20 seconds, but this duration is reduced by 6 seconds for each unique Buff on the Opponent when it triggers. So Champions that can access a wide array of Buffs, like Venom or Heimdall, can potentially reduce the Infection duration to the point where it doesn’t last for much time at all.

Abilities:

Passive:
Immune to Bleed, Poison, Coldsnap, and Frostbite.
  • His durable Technarch form grants Warlock a permanent Armor Up Buff, increasing Armor Rating by +666.67. If this Buff is removed for any reason, it will refresh itself after 10 second(s).
  • While this Buff is active, Opponent’s Special Attacks cannot be Critical.
Developer’s Note: If a hit from a Special attack removes Warlock’s Armor Up buff, that hit can also be Critical.

Contact:
  • The Opponent gains a charge of Techno-Organic Transmode Virus. The Virus is not affected by Ability Accuracy.
  • Once the Opponent has 20 charges, they are removed and replaced with one Infection Passive that lasts for 20 second(s). The duration is decreased by 6 second(s) for each unique Buff on the Opponent when it activates.
Developer’s Note: Charges build up from any form of contact, whether Warlock is attacking or blocking. The Infection duration is set when the 20th charge is placed. So when attacking Warlock, one way to decrease the duration is to make sure the Precision buff from Dexterity is active when you trigger the 20th charge.

Techno-Organic Transmode Virus Infection - Passive:
  • The Opponent is Heal Blocked. If the Salve Mastery is active, the Mastery is removed.
  • The Opponent has -30% Offensive Ability Accuracy.
  • Whenever the Opponent would gain Health while infected, they Drain 5% of their current Power over 0.50 second(s).
Developer’s Note: The Techno-Organic Transmode Infection can stack multiple times. If an Opponent has multiple Infections, the Ability Accuracy reduction will increase (potentially past 100%), and the Power Drain triggers multiple times when the Opponent tries to heal. Also, it’s important to note that while Salve is removed by the Infection, Willpower is not.


Blocking:
  • If the Block was Well-Timed, the Opponent gains 3 Virus charges.
  • If the hit was a non-contact Basic Attack, the Opponent instantly Drains 10% of their current Power.
Developer’s Note: Some Champions with non-contact Basic Attacks include Havok, Domino, and Ebony Maw.

Heavy Attacks:
  • Lacerate opponents, inflicting 1090.6 Bleed damage over 5 second(s).
Developer’s Note: Warlock may have figured out this move by watching another Champion in the Contest...


SPECIAL ATTACKS

Special 1 - Mega Buster:
  • The last hit Shocks the Opponent, dealing 1722 energy damage over 10 second(s). If they are Infected, this also triggers when the Attack is activated, but lasts half as long.
  • The first hit removes all Infections to Passively Drain 25% of the Opponent’s Max Power over 5.50 second(s) for each Infection removed.
Developer’s Note: If the Opponent is Infected, Warlock places two Shocks on them: one on activation, and a second one on the final hit. The one triggered on activation deals half as much damage, since it lasts half as long. The Power Drain removes Infections right after the first Shock activates.

Special 2 - Pinwheel + Pummel
  • The last hit places two Armor Break Debuffs on Opponent, each reducing Armor Rating by 2000 for 10 second(s). If they are Infected, the Debuffs also trigger when the Attack is activated, but lasts half as long.
  • The last hit refreshes one Infection.
Developer’s Note: Like with the Shock, this attack places two Armor Breaks on the Opponent if they’re Infected. Armor Break isn’t as threatening as a Shock, but it can still trigger the Willpower mastery, which will cause the Opponent to drain Power if they’re Infected. This attack also has 10 contact hits, so it’s a great way to quickly build up lots of Infection Charges.

Special 3 - Dine & Smash
  • Inflict a Passive Power Burn on the Opponent, draining 100% of their current Power over 5.50 second(s) and dealing damage proportionate to the amount lost.
  • Regenerate 620.32 Health for each Infection the Opponent has.
Developer’s Note: The Power Burn includes any Power the Opponent gains from being hit by the attack. But since the Power Burn is over time, the Opponent still has a chance to activate Special Attacks while their Power is draining.

Signature Ability - Child of Kvch:
  • When Opponent's Power is Drained or Burned:
  • Degenerate the Opponent, dealing 287.03 direct damage over 2 second(s).
Developer’s Note: Warlock can trigger this via his SP1, SP3, when Blocking a non-contact Basic Attack, and when the Opponent tries to heal. If the Power Drain/Burn is longer than 2 seconds, this ability will trigger multiple times.


SYNERGY BONUSES
SELFFRIENDS - Unique - With Magik and Sunspot - 2* and up
  • Warlock: Special Attacks generate -70% less Power in Opponents.
  • Magik: Attack Rating is increased by 50% while in Limbo.
  • Sunspot: Incinerates have 25% increased duration.
  • Unique Synergy: Does not stack with duplicate Synergies.

GOING VIRAL - Unique - With Cable - 3* and up
  • Warlock: Whenever the Opponent would gain one or more Virus charges, 50% chance for them to gain an additional charge.
  • Cable: The Ability Accuracy of Cable's Regeneration effect is increased by 10%.
  • Unique Synergy: Does not stack with duplicate Synergies.

ROBOT UPRISING - Unique - With Vision, Vision (Age of Ultron), Ultron, Ultron (Age of Ultron) - 4* and up
  • Whenever any teammate would receive a Debuff they are immune to, they gain a Fury Buff, increasing Attack Rating by 60% for 6 seconds.
  • Unique Synergy: Does not stack with duplicate Synergies.
Developer’s Note: This synergy applies to your whole team. So for example, if your team contained Warlock, Vision, and Medusa, Medusa would gain this Fury Buff when her immunity prevents a Poison from triggering.


MUTANT AGENDA - With Domino, Magneto, Magneto (Marvel Now) - 2* and up
  • Mutants gain +10% Special Attack Damage.

RECOMMENDED MASTERIES
Double Edge and Liquid Courage
  • As a Robot, Warlock is immune to Bleed and Poison. So he’s immune to the negative effects of the Double Edge and Liquid Courage masteries, but still gains increased Attack Rating from them.

Collar Tech
  • Warlock is already pretty good at controlling the Opponent’s Power using his SP1. If you add the Collar Tech mastery on top of that (and maybe also the synergy with Magik), the Opponent will have a very hard time getting enough Power to use any Special Attacks at all.
Post edited by Kabam Zibiit on

Comments

  • Fred_JoeityFred_Joeity Posts: 762 ★★★
    Random question: Does the power drain from Willpower act continuously?
  • Carmel1Carmel1 Posts: 242
    Hi,

    I don't see any Warlock spotlight thread but following the spotlight in your news section:
    "ROBOT UPRISING – Unique – 4* and up
    With Vision, Vision (Age of Ultron), Ultron, Ultron (Age of Ultron)
    Whenever any teammate would receive a Debuff they are immune to, they gain a Fury Buff, increasing Attack Rating by 60% for 6 seconds.
    Developer’s Note: This synergy applies to your whole team. So for example, if your team contained Warlock, Vision, and Medusa, Medusa would gain this Fury Buff when her immunity prevents a Poison from triggering."


    It is interact also with suicide masteries?

    "MUTANT AGENDA – 2* and up
    With Domino, Magneto, Magneto (MARVEL NOW)
    Mutants landed strikes during Special Attacks gain +{0}% Attack rating."


    {0}% ?
  • Austin555555Austin555555 Posts: 1,965 ★★★★
    I’m now hooping and praying for a 5* version. I think he’ll be great to get cavalier
  • SupersizeSupersize Posts: 3
    Does the Fury from Robot uprising stack?
  • TerraTerra Posts: 1,355 ★★★
    edited August 16
    Warlock always catches me off guard with his heavy (which is a copy of Wolverines sp1) since I always expect it to be another hit after it and I don't dash in due to it.
    I like the character however and am happy now Kabam designed him. Great job
  • LrrrrLrrrr Posts: 202 ★★
    Possible character interaction that would be cool to see. In one of the comic arcs, deadpool gets infected by the techno organic virus but his ‘unique’ mind rejects it and actually messes up the virus. Wonder if kabam could put some sort of deadpool interaction similar to juggs and emma frost. But, anyways can’t wait for him to enter the contest.
  • Supersize said:

    Does the Fury from Robot uprising stack?

    Hey there, the Fury from this synergy can only be stacked once. Getting hit with more Debuffs you're immune to would result in reactivating the currently active Fury.
  • SupersizeSupersize Posts: 3
    Would you guys consider making the Robot Uprising Fury and Active Buff rather than passive? It makes more sense since you explicitly stated that it is a “buff” not a “passive”
    This helps with Act 6.2.2 Mr. Sinister.
  • Mathking13Mathking13 Posts: 661 ★★★
    Supersize said:

    Would you guys consider making the Robot Uprising Fury and Active Buff rather than passive? It makes more sense since you explicitly stated that it is a “buff” not a “passive”
    This helps with Act 6.2.2 Mr. Sinister.

    or maybe just a passive fury that can also count as an active Fury Buff when it comes to nodes... but generally I think they should just make it so that all fury effects (passive or active) affect stuff like Caustic Temper...
  • GreywardenGreywarden Posts: 495 ★★★
    ROBOT UPRISING - Unique - With Vision, Vision (Age of Ultron), Ultron, Ultron (Age of Ultron) - 4* and up
    Whenever any teammate would receive a Debuff they are immune to, they gain a Fury Buff, increasing Attack Rating by 60% for 6 seconds.

    Is this fury active or passive?
  • CoatHang3rCoatHang3r Posts: 2,447 ★★★★
    You have described the Robot Uprising synergy as providing a fury buff (both in game and in this spotlight) yet it’s a fury passive. It’s becoming increasingly hard to understand/trust the game mechanics when they are misrepresented. If the mechanics have changed from the description please correct either.


  • CoatHang3rCoatHang3r Posts: 2,447 ★★★★
    edited August 19
    It’s been reported that the Robot Uprising has been corrected to give a fury buff rather than a fury passive. Can Kabam confirm that it is an actual Buff and not passive fury? This is one of the reasons people are excited about warlock.
  • It’s been reported that the Robot Uprising has been corrected to give a fury buff rather than a fury passive. Can Kabam confirm that it is an actual Buff and not passive fury? This is one of the reasons people are excited about warlock.

    Sorry for the late reply!

    This has been corrected, and it will grant a Fury Buff, instead of a passive Fury Effect.
  • GreywardenGreywarden Posts: 495 ★★★

    It’s been reported that the Robot Uprising has been corrected to give a fury buff rather than a fury passive. Can Kabam confirm that it is an actual Buff and not passive fury? This is one of the reasons people are excited about warlock.

    Sorry for the late reply!

    This has been corrected, and it will grant a Fury Buff, instead of a passive Fury Effect.
    Any chance that it can stack now that it's working correctly and is am active buff :)
  • Whododo872Whododo872 Posts: 889 ★★★
    That robot uprising synergy is HUGE. Makes thing, korg, and some others I’m probably forgetting counters to that 6.2.2 sinister
  • It’s been reported that the Robot Uprising has been corrected to give a fury buff rather than a fury passive. Can Kabam confirm that it is an actual Buff and not passive fury? This is one of the reasons people are excited about warlock.

    Sorry for the late reply!

    This has been corrected, and it will grant a Fury Buff, instead of a passive Fury Effect.
    Any chance that it can stack now that it's working correctly and is am active buff :)
    It is not intended to Stack, to the best of my knowledge.
  • What will the side champion be for the Warlock crystal
  • Fred_JoeityFred_Joeity Posts: 762 ★★★
    Usually it’s the last one, so sunspot
  • BigjtccBigjtcc Posts: 5
    Thanks kabam
  • Zuko_ILCZuko_ILC Posts: 967 ★★★
    If suicides don't activate it then theres really no point to bring him on the team for synergies. I was originally planning on going for him for that aspect alone but now I think I'll just pass. Cool design but not really a champ I would use much.
  • Haji_SaabHaji_Saab Posts: 2,842 ★★★★★

    That robot uprising synergy is HUGE. Makes thing, korg, and some others I’m probably forgetting counters to that 6.2.2 sinister

    But these are not poison immune characters and Mr. Sinister has caustic temper which poisons you.
  • Kobster84Kobster84 Posts: 2,898 ★★★★★
    Kinda feel the whole fury doesn’t stack should be in the description of the synergy and also why wouldn’t the fury activate from suicides like why?
  • BigPoppaCBONEBigPoppaCBONE Posts: 679 ★★★

    Hey Summoners, prior to Warlock's release, we want to inform you that at this time, the Robot Uprising synergy does not function with the Double Edge or Liquid Courage masteries.

    We are currently looking into this interaction, and are evaluating if we would like them to activate the Fury Buff from the Synergy, but have not committed to a course of action at this time.

    We have to be careful about if we would make this change, as it would be a change to mastery itself, and we may choose to leave this as is.

    How is the team mulling this over just now? Please don't mess around with the mastery. That'll end up jacking up the game vs making the synergy different or replacing it with something else.
  • I better get I’m in the 3 star arena because I have 1,000,000 points so I have to get him
  • I’m
  • Whododo872Whododo872 Posts: 889 ★★★
    Haji_Saab said:

    That robot uprising synergy is HUGE. Makes thing, korg, and some others I’m probably forgetting counters to that 6.2.2 sinister

    But these are not poison immune characters and Mr. Sinister has caustic temper which poisons you.
    Oh, right. Forgot about that. Drat
  • CoatHang3rCoatHang3r Posts: 2,447 ★★★★
    Warlock’s transmode virus is described as reducing offensive ability accuracy but operates on defensive abilities. Is this bugged or a description error?

    This is Warlock shutting down Electro’s defensive ability.

  • dunghuy85dunghuy85 Posts: 2
    hOW TO GET WARLOCK?
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