Ant-Man redesign
Magrailothos
Member Posts: 5,982 ★★★★★
I quite like Ant Man, but he gets a lot of hate, even though his Sig is actually remarkably useful.
This Ant-Man redesign was something I came up with after re-watching the film recently (told you I liked him!), where he used ants to distract opponents and short out electrical systems.
As one of the main criticisms of Ant Man is the low damage of his SP2 poison, I came up with the idea below to make his special attack SP2 more versatile; a bit more effective against some opponents; but less effective against opponents which it doesn't make sense that actual Ants could hurt (such as Dormammu, Colossus or Luke Cage).
Changes to Fatigue:
Redesignate Fatigue as Infestation counters, which are passives with no effects (like Loa). Fiery or overheated characters (Dormammu, Ghost Rider, Phoenix, Red Hulk) are immune to Infestation, as the ants immediately die. Ant-Man can use three types of ants to attack, switching between them as per Winter Soldier (Crazy Ants, Bullet Ants, or Poisonous Ants).
Changes to Special Attacks
SP1 - Unchanged
SP2 - Now has the effect of triggering a swarm (below).
SP3 - Giant attack like Dormammu, has associated Armour Break.
SP2 - no change to animation. If it connects, SP2 adds 3 Infestation counters before triggering a Swarm; but even if blocked or evaded, activating SP2 will trigger any pre-existing Infestation counters. When triggered, a Swarm causes the following effects:
(Rather than me coming with a theoretical amount of damage from these attacks, I've just used 'X' as a place-marker).
Crazy Ants - these ants attack electrical systems, causing extensive short-circuiting. They are only effective on opponents who are classed as both Tech and as Metal; but these opponents suffer Shock (for 4X damage per counter, duration one second per counter) and also have -6% critical rate and -10% ability accuracy per counter whilst shocked.
Bullet Ants - bite repeatedly and painfully to cause Fatigue and Degeneration (2X damage per counter over twelve seconds, plus negates all Evasion and Dexterity whilst active). No effect on robots, or characters naturally immune to bleeding.
Poison Ants - deal poison damage for 3X damage per counter over twelve seconds. No effect on robots, or characters naturally immune to bleeding.
There would probably be need to trade off some health or crit rate for these abilities; but still, it's just my pitch to reinvigorate a character who doesn't get a lot of love. What do you think?
This Ant-Man redesign was something I came up with after re-watching the film recently (told you I liked him!), where he used ants to distract opponents and short out electrical systems.
As one of the main criticisms of Ant Man is the low damage of his SP2 poison, I came up with the idea below to make his special attack SP2 more versatile; a bit more effective against some opponents; but less effective against opponents which it doesn't make sense that actual Ants could hurt (such as Dormammu, Colossus or Luke Cage).
Changes to Fatigue:
Redesignate Fatigue as Infestation counters, which are passives with no effects (like Loa). Fiery or overheated characters (Dormammu, Ghost Rider, Phoenix, Red Hulk) are immune to Infestation, as the ants immediately die. Ant-Man can use three types of ants to attack, switching between them as per Winter Soldier (Crazy Ants, Bullet Ants, or Poisonous Ants).
Changes to Special Attacks
SP1 - Unchanged
SP2 - Now has the effect of triggering a swarm (below).
SP3 - Giant attack like Dormammu, has associated Armour Break.
SP2 - no change to animation. If it connects, SP2 adds 3 Infestation counters before triggering a Swarm; but even if blocked or evaded, activating SP2 will trigger any pre-existing Infestation counters. When triggered, a Swarm causes the following effects:
(Rather than me coming with a theoretical amount of damage from these attacks, I've just used 'X' as a place-marker).
Crazy Ants - these ants attack electrical systems, causing extensive short-circuiting. They are only effective on opponents who are classed as both Tech and as Metal; but these opponents suffer Shock (for 4X damage per counter, duration one second per counter) and also have -6% critical rate and -10% ability accuracy per counter whilst shocked.
Bullet Ants - bite repeatedly and painfully to cause Fatigue and Degeneration (2X damage per counter over twelve seconds, plus negates all Evasion and Dexterity whilst active). No effect on robots, or characters naturally immune to bleeding.
Poison Ants - deal poison damage for 3X damage per counter over twelve seconds. No effect on robots, or characters naturally immune to bleeding.
There would probably be need to trade off some health or crit rate for these abilities; but still, it's just my pitch to reinvigorate a character who doesn't get a lot of love. What do you think?
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Comments
Very underrated IMO.
His special 2, not the poison part. Is quite high damage. I get near 10k from the two hits from the special 2.
Good for story as he takes a lot of hits, so is good for the longer quests