One way to improve AW
Son_of_Rage1
Member Posts: 51 ★
Many of us are tired of facing the same opponents on the same nodes, causing us to use the same champions each and ever AW.
My suggestion would be to have AW similiar to the arena system. Each alliance would first choose either the 3*, 4*, or the 5* AW. So if you pick the 3*, both teams in the AW can only use 3* champions, 4* would be 4*, and so forth. This puts both teams at a more level playing field.
Next the AW would have at Random an all play or a class specific restriction on which champions we can use for this AW. For example, one war would be a Cosmic Battle, another could be Mutant vs Mutant. Or we could have Mutant vs Tech. This would add a new strategy into AW causing us to use more of our roster and to think outside of our current box.
What are your thoughts? What would you do to improve AW?
My suggestion would be to have AW similiar to the arena system. Each alliance would first choose either the 3*, 4*, or the 5* AW. So if you pick the 3*, both teams in the AW can only use 3* champions, 4* would be 4*, and so forth. This puts both teams at a more level playing field.
Next the AW would have at Random an all play or a class specific restriction on which champions we can use for this AW. For example, one war would be a Cosmic Battle, another could be Mutant vs Mutant. Or we could have Mutant vs Tech. This would add a new strategy into AW causing us to use more of our roster and to think outside of our current box.
What are your thoughts? What would you do to improve AW?
2
Comments
Basically, it's the same as we have now, with the inclusion of Events and Titles that are unique to the Season. I'm a fan of Diablo 3, and I love the idea of buidling fresh each Season. It pushes Allies to grow a little more every Season, and be more prepared when the insane Ratings come when War Rating is the common factor. Then with the end of each Season, it is wiped and the process begins again. It would help overall growth because each Seaosn would allow for more and more advancement for Allies who are in the middle or beginning, and it would keep things fresh for those on top.