MVP rewards
BradMercer
Member Posts: 206 ★
Evening all, has there ever been rewards for players in allies that are MVP?
I think this would be a great way of getting some lazier players to work harder and take a champ they’d usually leave for someone else. It would encourage everyone to try that bit more because there’s a chance they could be one of the three!
I’m not sure if this has been a thing in the past but I think it could be beneficial to encouraging full participation and keeping war moving as fast as possible.
MVP1- 100 shards
MVP2- 50 shards
MVP3- 25 shards
Nothing crazy so it doesn’t cause people doing ridiculous acts during war just so they get explo or a kill to be the number 1. These shards could relate to the tier u are fighting in as well. It could be a nice addition into war, as said already it could encourage people to be a better team player as well as seeing personal rewards!
I think this would be a great way of getting some lazier players to work harder and take a champ they’d usually leave for someone else. It would encourage everyone to try that bit more because there’s a chance they could be one of the three!
I’m not sure if this has been a thing in the past but I think it could be beneficial to encouraging full participation and keeping war moving as fast as possible.
MVP1- 100 shards
MVP2- 50 shards
MVP3- 25 shards
Nothing crazy so it doesn’t cause people doing ridiculous acts during war just so they get explo or a kill to be the number 1. These shards could relate to the tier u are fighting in as well. It could be a nice addition into war, as said already it could encourage people to be a better team player as well as seeing personal rewards!
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Comments
As someone who has managed battlegroups in competitive war in the past, what is "most valuable" to me is following instructions. The game doesn't give MVP points to players who follow my instructions. I wouldn't want to ever incentivize players to do anything other than following the instructions of their officers. It is hard enough to get players to do that consistently as it is.
Also, I believe defensive placement and kills count towards MVP. So how do you tell a player that you want them to place a diverse placement, but doing so will probably make it difficult or impossible for them to get MVP rewards no matter what else they do, compared to the player that just happens to be placing the strongest ones for that battlegroup's depth chart.
I think anything that distracts from the idea that everyone is working together for the same reward is not a good idea in general. I think most alliances that would need an incentive like this in the firsts place would probably be torn apart by the incentive over time.
All I’m saying is in my ally there are people getting 14-17% exploration each war (the same people).
Then there’s the same people sitting at 6-8% and it’s because they’re only clearing paths and letting others take the hard kills. Mom not saying there’s anything wrong with trying to save for attack bonus etc, but these people gotta learn to fight the hard match and maybe an incentive could help push them to go for it.
I know it’s a team game that’s why I said low rewards, atm the MVP means nothing other than a name and brag rights. It has potential to be greater.
You made good points tho so I think I’ll be chilling on the idea
This is encouraged further by the scoring system and we wouldnt want people going kamikaze to try and earn more rewards. It's a team effort regardless of MVP or not imo.
Yes I end up woth MVP a lot but it’s ‘cause I have a longer path and people are sleeping while I do a lot of movement. I’m not really any better than them